Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    Latest Post

    10 Best Indie Games of 2026 (So Far)

    June 21, 2026

    Ghost at Dawn is about Fear, Empathy, and Questionable Choices

    June 21, 2026

    Final Fantasy X 25th Anniversary Fan Art Project Starts

    June 21, 2026
    Facebook X (Twitter) Instagram
    Trending
    • 10 Best Indie Games of 2026 (So Far)
    • Ghost at Dawn is about Fear, Empathy, and Questionable Choices
    • Final Fantasy X 25th Anniversary Fan Art Project Starts
    • EA College Football 27 Early Access Release Date And Info
    • Nearly 30 Years Later, Only One GTA Cover Actually Shows The Titular Crime
    • If You Haven’t Reserved A Steam Controller Yet, You’ll Have To Wait Until Next Year
    • Love NotebookLM but hate Google? Try this open-source alternative
    • PlayStation CEO: which PS5 games come to PC
    Facebook X (Twitter) Instagram YouTube
    Beteja – Gaming News, Reviews & Latest Releases
    • Home
    • Console Gaming
    • Esports
    • Latest News
    • Mobile Games
    • New Releases
    • PC Gaming
    • Reviews
      • Upcoming Games
    Beteja – Gaming News, Reviews & Latest Releases
    Home»PC Gaming»Why did Dispatch’s devs push through to make it despite initial disinterest from investors? “Arrogance and stupidity”
    PC Gaming

    Why did Dispatch’s devs push through to make it despite initial disinterest from investors? “Arrogance and stupidity”

    AdminBy AdminMarch 11, 2026No Comments2 Mins Read
    Facebook Twitter Pinterest LinkedIn Tumblr Email
    Why did Dispatch’s devs push through to make it despite initial disinterest from investors? “Arrogance and stupidity”
    Share
    Facebook Twitter LinkedIn Pinterest Email


    It’s no secret that those shadowy guys with all the money to fund games generally don’t have much interest in narrative heavy, singleplayer games. And yet even still, games like Dispatch continue to do very well for themselves. Even still, for developer AdHoc Studio, the funding process doesn’t sound like it was an easy one, but in their self-admitted “arrogance and stupidity,” they went on to make it anyway.


    GDC kicked off yesterday (sorry, GDC Festival of Gaming, whatever that means), and Dispatch creative directors and AdHoc co-founders Nick Hermand and Dennis Lenart took part in a talk at the conference discussing that funding process (via PC Gamer). Having formed the studio in 2018 after leaving Telltale Games, the leads of course began looking for funding for games, with their biggest problem being the growing interest in live service games.


    “When we’d go and pitch potential investors and publishers, they’d point to the data and say there weren’t enough recent successes to feel confident investing money,” Lenart explained. “The common sentiment was that the genre of games we like to make are niche – or worse, dead.” Herman, seemingly poking some fun at themselves, noted that they thought these investors and publishers “were wrong, which was definitely a mix of arrogance and stupidity.”


    Given the team’s experience in singleplayer, episodic games, Herman questioned, “if we wouldn’t push back, who would? And while we didn’t yet know how we were going to do it, we were aligned on the right things.” So the team of course leaned into their strengths, ultimately returning to their roots, and clearly for the better. “Just because we can make an open world action RPG doesn’t mean we should. Whatever we do, we want it to be great and across the entire project,” Lenart said. “We didn’t want to have any caveats.”


    Of course, who knows if AdHoc can replicate their success with a second season of Dispatch (if they can figure out whether they’re doing one or not). Though, I could probably comfortably place a bet on the answer being yes they can. Luckily, I’m not a gambler, and I’ve got no horse in this race, so more power to ’em to do whatever they want.

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Admin
    • Website

    Related Posts

    Final Fantasy X 25th Anniversary Fan Art Project Starts

    June 21, 2026

    Campaign Evolved Split-Screen Co-Op Requires PlayStation Plus on PS5

    June 21, 2026

    The Outer Worlds 2 studio Obsidian accused of “violating state wage and hour laws” for profit in California lawsuit

    June 20, 2026

    PUBG creator’s abandoned survival game Prologue is now free for all, with one final gift

    June 20, 2026
    Add A Comment
    Leave A Reply Cancel Reply

    You must be logged in to post a comment.

    Latest Post

    10 Best Indie Games of 2026 (So Far)

    June 21, 2026

    Ghost at Dawn is about Fear, Empathy, and Questionable Choices

    June 21, 2026

    Final Fantasy X 25th Anniversary Fan Art Project Starts

    June 21, 2026

    EA College Football 27 Early Access Release Date And Info

    June 21, 2026
    Top Reviews
    PC Gaming

    Final Fantasy X 25th Anniversary Fan Art Project Starts

    By Admin
    PC Gaming

    Campaign Evolved Split-Screen Co-Op Requires PlayStation Plus on PS5

    By Admin
    PC Gaming

    The Outer Worlds 2 studio Obsidian accused of “violating state wage and hour laws” for profit in California lawsuit

    By Admin
    Beteja – Gaming News, Reviews & Latest Releases
    Facebook Instagram YouTube
    • About Us
    • Contact Us
    • Privacy Policy
    • Terms & Conditions
    • Disclaimer
    © 2026 Beteja.com

    Type above and press Enter to search. Press Esc to cancel.