This one brings an interesting spin on Lewis Carroll’s classic story. Alice in Wonder Underland AIWU is an upcoming release that’s a little eerie, but in a good way. The game comes from Japanese developers Suzume Takanashi and YMCAT, and is published by Regista.
Alice in Wonder Underland AIWU is coming to Nintendo Switch, Nintendo Switch Lite, and PC via Steam. It will release on April 23rd, 2026. It will cost $19.99 on both Switch and Steam, with a 20% launch sale for a limited time.
The story kicks off like this
Alice wakes up in a mysterious room, steps through a door, and suddenly finds herself in a place completely unknown. From there, the game lets you wander freely across more than 30 unique areas.
It’s an exploration-driven adventure game where the order you visit areas and how you approach them is entirely your call. There’s a transfer device that lets Alice move between different worlds. And as you progress, the scope of the journey gradually expands.
Alice herself is an unusual protagonist. For reasons unknown, she’s lost her voice, which changes how interactions play out. Even so, certain characters seem to understand what she’s thinking anyway.
Early on, she meets Noir Bunny, a friendly companion who sticks with her and helps guide her through everything. Noir Bunny also carries a Pocket Watch, which lets you instantly return to your starting room or previous locations.
Coming to the actual gameplay, you’ll solve puzzles and mini-games. You’ll also trigger all kinds of strange events through encounters with the world’s more peculiar residents.
And of course, Alice in Wonder Underland AIWU has a massive costume system. By finding outfits and wearing them, you unlock new paths. You can find an almost unlimited number of costumes in the 30+ surreal worlds of the game.
Alice in Wonder Underland AIWU is a single-player title with support for Japanese and English languages.
Also, read our news on Bonereader, an Upcoming Deckbuilding Title with a Shamanic Purgatory and Psychedelic Atmosphere.
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Amrita has been playing video games since she was a toddler, so writing about games comes naturally to her. Outside of Gamezebo, she has experience in webcomics and social media copywriting.
