{"id":10363,"date":"2026-07-21T13:21:59","date_gmt":"2026-07-21T13:21:59","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/07\/21\/enjoy-your-last-day-in-a-future-that-works-for-everyone-but-you-i-adore-the-demo-for-future-no-thanks-an-open-world-comedy-about-a-boomer-trapped-in-leftwing-paradise\/"},"modified":"2026-07-21T13:21:59","modified_gmt":"2026-07-21T13:21:59","slug":"enjoy-your-last-day-in-a-future-that-works-for-everyone-but-you-i-adore-the-demo-for-future-no-thanks-an-open-world-comedy-about-a-boomer-trapped-in-leftwing-paradise","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/07\/21\/enjoy-your-last-day-in-a-future-that-works-for-everyone-but-you-i-adore-the-demo-for-future-no-thanks-an-open-world-comedy-about-a-boomer-trapped-in-leftwing-paradise\/","title":{"rendered":"&#8220;Enjoy your last day in a future that works for everyone but you&#8221;: I adore the demo for Future? No Thanks, an open world comedy about a boomer trapped in leftwing paradise"},"content":{"rendered":"<p><\/p>\n<p>\nFuture? No Thanks! is a jolly and acerbic open world city game from seasoned satirist Paulo &#8220;Molleindustria&#8221; Perdicini. It&#8217;s about a bitter old boomer trying to enjoy his final day in an ecosocialist paradise. There&#8217;s a demo on Steam that gives you 30 minutes access to a realm of sentient toilets, cricket burgers, ornamental park guillotines, and cannabis vending machines. Speaking as a bitter old millennial, I found my 30 minutes delightful.&#13;\n<\/p>\n<p>Watch on YouTube<\/p>\n<p>&#13;<br \/>\nThe key thing, perhaps, is that while this is fundamentally a pisstake of fading misers with right-wing conservative views, it reserves some of its vinegar for the lefties who now run the show. It&#8217;s not just a playable lecture, or not so far, at least. I&#8217;m not sure the devs would appreciate the comparison, but it reminds me a little of Pluribus, the Apple TV series about a hateful author living out a fortified existence after microbes transform the majority of humanity into a benevolent gestalt intelligence. It also has great voice-acting together with smooth and sleepy 3D visuals, and will run on relatively modest hardware, like the i5 with integrated graphics I&#8217;m writing this on. Give the demo a go, why not?&#13;\n<\/p>\n<p>&#13;<br \/>\nThe bitter old boomer above is Harvey Huffstone. He&#8217;s sick of the wholesome reality he now inhabits, and has applied for euthanasia under the new universal healthcare system. Yes, I guess you could frame this as a story about suicide, but that&#8217;s not how &#8220;self-scheduled&#8221; death is understood within this society. The writing and tone in general are lightly caricatured, but not outright goofy. Huffstone himself isn&#8217;t a study in acute depression and misery; he&#8217;s sort of Danny Devito with a touch of Clint Eastwood. When he sprints, he trails his arms to either side like an arthritic Naruto.&#13;\n<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>&#13;<br \/>\nAnyway, to prove that his desire for euthanasia isn&#8217;t &#8220;in your generation&#8217;s terms, an impulse purchase&#8221;, Harvey has to complete a bucket list of open world chores generated by an AI from his personal data. It&#8217;s not a very impressive list, which is partly a joke about generative AI sloppification. Highlights include having a cigar, having a Coke, and eating a &#8220;real steak&#8221;. But it&#8217;s exotic in that it&#8217;s anachronistic. Beef steaks, for example, are hard to find because, as you&#8217;re told by one food van driver, intensive animal agriculture has been abolished: it&#8217;s a waste of land and a source of carbon emissions and zoonotic diseases.&#13;\n<\/p>\n<p>&#13;<br \/>\nElsewhere, the writing pokes fun at certain open world conventions, which are themselves now relics of a bygone, more &#8220;consumptive&#8221; era. You can have Harvey ceremonially gather sticks in the hopes of a hidden reward, for example. Of relevance: the game&#8217;s Steam page character art is a riff on Grand Theft Auto box covers, with normative, chiselled depictions of in-game characters.&#13;\n<\/p>\n<p>&#13;<br \/>\nStick-collecting aside, you&#8217;ll play Future? No Thanks! for the chats between Harvey and various unimpressed but supportive cooks, students, receptionists, and workshop engineers. The writing is academically inflected without, I think, being up its own ivory tower. At one point Harvey refers to it all as &#8220;utopia&#8221; (perjorative), only for a librarian to comment that it&#8217;s more of a &#8220;heterotopia in the Foucaultian sense&#8221;, to which Harvey says that there&#8217;s nothing &#8220;hetero&#8221; about any of it. In the same library, you find a volume of Marx&#8217;s Capital that has been translated into Cyberpunk 2077 language \u2013 I haven&#8217;t checked to see if it&#8217;s the full text \u2013 perched next to a volume about &#8220;Worldbuilding on the Cheap&#8221;.&#13;\n<\/p>\n<p>&#13;<br \/>\n&#8220;An artisanal game made with locally sourced talent and zero capitalists, marketers, or profiteers,&#8221; is how the game&#8217;s Steam page describes it. &#8220;In a medium dominated by dystopias, Future? No Thanks! imagines a political project for the present.&#8221; I&#8217;m a little leery of that self-intro: is that &#8220;zero capitalists, marketers, or profiteers&#8221; with the exception of the people running Steam? Still, I embrace the spirit, and they&#8217;re obviously clowning around somewhat with their talk of &#8220;locally sourced talent&#8221;. The full thing will apparently last you around six hours, spanning seven &#8220;non-linear&#8221; quests, and is out tomorrow 22nd July.&#13;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Future? No Thanks! is a jolly and acerbic open world city game from seasoned satirist Paulo &#8220;Molleindustria&#8221; Perdicini. It&#8217;s about a bitter old boomer trying to enjoy his final day in an ecosocialist paradise. There&#8217;s a demo on Steam that gives you 30 minutes access to a realm of sentient toilets, cricket burgers, ornamental park<\/p>\n","protected":false},"author":1,"featured_media":10364,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[9462,5972,7533,3398,1924,9461,3006,9463,5128,9460,7460,5111,1217],"class_list":{"0":"post-10363","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-pc-gaming","8":"tag-adore","9":"tag-boomer","10":"tag-comedy","11":"tag-day","12":"tag-demo","13":"tag-enjoy","14":"tag-future","15":"tag-leftwing","16":"tag-open","17":"tag-paradise","18":"tag-trapped","19":"tag-works","20":"tag-world"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/10363","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=10363"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/10363\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/10364"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=10363"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=10363"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=10363"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}