{"id":10584,"date":"2026-07-27T14:21:38","date_gmt":"2026-07-27T14:21:38","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/07\/27\/the-fighting-game-is-unfinished-terrible-on-switch-and-delayed-on-xbox-switch-2-so-why-did-it-come-out\/"},"modified":"2026-07-27T14:21:38","modified_gmt":"2026-07-27T14:21:38","slug":"the-fighting-game-is-unfinished-terrible-on-switch-and-delayed-on-xbox-switch-2-so-why-did-it-come-out","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/07\/27\/the-fighting-game-is-unfinished-terrible-on-switch-and-delayed-on-xbox-switch-2-so-why-did-it-come-out\/","title":{"rendered":"The Fighting Game Is Unfinished, Terrible on Switch, and Delayed on Xbox\/Switch 2. So Why Did It Come Out?"},"content":{"rendered":"<p><\/p>\n<p><em>Avatar Legends: The Fighting Game<\/em> has some saucy combos that make for quite the advertisement for the game. Even to the untrained eye, seeing Zuko pull off a 28-hit combo with multiple hard-to-execute dive kicks is awe-inspiring. But even though these flashy combo videos are a blast to watch, they can\u2019t hide how poorly <em>Legends<\/em>\u2019 launch has gone.<\/p>\n<p>The bad news started before release when Gameplay Group International announced the Xbox version of the game would be delayed only a handful of hours before it was set to go live. Citing \u201cunforeseen circumstances on a backend feature,\u201d it will now launch by September 3rd. It\u2019s impossible to say what happened, but pulling the rug out from a certain segment of the players this close to launch reeks of mismanagement, as this isn\u2019t a common problem other games often have. It seems like something was overlooked.<\/p>\n<h2 class=\"wp-block-heading\" id=\"h-the-avatar-legends-switch-versions-have-suffered-the-most\">The <em>Avatar Legends<\/em> Switch Versions Have Suffered the Most<\/h2>\n<p>Image Courtesy of SwitchPlayed\/YouTube<\/p>\n<p>Said note also came with the news Switch users would only have access to the standard edition, not have languages other than English, and launch without crossplay. These features are supposedly coming down the line, but, again, this is quite the news to drop only a few hours before launch. It\u2019s also unclear if effected players will be compensated in any way. Regardless, this insultingly late warning has horrible optics and screws over certain segments of the player base. Gameplay Group International has been cagey about both Switch versions, omitting it from some of its marketing materials and not being up front about the delayed Switch 2 port, so this has been a consistent problem.<\/p>\n<p>It\u2019s not like the Switch version even runs well, either. Fighting games often run at 60 frames per second because they, more than most genres, require fast response times. <em>Legends<\/em>, on the other hand, can barely hit 30 frames per second on Switch, as shown by some gameplay analysis videos. Playing an updated version of the original Switch version on Switch 2 leads to better results, but it\u2019s gross to sell a game on hardware that basically requires an upgrade to run at an acceptable frame rate. It\u2019s like the wretched <em>Mortal Kombat 1<\/em> Switch port all over again, albeit with better visuals (and less dead-eyed Johnny Cage).<\/p>\n<p>PS5 and PC owners don\u2019t even get a full game. Many of the tutorials are unfinished, often lacking explanatory text or even labels on the menu. Sometimes a tutorial will load up and have players press buttons but not actually explain what is going on or what is being tutorialized. Command lists also have various errors and temporary art. Some characters don\u2019t have as many trials as the others. None of the solo modes have difficulty options. Despite being promised in a trailer just before launch (that has since been pulled on the game\u2019s official channel), ranked play is nowhere to be seen. Three fighters \u2014 Avatar State Aang, Nightmare Korra, and Ozai \u2014 also have comparatively inferior animations. There are numerous other small missing or unpolished features, all of which contribute to the notion that this game just simply wasn\u2019t ready to come out.<\/p>\n<p>That begs the question, then: Why did <em>Avatar Legends: The Fighting Game<\/em> have to come out now at all? Evo 2026 already happened (a few months earlier than normal), so there\u2019s not a tournament at that scale to rush to. The second season of the live-action Avatar Netflix show debuted in June, so the synergistic window has already passed. <em>Avatar Aang: The Last Airbender<\/em>, the next animated film, is out on July 25th, so there is synergy there.<\/p>\n<p>But some light synergy is not worth pushing out a game this early and covers up for what is likely the real reason it was prematurely pushed out: The publisher wanted to save money and didn\u2019t want to delay the game once again. This kind of a hobbled release is only going to scorn players and make sure <em>Legends<\/em> is launching on the back foot. A free DLC character isn\u2019t going to make that much better and doesn\u2019t make up for the embarrassing roadmap the studio put out that is full of mainly fixes and stuff the base game should have launched with. It reads like an early access roadmap, which is not a flattering comparison since those games come out with the shared knowledge it is not finished. Gameplay Group International only started admitting to <em>Legends<\/em>\u2019 shoddy state when it was too late.<\/p>\n<h2 class=\"wp-block-heading\" id=\"h-it-s-hard-for-a-fighting-game-to-shake-a-bad-launch\">It\u2019s Hard for a Fighting Game to Shake a Bad Launch<\/h2>\n<p>Image COurtesy of Warner Bros. Games<\/p>\n<p>Botched launches and a lack of communication are, sadly, somewhat standard in the modern video game industry. But they are particularly bad for fighting games since they often, ideally, have long tails and, because of their competitive and collaborative nature, thrive off community involvement. <em>Mortal Kombat 1<\/em> notoriously had a terrible launch with its distinct lack of features, some of which were genre standards (like cross-platform play) and others that were even present in prior NetherRealm Studios games. While it did improve, it was too late, which is likely what pushed NetherRealm to move on from the game only around a year and a half later.<\/p>\n<p><em>Invincible Vs<\/em> had more than its share of presentational issues, too, and felt like it needed another month or so. <em>2XKO<\/em>\u2019s console launch was comparatively smoother but partially defined by technical woes. And even though layoffs are random nowadays and aren\u2019t always dependent on performance, both studios were hit with layoffs shortly after launch.\u00a0<\/p>\n<p>This isn\u2019t a recent phenomenon, either. <em>Street Fighter 5<\/em> and <em>Marvel vs. Capcom: Infinite<\/em> were mired in different controversies when they came out \u2014 bare-bones presentation for the former and janky visuals and animations for the latter \u2014 and neither fully recovered. Making good on launch-era hype is crucial in building a foundation that a long-standing fighting game needs, especially since it is rather hard to undo a negative first impression. It\u2019s a communal genre, so the temperature of said community \u2014 a game\u2019s biggest cheerleaders \u2014 needs to be relatively hot.<\/p>\n<p>With abysmal communication, a completely botched port, two delayed ports that were pushed at the last second, and a myriad of missing or unfinished features, <em>Legends<\/em> is seemingly in a worse starting place than the aforementioned fighting games. It\u2019s frustrating to see any game like this fall victim to poor planning and an ill-fitting release date and doubly so when said game is full of promise. <em>Legends<\/em>\u2019 fighting mechanics, while tricky to master, are fluid, flexible, and astonishingly deep. But there\u2019s a lot more to a modern fighting game than having \u201cthe juice,\u201d and the type of nonsense that has plagued <em>Legends<\/em>\u2019 launch is a good way to dump too much of said \u201cjuice\u201d down the drain.<\/p>\n<p>What do you think? Leave a comment below and join the conversation now in the ComicBook Forum!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Avatar Legends: The Fighting Game has some saucy combos that make for quite the advertisement for the game. Even to the untrained eye, seeing Zuko pull off a 28-hit combo with multiple hard-to-execute dive kicks is awe-inspiring. But even though these flashy combo videos are a blast to watch, they can\u2019t hide how poorly Legends\u2019<\/p>\n","protected":false},"author":1,"featured_media":10585,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[33],"tags":[4020,4962,206,314,4748,7656,9584],"class_list":{"0":"post-10584","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-console-gaming","8":"tag-delayed","9":"tag-fighting","10":"tag-game","11":"tag-switch","12":"tag-terrible","13":"tag-unfinished","14":"tag-xboxswitch"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/10584","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=10584"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/10584\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/10585"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=10584"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=10584"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=10584"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}