{"id":10659,"date":"2026-07-29T18:20:57","date_gmt":"2026-07-29T18:20:57","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/07\/29\/company-of-heroes-3-final-stand-review\/"},"modified":"2026-07-29T18:20:57","modified_gmt":"2026-07-29T18:20:57","slug":"company-of-heroes-3-final-stand-review","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/07\/29\/company-of-heroes-3-final-stand-review\/","title":{"rendered":"Company of Heroes 3: Final Stand review"},"content":{"rendered":"<p><\/p>\n<p>\nPaul&#8217;s an expert in Videogames, Star Trek, flannel shirts &#8211; in that order.        <\/p>\n<p><span>Published: <\/span>July 29, 2026<\/p>\n<h2>Verdict<\/h2>\n<p class=\"summary\">Company of Heroes 3: Final Stand crystallizes the game&#8217;s best bits into bite-sized chunks of action. A great side-piece to the grand campaigns and skirmishes of the main game &#8211; this could be my lunchtime go-to going forward.<\/p>\n<p>An RTS game that&#8217;s also a wave defense with roguelike elements? Someone somewhere came up with an idea so laser-focused for me that I&#8217;m a little concerned I&#8217;ve picked up a tail somewhere. A secret game developer agent, hell-bent on ruining my personal life with promises of bite-sized action and small elements of chance. The bastards have done it.<\/p>\n<p>Company of Heroes 3: Final Stand is that potential life-ruiner. It&#8217;s the RTS game we all know: WW2 factions, little men running about, taking cover &#8211; that kind of thing. This expansion, however, tightens the scope a little; it&#8217;s me as whichever faction I like versus another faction of my choosing on a small, vertical map. The enemies come at me in waves, from different directions, and I have to defend myself.<\/p>\n<p>The wrinkle here, I suppose, is that I begin each game with a small handful of recruitable units and must choose new units and abilities after each wave at random. As I begin, I could be offered the choice between an anti-tank squad or a group of lads who are amazing at fighting other infantry. This is where I build my army.<\/p>\n<p>This grows in scale as the match progresses and I survive waves of enemies. Eventually, I have the choice of a couple of passive abilities, like extra healing on my troops or automatic reinforcements, with fighter strafing runs and naval bombardments coming later. I&#8217;m crafting a deck, if you&#8217;ll forgive the card comparison, with each unit and ability rounding out the edges of my capability on the battlefield.<\/p>\n<p>Too much focus on anti-infantry and not enough explosions mean that I might get steamrolled whenever a squadron of enemy tanks appears. It works both ways, too. Enemy infantry can squeeze through the gaps in my defense, and without enough boots on the ground I can&#8217;t react to their numbers quickly enough.<\/p>\n<p>Final Stand is an incredibly simple concept, really. It&#8217;s kind of all in front of me the first time I boot it up. Don&#8217;t die, scale with the enemy, good luck. Being simple doesn&#8217;t make it any less compelling, however; the subtle differences between each faction make for a fascinating exercise in strategy, and I have to adapt to not only what I&#8217;m offered, but what the enemy throws at me from turn to turn, and then the differences in environment.<\/p>\n<p>No two games are quite the same, and as I ticked off each map with each faction on the lowest difficulty, I started to get a real feel for what I enjoyed and what works best. Multi-discipline infantry is my favorite; Jacks of all trades who can aren&#8217;t the best at anything, but can do a bit of everything. Posting them up in buildings across the front line gives me a baseline of fire, and my go-to strategy is to supplement that line with whatever I have in reserve.<\/p>\n<p>It&#8217;s a bit hectic at times, but that&#8217;s where the other abilities come in. I&#8217;m not really a fan of the huge off-screen bombardments &#8211; as amazing as they look, they just take too long to arrive on the map, so the quick strafing runs are the preferred method of destruction.<\/p>\n<p>Final Stand feels like the greatest hits version of Company of Heroes &#8211; while maybe not as nuanced as a much larger, regular round of the RTS game, it has most of the elements I enjoy, all condensed into around 40 minutes (if I don&#8217;t die). It doesn&#8217;t quite have that one-more-run compulsion of a Hades or a slay the Spire, let&#8217;s say, but it&#8217;s a really nice middle ground when I want to scratch the strategy part of my brain without committing too much time.<\/p>\n<p>The roguelike elements of Final Stand ensure that no two rounds are the same, in theory. Realistically, though, the feel of each round doesn&#8217;t change all that much, and until I hit the much higher difficulties, my unit choice pales in importance to simply where my units were on the map. I feel like for some, especially those who aren&#8217;t going to go all the way in difficulty, this may come across as a bit same-y, but I could be wrong.<\/p>\n<p>Although Final Stand is technically an expansion for Company of Heroes 3, it runs without the main game. Are we still saying expandalone? It&#8217;s one of them, anyway. At a budget price, it&#8217;s an easy recommendation for veterans of the series, those who want to dip a toe, or those who want to drag their friends into a forever war in the co-op mode.<\/p>\n<p>I enjoyed my time with Final Stand; it fits where I am and how much time I generally have to commit these days. Simple but effective. I can be in and out and feel like I&#8217;ve ticked all the key strategy boxes &#8211; I thought initially that the hardcore RTS players amongst us may find this too simplistic, but it&#8217;s a nice spin on something familiar. An accoutrement to the epic campaigns and the hours-long skirmishes; a lovely bit of bite-sized action for when you need it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Paul&#8217;s an expert in Videogames, Star Trek, flannel shirts &#8211; in that order. Published: July 29, 2026 Verdict Company of Heroes 3: Final Stand crystallizes the game&#8217;s best bits into bite-sized chunks of action. A great side-piece to the grand campaigns and skirmishes of the main game &#8211; this could be my lunchtime go-to going<\/p>\n","protected":false},"author":1,"featured_media":10660,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[29],"tags":[4680,306,3958,1942,5213],"class_list":{"0":"post-10659","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-new-releases","8":"tag-company","9":"tag-final","10":"tag-heroes","11":"tag-review","12":"tag-stand"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/10659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=10659"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/10659\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/10660"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=10659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=10659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=10659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}