{"id":10790,"date":"2026-08-02T05:45:14","date_gmt":"2026-08-02T05:45:14","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/08\/02\/how-a-bucket-full-of-pink-cow-dung-became-an-item-in-the-immortal-john-triptych\/"},"modified":"2026-08-02T05:45:14","modified_gmt":"2026-08-02T05:45:14","slug":"how-a-bucket-full-of-pink-cow-dung-became-an-item-in-the-immortal-john-triptych","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/08\/02\/how-a-bucket-full-of-pink-cow-dung-became-an-item-in-the-immortal-john-triptych\/","title":{"rendered":"How a Bucket Full of Pink Cow Dung Became an Item in The Immortal John Triptych"},"content":{"rendered":"<p>&#13;<\/p>\n<h3>Summary<\/h3>\n<ul>\n<li>How an improvised design element snowballed into a strange puzzle.<\/li>\n<li>The unexpected chain of reactions that weaved three titles together.<\/li>\n<li>A look into my design process for <em>The Immortal John Triptych.<\/em><\/li>\n<\/ul>\n<p>OK, It\u2019s summer 2022. I\u2019m making a house interior for my Renaissance-paintings-come-to-life style adventure game, <em>Death of the Reprobate<\/em> (one of three critically-acclaimed titles in <em>The Immortal John Triptych<\/em>) and I\u2019ve ended up with more doors than I anticipated.<\/p>\n<p><em>Fig 1 \u2013 Death of the Reprobate, Carpenter\u2019s House (with screaming babies)<\/em><\/p>\n<p>These games are made entirely from chopped up Renaissance paintings, so I can\u2019t just remove a door \u2013 not without finding a matching piece of blank wall at least. But large areas of blank wall tend not to be the preferred subject matter of many artists.<\/p>\n<p>I don\u2019t want too many \u2018corridor\u2019 scenes because they make for annoying backtracking. And I don\u2019t want too many loops because they tend to make navigation confusing. Also, I\u2019m trying to keep this game small (that didn\u2019t work out), so I\u2019m now in urgent need of a dead end.<\/p>\n<p>I have some on-brand garden\/courtyard paintings in a folder called \u2018village bits\u2019, but I can\u2019t find a way to stitch them together nicely, and they are full of bloody doors anyway, so I eventually give up and move onto something else. Maybe I go and painstakingly cut around every leaf in the silhouette of an attractive tree, or write a joke about frog\u2019s butts, I don\u2019t remember.<\/p>\n<p>Six months later I\u2019m aimlessly browsing museum catalogues again when I stumble across this beauty!<\/p>\n<p><em>Fig 2 \u2013 Andreas Schelfhout, Binnenplaatsje (1820-1830)<\/em><\/p>\n<p>But, Joe! 1820-1830?! That\u2019s not a Renaissance painting! Well, yes, I admit I have been using the term \u2018Renaissance art\u2019 increasingly loosely, and at this late stage of development I have been forced to cast my net rather wider than initially intended. But look at it! Clear boundaries either side, a nice open floor area, a potentially petable dog! It even has a stable style door similar to the one exiting the previous scene\u2026 The gods have truly smiled upon me.<\/p>\n<p>It will need some work though. The woman kind of has her back to us, and she is performing an action I can\u2019t easily animate in a loop, and the boy looks like a dickhead, so let\u2019s get rid of them. And let\u2019s open up that door and pop a background musician in there while we\u2019re at it (every scene in the game has diegetic music).<\/p>\n<p><em>Fig 3 \u2013 Death of the Reprobate courtyard scene in progress<\/em><\/p>\n<p>Getting there, but the scene looks a bit empty now. And I didn\u2019t do a great job of patching that gap where the people were, so I need to find something to fill the void. I need something big enough to cover the bad patch job, but ideally something nice and easy to animate. I scroll through my \u201cUse Me\u201d folder and find a man in his wife\u2019s dress, angrily wielding a large stick. It\u2019s funny, but a nightmare to animate. I find a creepily over-sexy Adam and Eve by Hans Baldung. Again, very funny, but it\u2019s too tall to cover the bad patch work. Finally, I move on to my \u201cstuff\u201d folder and stumble across this wonderfully rectangular, mercifully static bull.<\/p>\n<p><em>Fig 4 \u2013 Jacques Raymond Brascassat, Study of a Bull (1850)<\/em><\/p>\n<p>Now we have a scene. It\u2019s time to see if we can add some interaction, <em>The Immortal John Triptych<\/em> is meant to be a game after all. The obvious first step is to see if we can get that pump working. I\u2019ll turn the handle around so we can access it more easily, and try my best to chop some bits of river together into a passable running water animation.<\/p>\n<p>That\u2019ll do! But\u2026 Wait a minute\u2026 look at the angle the bull is standing at\u2026 its butt is\u2026 what if I just flipped and tinted that water animation\u2026<\/p>\n<p>Oh dear. I have made myself chuckle. Now I have no option but to write a puzzle involving a bucket full of pink cow excrement. The rest writes itself. Of course I\u2019m going to let you feed the bull. Of course different food will produce different colours of poop. Of course I\u2019m going to let you collect the poop in a bucket and refer to it as a bucket of milkshake and make you feed it to one of those screaming children in the previous room. There is literally nothing I could have done to prevent any this happening. I didn\u2019t want a bucket full of pink BS in my video game. You certainly didn\u2019t. But the artwork has spoken and I\u2019m merely it\u2019s humble conduit.<\/p>\n<p><em>The Immortal John Triptych<\/em>, for better or for worse, with my most sincere apologies, will be available on XBOX August 27. Wishlist it now.<\/p>\n<p>&#13;<\/p>\n<p>\t\t&#13;<br \/>\n\t\t\t&#13;<\/p>\n<h2>The Immortal John Triptych<\/h2>\n<p>Akupara Games<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<p>&#13;<br \/>\n\t\tThe Immortal John Triptych is the ULTIMATE anthology of the Joe Richardson games. Four Last Things, The Procession to Calvary, and Death of the Reprobate are brought together under one glorious sun with never-before-seen deleted scenes, updated language parity across all three titles, an expanded soundtrack by Eduardo Antonello with new original recordings, manual saves for Four Last Things, backflips in The Procession to Calvary, and a button to trigger a superfluous trumpeted fanfare whenever you need to celebrate. Embrace the absurd, the profound, and the sweet soothing aesthetic of the Renaissance in The Immortal John Triptych.<\/p>\n<p>Immortal John is dying. A holy war has ended in chaos. Sin itself demands reckoning. Three interconnected tales unfold across a world built from Renaissance paintings and Classical music, where the ridiculous and the profound collide. <\/p>\n<p>Help locals with their daily tasks, only to find the Devil lurking in the shadows. Chase a tyrant across kingdoms while assisting inept magicians and negotiating with God Almighty. Navigate sin, death, judgement, heaven and hell, all topped with a cherry of gleeful flippancy. <\/p>\n<p>From quiet countryside kindness spiraling into madness, to holy vengeance wrapped in absurdity, to cosmic philosophy delivered with a wink and a nudge, The Immortal John Triptych proves that the most intelligent thing you can do is embrace the utterly ridiculous.\t<\/p>\n<p>&#13;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#13; Summary How an improvised design element snowballed into a strange puzzle. The unexpected chain of reactions that weaved three titles together. A look into my design process for The Immortal John Triptych. OK, It\u2019s summer 2022. I\u2019m making a house interior for my Renaissance-paintings-come-to-life style adventure game, Death of the Reprobate (one of three<\/p>\n","protected":false},"author":1,"featured_media":10791,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[33],"tags":[5750,7398,9729,2811,1317,5409,3917,9728,9730],"class_list":{"0":"post-10790","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-console-gaming","8":"tag-bucket","9":"tag-cow","10":"tag-dung","11":"tag-full","12":"tag-immortal","13":"tag-item","14":"tag-john","15":"tag-pink","16":"tag-triptych"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/10790","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=10790"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/10790\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/10791"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=10790"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=10790"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=10790"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}