{"id":11258,"date":"2026-08-15T00:29:56","date_gmt":"2026-08-15T00:29:56","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/08\/15\/the-watcher-is-a-creepy-surveillance-thriller-with-shiny-unreal-engine-props-i-just-hope-its-not-as-talkative-as-its-trailer\/"},"modified":"2026-08-15T00:29:56","modified_gmt":"2026-08-15T00:29:56","slug":"the-watcher-is-a-creepy-surveillance-thriller-with-shiny-unreal-engine-props-i-just-hope-its-not-as-talkative-as-its-trailer","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/08\/15\/the-watcher-is-a-creepy-surveillance-thriller-with-shiny-unreal-engine-props-i-just-hope-its-not-as-talkative-as-its-trailer\/","title":{"rendered":"The Watcher is a creepy surveillance thriller with shiny Unreal Engine props &#8211; I just hope it&#8217;s not as talkative as its trailer"},"content":{"rendered":"<p><\/p>\n<p>Some pressing personal context: I live in a very small flat with huge windows and curtains that only ever seem to cover about 80% of the view, no matter how ingeniously I yank them around. Every laundry day, I have to decide between letting the sunlight in, and hiding my drying underpants from the eyes of the commuters walking to the bus stop. But it could be worse. I could be living opposite the protagonist of The Watcher, an Unreal Engine surveillance sim in which you, the stooge of a totalitarian state, spy on an opposing apartment building using a range of devices, searching for deviations in the routines of the inhabitants.<\/p>\n<p>If I were being watched by The Watcher, they&#8217;d have minimal need for any fancy tech. There is nowhere to hide in here, short of climbing into the fridge. <em>They&#8217;d see everything.<\/em> They&#8217;d see the very words I&#8217;m typing, right this very moment. On which note, let it be known that I have always been loyal to the Great State of Nodia, may it endure for a thousand years. Comrades, let us all celebrate the magnificent reign of Nodia by watching this trailer for The Watcher, a game I will not describe as &#8216;Hitchcock&#8217;s Rear Window meets The Lives Of Others&#8217;, because I&#8217;m not sure those films have been approved by the regulator. Sorry, what kind of totalitarian state is Nodia, again?<\/p>\n<p>Watch on YouTube<\/p>\n<p>&#8230;OK then. I confess, I watched the trailer after writing that intro, and it&#8217;s sort of taken the wind out of my sails. I like the sound of the game on paper. &#8220;Players will set up and upgrade a personal surveillance room, capturing photos and video, intercepting and cleaning up audio recordings, and pinning evidence, photographs, recordings, clippings, and dossiers to a growing evidence board to piece together the truth,&#8221; comments a press release. &#8220;Every decision about what to report, and how to report it, ripples out to affect the fates of the building&#8217;s residents, while the game constantly asks players to question how much of what they see and hear can really be trusted.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>Sounds cool! I&#8217;ve always wanted to be a massive creep, but never had the time and resources. The screens are pleasantly unsettling; all the people you&#8217;re surveilling appear to be eyeless mannequins. But then you watch the trailer and it all gets a bit\u2026 cheesy. I hope the protagonist doesn&#8217;t talk and emote that much in the game. I wish he didn&#8217;t have a voice at all.<\/p>\n<p>In fact, I wish he wasn&#8217;t a character. I wish he was just an avatar, leaving me to enjoy the tension and intrigue of the setup in tranquility. I don&#8217;t need you to yell &#8220;WHAT THE&#8221; when you find a strange box on your doorstep, my dude. I&#8217;m quite capable of feeling surprise without prompting. I also don&#8217;t need to hear your thoughts about the people I&#8217;m surveying, particularly when you&#8217;re being a sleaze. I get that this is at least partly a simulation of voyeurism, but again, those are libidinal complexities I wish to unpack in the privacy of my own head, rather than listening to your chirrupy asides. Ugh! You sound like a plonker, my dude. I fear your opinions at large are of no interest to me.<\/p>\n<p>In general, the trailer suggests a game that can&#8217;t work out whether it&#8217;s an eerie simulation, like Beyond the Doors, or some kind of spy-fi action movie. Still, trailers are not videogames &#8211; it&#8217;s possible all the talky bits are just fleeting islands in an ocean of radio static and meticulous deduction. And it&#8217;s possible the protagonist is a lot more bearable in practice. The Watcher is the work of Yesterday&#8217;s Sandwich, who winningly describe themselves as &#8220;a small indie studio that makes games nobody asked for, but everyone will love. Or so we sincerely believe.&#8221; You can read more about their debut creation on Steam.<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid=\"nepok8\" data-init=\"false\" data-poll-position=\"1\"\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some pressing personal context: I live in a very small flat with huge windows and curtains that only ever seem to cover about 80% of the view, no matter how ingeniously I yank them around. Every laundry day, I have to decide between letting the sunlight in, and hiding my drying underpants from the eyes<\/p>\n","protected":false},"author":1,"featured_media":11259,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[10016,414,6358,10017,7166,6920,10018,8104,2777,413,10015],"class_list":{"0":"post-11258","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-pc-gaming","8":"tag-creepy","9":"tag-engine","10":"tag-hope","11":"tag-props","12":"tag-shiny","13":"tag-surveillance","14":"tag-talkative","15":"tag-thriller","16":"tag-trailer","17":"tag-unreal","18":"tag-watcher"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/11258","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=11258"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/11258\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/11259"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=11258"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=11258"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=11258"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}