{"id":11333,"date":"2026-08-16T23:19:29","date_gmt":"2026-08-16T23:19:29","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/08\/16\/keep-the-door-locked-walkthrough-all-endings-gamezebo\/"},"modified":"2026-08-16T23:19:29","modified_gmt":"2026-08-16T23:19:29","slug":"keep-the-door-locked-walkthrough-all-endings-gamezebo","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/08\/16\/keep-the-door-locked-walkthrough-all-endings-gamezebo\/","title":{"rendered":"Keep The Door Locked Walkthrough \u2013 All Endings \u2013 Gamezebo"},"content":{"rendered":"<p><\/p>\n<p>Keep The Door Locked is a fun one. We\u2019ve got another \u2018spot the skinwalker\u2019 game to look at today, though this time you\u2019re not working anywhere. Yes, even when you\u2019re just trying to take a relaxing break in a moderately-priced hotel, anomalies still want to get in and cause you problems. Luckily, we made this Keep The Door Locked walkthrough you can check for solutions on how to deal with events, and how to get every ending.<\/p>\n<h2><span>Keep The Door Locked Walkthrough<\/span><\/h2>\n<p>Time to explain everything.<\/p>\n<h3><span>The Basics<\/span><\/h3>\n<p>Keep The Door Locked is another journey into the world of Anomaly games, and if you\u2019ve played one before you\u2019ll understand the basic idea. You\u2019re a guest in a creepy hotel that you apparently booked into on the basis of cheap nightly rates, but now you appear to be stuck in some circle of hotel hell, with monsters roaming the corridors and picking off guests whenever they feel like it. Some of those guests might some to you for help, and many of them are just regular people\u2026 those that aren\u2019t probably have something sinister in mind, and want to get inside your room. You also need to let other people stay, seeing as there\u2019s a monster in your bathroom that\u2019s waiting to eat you if you fall asleep alone. Yeah, a bathroom monster, it\u2019s a whole issue.<\/p>\n<p>That brings us onto the rules of the establishment.<\/p>\n<h3><span>Safety Rules<\/span><\/h3>\n<p>On your first day, hotel staff should slide some paper under your door entitle \u2018Hotel Safety Rules\u2019 (pictured above). This outlines the major dangers of the hotel. (Not all of the dangers, mind you.)<\/p>\n<p>These sections give us a good opportunity to explain each one properly.<\/p>\n<h4><span>Bathroom Monster<\/span><\/h4>\n<p><em>\u201cNever sleep alone. Let a guest into your room first.\u201d<\/em><\/p>\n<p>The Bathroom monster is the reason you can\u2019t just say no to everyone showing up at your door for help. It lurks in the bathroom and definitely wishes you harm, but won\u2019t come out if you have company sleeping on the floor. So saving other guests also saves you, if being a good Samaritan wasn\u2019t enough.<\/p>\n<h4><span>Door Knocker<\/span><\/h4>\n<p><em>\u201cNot every knock is human. Check the visitor before opening.\u201d<\/em><\/p>\n<p>This is the classic \u2018Anomaly\u2019 bit. Some guests will display weird behaviour and you\u2019ll need to turn them away. You can check for signs of odd behaviour with the CCTV camera, and by looking through the peephole. We\u2019ll talk about this a bit more in the Spotting Anomalies section below.<\/p>\n<h4><span>Window Seeker<\/span><\/h4>\n<p><em>\u201cHear something outside? Check the window. \u201c<\/em><\/p>\n<p>This one I haven\u2019t mentioned yet, but you\u2019re probably going to hate this guy pretty soon. The Window Seeker wants to get in the window and do who knows what, but it\u2019s probably not something that will end well for you. Fortunately, he\u2019s a bit shy. If you hear tapping or groaning noises outside the window, hit F to interact with the curtains and pull them open. If he\u2019s around he\u2019ll scamper off.<\/p>\n<p>Make sure you keep on top of this. The longer you leave him unwatched, the close he\u2019ll get.<\/p>\n<h3><span>Sanity<\/span><\/h3>\n<p>To make it through your stay, you will need to keep an eye on your Sanity. This is displayed at the top of the screen. Like some similar titles, this drops when you see something unsettling, and if you make the wrong choices.<\/p>\n<p>You can restore Sanity by:<\/p>\n<ul>\n<li>Sleeping (As long as you\u2019ve abided by the rules.)<\/li>\n<li>Eating Pizza. (See the Pizza Man event below.)<\/li>\n<\/ul>\n<p>So that\u2019s the gist of it. Let in normal guests. Turn weird ones away. Once you have some normal guests in your room, you can sleep. Check the window for the Seeker. Stay sane by eating pizza. Survive enough days to find a way out.<\/p>\n<h3><span>Spotting Anomalies<\/span><\/h3>\n<p>One of the important things in Keep The Door Locked is learning which potential guest might be an anomaly, and which are legit. Here we\u2019ll explain a few common signs to look out for.<\/p>\n<h4><span>Twitching<\/span><\/h4>\n<p>The visitor\u2019s head abruptly twitching form one side to the other is pretty concerning, and not something that should be happening.<\/p>\n<h4><span>Strange Voice<\/span><\/h4>\n<p>A voice that seems weird or distorted screams \u2018something\u2019s off\u2019. Deep voiced visitors aren\u2019t necessarily evil.<\/p>\n<h4><span>Shaking<\/span><\/h4>\n<p>People that seem to be shaking on the spot are definitely something you should be suspicious about.<\/p>\n<h4><span>Translucent<\/span><\/h4>\n<p>You might get a warning that there\u2019s a translucent figure walking around. After, you might get a visitor that looks normal enough at the peephole, but looks partly see-through on the CCTV, more than enough reason to keep him out.<\/p>\n<h4><span>Unloaded Texture<\/span><\/h4>\n<p>This one got me. When you first check the peephole, the visitor\u2019s texture appears incredibly low res. The tricky part, at least when I encountered this, was that on a second check it looked normal, so I dismissed it as a glitch. I was horrified to then discover that this was completely intentional when I let the guy in and got the dreaded red text. Learn from my mistake.<\/p>\n<h3><span>Events<\/span><\/h3>\n<p>Aside from normal guests and anomalies trying to get in, there are a number of other events that you might encounter as you go.<\/p>\n<h4><span>Pizza Man<\/span><\/h4>\n<p>Sometimes a pizza guy will show up and give you a freebie. As long as nothing else looks off, don\u2019t be shy about accepting the free pie. The pizza will appear in your room next to the laptop, and will restore Sanity when eaten.<\/p>\n<h4><span>Power Outage<\/span><\/h4>\n<p>If the lights go off, you\u2019ll need to head out into the hallway and flip the breaker you find under the stairs. The flashlight comes in handy here.<\/p>\n<h4><span>Knife Guy<\/span><\/h4>\n<p>At some point you may check your peephole to see a Michael Myers-like figure with a knife looking threatening, who then runs away. You don\u2019t have to do anything about that\u2026 immediately. Later, possibly a few days later, the front desk will call and<\/p>\n<h4><span>Cat<\/span><\/h4>\n<p>A lady comes to the door holding a cat and asks if it\u2019s yours. It\u2019s not, but\u2026 free cat. If you take it your cat will inhabit your room. Make sure to top up the little guy\u2019s food and water every day. The cat will also protect you, you can withstand a visit from an anomaly\u2026 but the cat will disappear. Survival\u2026 but at what cost?<\/p>\n<h4><span>Katana Man<\/span><\/h4>\n<p>A man with a sword appears and says he wants to hunt the Window Seeker and wishes to use your room as a base of operations. He will take out the Window Seeker alright, and break the window\u2026 but that just creates more problems. You might want to send him away unless you want to unlock a certain ending.<\/p>\n<h4><span>Hazmat Crew<\/span><\/h4>\n<p>Two guys in hazmat suits show up to warn you about some spiders in the vents. They\u2019re actually pretty chill and will take away any spiders you happen to have if you let them stay.<\/p>\n<h4><span>Ceiling Spider<\/span><\/h4>\n<p>Ew, there\u2019s something scurrying about on the ceiling. Must be what the Hazmat guys warned you about. This is an ongoing nuisance. You can take them out with bug spray, if you have any.<\/p>\n<h4><span>Roach King<\/span><\/h4>\n<p>A massive cockroach shows up at your door and asks for food. Surprisingly enough, he\u2019s a pretty chill guy. If you let him in he\u2019ll help himself to some of your pizza and then go on his way.<\/p>\n<h4><span>Door Breaker<\/span><\/h4>\n<p>This one you really need to worry about. Sometimes when looking through the peephole you\u2019ll be met be a tall, white, bald figure with a grinning face. This thing will immediately try to break down the door. In response to this you need to hide under your bed. The thing will bust in, run around your room, and eventually leave.<\/p>\n<h4><span>Shadow Man<\/span><\/h4>\n<p>This thing will appear in the corner of your room. Shine the flashlight on it directly until it disappears. This should probably be your priority until it does.<\/p>\n<h4><span>Dreams<\/span><\/h4>\n<p>When you sleep on later nights you might get teleported to a strange room with several doors. We\u2019ve picked the middle door several times to good effect here, but it\u2019s potentially a random chance.<\/p>\n<h4><span>Nightmare<\/span><\/h4>\n<p>Without warning you may find yourself abruptly transported to a dark and ominous corridor. Your Sanity drains constantly here, so there\u2019s no time to waste. Head towards the lights as quickly as you can. Movement upgrades really help here, but if your Sanity didn\u2019t start out really ba,d you can make it on default speed.<\/p>\n<h3><span>Endings<\/span><\/h3>\n<p>So you\u2019ve survived through 10 nights of horror. What next? Well, that depends on the ending that you want. There are currently four in the game. Let\u2019s explain all of them.<\/p>\n<h4><span>Ending One \u2013 Tenth Day (Bad Ending)<\/span><\/h4>\n<p>This is the one you\u2019re most likely to run into. One completing ten days in the hotel, the man from the front desk will show up at your door and offer you the key to leave. If you take it, you can walk out and into the hallway.<\/p>\n<p>As you do, however, the Door Breaker will appear and chase you. There\u2019s a chase sequence after, but it ultimately leads you to a dead end where the Door Breaker grabs you and drags you away.<\/p>\n<h4><span>Ending Two \u2013 Skeleton Key (Good Ending)<\/span><\/h4>\n<p>This is an even that can happen after the tenth day. You\u2019ll hear a knock and see a skeleton through the peep hole. Open the door and you\u2019ll find the skeleton lying on the floor with a key in its hand. Take the key. Once you\u2019ve done that, use the phone to call front desk and get him to let you leave.<\/p>\n<p>Once you reach the same exit hallway before you reach the T Junction where the Door Breaker charges you, interact with a door on your left, the prompt shoulder read \u2018Enter Truth\u2019. In here you\u2019ll find a hallway, and a gold door. You don\u2019t know what\u2019s through it, but you have a good feeling about it.<\/p>\n<h4><span>Ending 3 \u2013 Weird Granny\u2019s Ritual (Very Bad Ending)<\/span><\/h4>\n<p>Like the Skeleton, at some point after Day Ten, you may get a visit from and NPC named weird Granny. Let her in and accept the key she offers you. Then, like with Ending 2, call the front desk and as him to let you out. Once you\u2019ve done that you should find yourself released into the hallway again.<\/p>\n<p>For this ending, you need to pick the door on the right. This will take you to an eerie candlelit hallway. Follow it to the end and something is waiting for you there.<\/p>\n<h4><span>Ending 4 \u2013 Katana Man\u2019s Revenge (Special Ending)<\/span><\/h4>\n<p>This is a special ending you get if you let the man who wants to kill the Window Seeker in. When the Seeker appears, he will go through with his promise and launch out the window at the monster. Both disappear. You are then left with a broken window you can leave through. You can go through it to get the ending\u2026 though it still won\u2019t go well for you.<\/p>\n<p>That covers about everything you need to know for now. Hope you enjoyed this Keep The Door Locked walkthrough. We\u2019ll also endeavour to update this with new update content as it arrives. If you like Anomaly games in general, you might like my guide on Home Alone, too.<\/p>\n<h3>Downloads<\/h3>\n<h4>Related stories<\/h4>\n<p> Meriel is a games journalist and sometime game dev, writing content for GameTyrant and TheGamer before her time at Gamezebo. When not tirelessly documenting the mysteries of Roblox, she enjoys indie horror and getting wiped out by chariots in Elden Ring.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Keep The Door Locked is a fun one. We\u2019ve got another \u2018spot the skinwalker\u2019 game to look at today, though this time you\u2019re not working anywhere. Yes, even when you\u2019re just trying to take a relaxing break in a moderately-priced hotel, anomalies still want to get in and cause you problems. Luckily, we made this<\/p>\n","protected":false},"author":1,"featured_media":11334,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[34],"tags":[6894,4129,825,9357,5105],"class_list":{"0":"post-11333","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-mobile-games","8":"tag-door","9":"tag-endings","10":"tag-gamezebo","11":"tag-locked","12":"tag-walkthrough"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/11333","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=11333"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/11333\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/11334"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=11333"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=11333"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=11333"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}