{"id":2095,"date":"2026-01-15T16:26:31","date_gmt":"2026-01-15T16:26:31","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/15\/zgjerimet-me-te-vogla-te-the-elder-scrolls-online-nuk-jane-ne-asnje-menyre-rezultat-i-pushimeve-nga-puna-te-vitit-te-kaluar\/"},"modified":"2026-01-15T16:26:31","modified_gmt":"2026-01-15T16:26:31","slug":"zgjerimet-me-te-vogla-te-the-elder-scrolls-online-nuk-jane-ne-asnje-menyre-rezultat-i-pushimeve-nga-puna-te-vitit-te-kaluar","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/15\/zgjerimet-me-te-vogla-te-the-elder-scrolls-online-nuk-jane-ne-asnje-menyre-rezultat-i-pushimeve-nga-puna-te-vitit-te-kaluar\/","title":{"rendered":"Zgjerimet m\u00eb t\u00eb vogla t\u00eb The Elder Scrolls Online &#8220;nuk jan\u00eb n\u00eb asnj\u00eb m\u00ebnyr\u00eb&#8221; rezultat i pushimeve nga puna t\u00eb vitit t\u00eb kaluar"},"content":{"rendered":"<p><\/p>\n<p>&#8220;Viti i kaluar ishte nj\u00eb vit i v\u00ebshtir\u00eb p\u00ebr studion,&#8221; thot\u00eb producentja ekzekutive e Elder Scrolls Online, Susan Kath. \u201cIshte nj\u00eb vit i v\u00ebshtir\u00eb p\u00ebr t\u00eb gjith\u00eb ne\u201d. N\u00eb vitin 2025, si pjes\u00eb e shkurtimeve gjith\u00ebp\u00ebrfshir\u00ebse t\u00eb b\u00ebra n\u00eb t\u00eb gjitha bizneset e tyre, Microsoft pushoi nga puna nj\u00eb pjes\u00eb t\u00eb konsiderueshme t\u00eb Zenimax Online Studios. Ata e b\u00ebn\u00eb k\u00ebt\u00eb pavar\u00ebsisht se CEO Satya Nadella e quajti m\u00eb von\u00eb vitin e &#8220;performanc\u00ebs rekord&#8221;, me t\u00eb ardhura t\u00eb rritura 15% dhe 281.7 miliard\u00eb dollar\u00eb.<\/p>\n<p>Pra, jav\u00ebn e kaluar, kur Zenimax Online Studios zbuloi se po kalonte nga l\u00ebshimi i zgjerimeve t\u00eb m\u00ebdha \u00e7do 12-18 muaj n\u00eb p\u00ebrdit\u00ebsime m\u00eb t\u00eb vogla dhe m\u00eb t\u00eb shpeshta \u00e7do tre muaj, dukej se ekipi nuk mund t\u00eb menaxhonte m\u00eb ato l\u00ebshime t\u00eb m\u00ebdha.<\/p>\n<p>Kath m\u00eb thot\u00eb se leximi i ngjarjeve \u00ebsht\u00eb i gabuar.<\/p>\n<p>&#8220;Stin\u00ebt nuk \u00ebsht\u00eb n\u00eb asnj\u00eb m\u00ebnyr\u00eb nj\u00eb p\u00ebrgjigje ndaj k\u00ebsaj,&#8221; thot\u00eb Kath. &#8220;Ne filluam pun\u00ebn e sezonit t\u00eb pakt\u00ebn 12 deri n\u00eb 14 muaj m\u00eb par\u00eb. Ne filluam t\u00eb b\u00ebjm\u00eb ndryshime n\u00eb ekip p\u00ebr t\u00eb ecur n\u00eb k\u00ebt\u00eb drejtim, duke e ditur se ky ishte q\u00ebllimi yn\u00eb.&#8221;<\/p>\n<p>N\u00eb vend t\u00eb inkuadrimit tim se ekipi duhet t\u00eb ket\u00eb humbur aft\u00ebsin\u00eb e tij p\u00ebr t\u00eb b\u00ebr\u00eb p\u00ebrdit\u00ebsime t\u00eb m\u00ebdha t\u00eb kapitujve, Kath thot\u00eb se \u00ebsht\u00eb e kund\u00ebrta. \u201cSi studio, kishim dy projekte n\u00eb zhvillim\u201d, thot\u00eb ajo, duke iu referuar Blackbird-it.<\/p>\n<p>Ndon\u00ebse nuk u njoftua kurr\u00eb zyrtarisht, Blackbird do t\u00eb ishte titulli i par\u00eb i ri i Zenimax Online Studio n\u00eb 12 vjet. Si pjes\u00eb e shkurtimeve t\u00eb Microsoft, ata e konservuan loj\u00ebn. Nuk ishte e vetmja loj\u00eb e anuluar \u2013 The Initiative&#8217;s Perfect Dark dhe Rare&#8217;s Everwild u mbyll\u00ebn gjithashtu pavar\u00ebsisht viteve t\u00eb zhvillimit. Megjith\u00ebse, Zenimax Online Studios nuk ishin plot\u00ebsisht t\u00eb mbyllura, ndryshe nga zhvilluesi i The Initiative dhe Prey, Arkane Austin.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>&#8220;N\u00eb fund t\u00eb fundit, ne kishim shum\u00eb njer\u00ebz q\u00eb b\u00ebnin detyr\u00eb t\u00eb dyfisht\u00eb n\u00eb ato projekte, duke ndar\u00eb koh\u00ebn e tyre midis projekteve,&#8221; vazhdon Kath. &#8220;(Ata) tani i jan\u00eb kushtuar 100% Elder Scrolls Online. Pra, n\u00eb fakt, n\u00eb disa kapacitete, ne n\u00eb fakt e rrit\u00ebm numrin e njer\u00ebzve t\u00eb disponuesh\u00ebm pasi dol\u00ebm nga kjo, sepse ata nuk po menaxhonin m\u00eb dy produkte. Ata ishin t\u00eb p\u00ebrkushtuar vet\u00ebm p\u00ebr nj\u00eb titull.&#8221;<\/p>\n<p><span class=\"attribution\">Kredia e imazhit: Bethesda Softworks \/ Zenimax Online Studios<\/span><\/p>\n<p>Ekipi ka ende kapacitetin p\u00ebr t\u00eb b\u00ebr\u00eb p\u00ebrdit\u00ebsime t\u00eb madh\u00ebsis\u00eb s\u00eb kapitullit, por ata po zgjedhin t\u00eb mos e b\u00ebjn\u00eb k\u00ebt\u00eb. Sipas Nick Giacomini, rifreskimi i aspekteve m\u00eb t\u00eb vjetra t\u00eb The Elder Scrolls Online nuk ishte di\u00e7ka &#8220;m\u00ebnyra e m\u00ebparshme e t\u00eb b\u00ebrit gj\u00ebra&#8221; t\u00eb lejuara. Vet\u00ebm duke ndaluar fokusin e Kapitullit, i cili p\u00ebrvet\u00ebsoi pjes\u00ebn m\u00eb t\u00eb madhe t\u00eb v\u00ebmendjes s\u00eb studios p\u00ebr 12 &#8211; 18 muaj, ata mund t\u00eb marrin koh\u00eb p\u00ebr t&#8217;u kthyer n\u00eb p\u00ebrmbajtje m\u00eb t\u00eb vjet\u00ebr dhe p\u00ebr ta p\u00ebrdit\u00ebsuar at\u00eb p\u00ebr t\u00eb funksionuar mir\u00eb me at\u00eb q\u00eb \u00ebsht\u00eb shtuar n\u00eb loj\u00eb q\u00eb nga publikimi i saj origjinal. \u00c7do sezon, ekipi po rishikon nj\u00eb klas\u00eb t\u00eb ndryshme karakteresh. Duke filluar me klas\u00ebn Dragonknight n\u00eb Sezonin Zero. Detajet e p\u00ebrdit\u00ebsimit tregojn\u00eb se shumica e aft\u00ebsive dhe aft\u00ebsive t\u00eb klas\u00ebs jan\u00eb duke u modifikuar dhe ndryshuar, duke e kthyer at\u00eb n\u00eb nj\u00eb personazh q\u00eb b\u00ebhet m\u00eb i rreziksh\u00ebm sa m\u00eb gjat\u00eb t\u00eb mbijetoj\u00eb n\u00eb luft\u00eb. \u00cbsht\u00eb kjo pun\u00eb rifreskimi, duke sqaruar rolin e klas\u00ebs n\u00eb loj\u00eb dhe p\u00ebrdit\u00ebsime t\u00eb tjera si ajo, q\u00eb Giacomini thot\u00eb se \u00ebsht\u00eb jetike q\u00eb Elder Scrolls Online t\u00eb zgjas\u00eb. &#8220;Ne duam q\u00eb kjo t\u00eb jet\u00eb nj\u00eb loj\u00eb 30-vje\u00e7are. Kjo nuk \u00ebsht\u00eb thjesht nj\u00eb (d\u00ebshir\u00eb) bosh. Kjo \u00ebsht\u00eb sht\u00ebpia jon\u00eb, kjo \u00ebsht\u00eb sht\u00ebpia e lojtar\u00ebve tan\u00eb dhe ne duam q\u00eb t\u00eb mbetet e till\u00eb p\u00ebr aq koh\u00eb sa t\u00eb jet\u00eb e mundur.&#8221;<\/p>\n<p>&#8220;T\u00eb thuash se (pushimet) nuk ndikuan tek ne nuk do t\u00eb ishte e drejt\u00eb,&#8221; thot\u00eb Giacomini. &#8220;Ne po shfaqim nj\u00eb fytyr\u00eb t\u00eb fort\u00eb. Ne jemi njer\u00ebz. Kjo ndikoi absolutisht tek ne. Por, e dini, ekipi u mblodh. Ne jemi t\u00eb emocionuar p\u00ebr t\u00eb ardhmen. Jemi t\u00eb emocionuar q\u00eb po b\u00ebjm\u00eb t\u00eb gjitha k\u00ebto ndryshime t\u00eb m\u00ebdha.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"\/><\/p>\n<p>Un\u00eb mund ta besoj at\u00eb q\u00eb thon\u00eb Kath dhe Giacomini. Ekipi po ndjen humbje, por kjo nuk do t\u00eb thot\u00eb se nuk ka vend p\u00ebr optimiz\u00ebm n\u00eb lidhje me ndryshimin e fokusit t\u00eb ZeniMax Media gjat\u00eb vitit t\u00eb kaluar. Un\u00eb kam udh\u00ebhequr skuadra q\u00eb kaluan n\u00ebp\u00ebr raunde pushimesh nga puna dhe p\u00ebr ata q\u00eb kan\u00eb mbetur pas, ju duhet t\u00eb vajtoni ekipin q\u00eb ishte dhe t\u00eb rip\u00ebrqendroni ekipin q\u00eb ka mbetur, duke gjetur emocione p\u00ebr t\u00eb ardhmen, edhe n\u00ebse e ardhmja nuk \u00ebsht\u00eb m\u00eb ajo q\u00eb parashikonit p\u00ebrpara zvog\u00eblimit.<\/p>\n<p>\u00cbsht\u00eb gjithashtu e leht\u00eb t\u00eb besohet se Elder Scrolls Online ishte tashm\u00eb n\u00eb rrug\u00ebn e nj\u00eb l\u00ebvizjeje drejt p\u00ebrdit\u00ebsimeve m\u00eb t\u00eb vogla t\u00eb sezonit mbi zgjerimet m\u00eb t\u00eb m\u00ebdha t\u00eb Kapitullit. Pas 12 vitesh zgjerim, MMO \u00ebsht\u00eb b\u00ebr\u00eb shum\u00eb i madh dhe i pafuqish\u00ebm, me shum\u00eb ankesa t\u00eb lojtar\u00ebve prej koh\u00ebsh t\u00eb mbetura t\u00eb pazgjidhura. Shum\u00eb zhvillues me loj\u00ebra t\u00eb gjata kan\u00eb arritur n\u00eb nj\u00eb moment ku duhet t\u00eb konsolidojn\u00eb dhe rifreskojn\u00eb t\u00eb gjitha bazat e tyre t\u00eb vjetra. Operacioni Sh\u00ebndeti i Rainbow Six Siege \u00ebsht\u00eb shembulli q\u00eb tregova n\u00eb tregimin origjinal p\u00ebr Seasons, por MMO t\u00eb tjera duhet t\u00eb kalojn\u00eb gjithashtu k\u00ebt\u00eb proces, si\u00e7 \u00ebsht\u00eb Summer Sweep-Up i Runescape. Sigurisht q\u00eb ato studio e b\u00ebn\u00eb pa pushuar staf. Si\u00e7 thon\u00eb Kath dhe Giacomini, pushimet nga puna dhe kjo periudh\u00eb rehabilitimi jan\u00eb t\u00eb ndara.<\/p>\n<p>Fatkeq\u00ebsisht p\u00ebr ekipin e Zenimax Online Studios, vendimet e tyre n\u00eb vitin e ardhsh\u00ebm do t\u00eb err\u00ebsohen nga shkurtimet e Microsoft-it. Sidomos \u00e7do gj\u00eb q\u00eb mund t\u00eb perceptohet si nj\u00eb pak\u00ebsim i ambicies.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Viti i kaluar ishte nj\u00eb vit i v\u00ebshtir\u00eb p\u00ebr studion,&#8221; thot\u00eb producentja ekzekutive e Elder Scrolls Online, Susan Kath. \u201cIshte nj\u00eb vit i v\u00ebshtir\u00eb p\u00ebr t\u00eb gjith\u00eb ne\u201d. N\u00eb vitin 2025, si pjes\u00eb e shkurtimeve gjith\u00ebp\u00ebrfshir\u00ebse t\u00eb b\u00ebra n\u00eb t\u00eb gjitha bizneset e tyre, Microsoft pushoi nga puna nj\u00eb pjes\u00eb t\u00eb konsiderueshme t\u00eb Zenimax Online<\/p>\n","protected":false},"author":1,"featured_media":2096,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[280,276,92,285,109,281,175,184,279,278,284,283,282,277,71,164,275,274],"class_list":{"0":"post-2095","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-pc-gaming","8":"tag-asnje","9":"tag-elder","10":"tag-jane","11":"tag-kaluar","12":"tag-me","13":"tag-menyre","14":"tag-ne","15":"tag-nga","16":"tag-nuk","17":"tag-online","18":"tag-puna","19":"tag-pushimeve","20":"tag-rezultat","21":"tag-scrolls","22":"tag-te","23":"tag-vitit","24":"tag-vogla","25":"tag-zgjerimet"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2095","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=2095"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2095\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/2096"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=2095"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=2095"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=2095"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}