{"id":2415,"date":"2026-01-16T05:02:13","date_gmt":"2026-01-16T05:02:13","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/16\/industria-eshte-duke-u-larguar-nga-kriza-ubisoft-naughty-dog-dhe-zhvilluesit-e-remedy-diskutojne-origjinen-e-punes-se-tepert\/"},"modified":"2026-01-16T05:02:13","modified_gmt":"2026-01-16T05:02:13","slug":"industria-eshte-duke-u-larguar-nga-kriza-ubisoft-naughty-dog-dhe-zhvilluesit-e-remedy-diskutojne-origjinen-e-punes-se-tepert","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/16\/industria-eshte-duke-u-larguar-nga-kriza-ubisoft-naughty-dog-dhe-zhvilluesit-e-remedy-diskutojne-origjinen-e-punes-se-tepert\/","title":{"rendered":"&#8220;Industria \u00ebsht\u00eb duke u larguar nga kriza&#8221;: Ubisoft, Naughty Dog dhe zhvilluesit e Remedy diskutojn\u00eb origjin\u00ebn e pun\u00ebs s\u00eb tep\u00ebrt"},"content":{"rendered":"<p><\/p>\n<p>LinkedIn sot \u00ebsht\u00eb nj\u00eb strofk\u00eb e tmerrshme e rrjetave web3+, CV-ve t\u00eb vjetruara, presionit t\u00eb bretkosave p\u00ebr t\u00eb bler\u00eb nj\u00eb abonim dhe gazetar\u00ebve t\u00eb turpsh\u00ebm q\u00eb k\u00ebrkojn\u00eb rrjedhje n\u00eb listat e pun\u00ebs. Por her\u00eb pas here vjen mir\u00eb. P\u00ebr shembull, \u00ebsht\u00eb duke u zhvilluar nj\u00eb diskutim midis zhvilluesve t\u00eb ndrysh\u00ebm t\u00eb vjet\u00ebr, duke p\u00ebrfshir\u00eb stafin aktual dhe t\u00eb m\u00ebparsh\u00ebm t\u00eb Remedy, Ubisoft dhe Naughty Dog, rreth shkaqeve t\u00eb kriz\u00ebs, ose pun\u00ebs s\u00eb tep\u00ebrt shkat\u00ebrruese.\n<\/p>\n<p>Ekziston nj\u00eb atmosfer\u00eb e p\u00ebrhapur e ish-blloqeve t\u00eb trefisht\u00eb A q\u00eb ngrohin kutit\u00eb e tyre t\u00eb sapunit p\u00ebr nj\u00eb bised\u00eb t\u00eb GDC-s\u00eb, dhe nj\u00eb sasi e caktuar zhargoni t\u00eb brendsh\u00ebm p\u00ebr &#8220;tubacionet&#8221; e k\u00ebshtu me radh\u00eb \u2013 dikush ndoshta duhet t\u00eb b\u00ebj\u00eb nj\u00eb pjes\u00eb mbi etimologjin\u00eb e &#8220;tubacioneve&#8221; n\u00eb zhvillimin e softuerit. Por p\u00ebrndryshe \u00ebsht\u00eb nj\u00eb bised\u00eb e dobishme. Ekziston nj\u00eb k\u00ebnaq\u00ebsi minimale e sharr\u00ebs s\u00eb vjet\u00ebr p\u00ebr krisjen q\u00eb \u00ebsht\u00eb e pashmangshme, sepse njer\u00ebzit krijues &#8216;t\u00eb pasionuar&#8217; jan\u00eb n\u00eb thelb t\u00eb prirur p\u00ebr t\u00eb djegur veten jasht\u00eb. Theksi \u00ebsht\u00eb te kriza si nj\u00eb fenomen strukturor.\n<\/p>\n<p>Nxit\u00ebsi i chinwag-ut \u00ebsht\u00eb drejtori teknik i Novaquark, John Walther, nj\u00eb ish-artist teknik i lart\u00eb n\u00eb Ubisoft, ku ai punoi n\u00eb motorin Anvil t\u00eb p\u00ebrdorur nga Assassin&#8217;s Creed dhe Ghost Recon. Ai nis me pohimin shpres\u00ebdh\u00ebn\u00ebs se &#8220;arsyeja kryesore q\u00eb \u00ebsht\u00eb kaq e r\u00ebnd\u00ebsishme p\u00ebr \u00e7do studio t\u00eb p\u00ebrmir\u00ebsoj\u00eb tubacionet dhe proceset e tyre tani \u00ebsht\u00eb p\u00ebr shkak t\u00eb tendenc\u00ebs s\u00eb industris\u00eb larg kriz\u00ebs.&#8221; Walther vazhdon se &#8220;crunch \u00ebsht\u00eb p\u00ebrdorur p\u00ebr t\u00eb b\u00ebr\u00eb disa nga AAA-t\u00eb m\u00eb t\u00eb m\u00ebdha t\u00eb suksesshme, por nuk \u00ebsht\u00eb e q\u00ebndrueshme pasi djeg ekipet e zhvilluesve&#8221; dhe si i till\u00eb, \u00ebsht\u00eb &#8220;refuzuar universalisht n\u00eb industrin\u00eb e loj\u00ebrave&#8221;.\n<\/p>\n<p>M\u00eb pak pozitivisht, ai mendon se &#8220;shum\u00eb kompani po kthehen n\u00eb kriz\u00eb pasi kjo \u00ebsht\u00eb m\u00ebnyra e vetme q\u00eb din\u00eb p\u00ebr t\u00eb gjetur sukses&#8221;, me &#8220;presionin q\u00eb vjen nga botuesit q\u00eb shtr\u00ebngojn\u00eb kontrollin e tyre&#8221;. Kjo mund t\u00eb &#8220;funksionoj\u00eb n\u00eb afat t\u00eb shkurt\u00ebr, por zgjidhja afatgjat\u00eb \u00ebsht\u00eb p\u00ebrmir\u00ebsimi i tubacioneve dhe proceseve&#8221;. Walther argumenton se &#8220;zbritja e fush\u00ebs&#8221; \u00ebsht\u00eb &#8220;zgjidhja e leht\u00eb dhe e m\u00ebrzitshme&#8221; p\u00ebr k\u00ebt\u00eb. \u201cMendoj se duhet t\u00eb vazhdojm\u00eb t\u00eb b\u00ebjm\u00eb loj\u00ebra ambicioze, thjesht duhet t\u00eb punojm\u00eb n\u00eb nj\u00eb m\u00ebnyr\u00eb m\u00eb efikase dhe m\u00eb t\u00eb organizuar.\u201d Nuk jam i sigurt se e njoh lidhjen e n\u00ebnkuptuar midis &#8220;ambicies&#8221; dhe shkall\u00ebs s\u00eb past\u00ebr t\u00eb prodhimit k\u00ebtu, por e vler\u00ebsoj ndjenj\u00ebn.\n<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>Njer\u00ebzit q\u00eb i p\u00ebrgjigjen postimit p\u00ebrfshijn\u00eb Robert Krekel, ish-drejtor audio n\u00eb Naughty Dog, i cili tani \u00ebsht\u00eb drejtor audio n\u00eb Atomic Arcade. \u201cNd\u00ebrsa kriza shpesh faj\u00ebsohet p\u00ebr prodhimin e dob\u00ebt, tejkalimin e fush\u00ebs ose proceset e prishura, t\u00eb cilat t\u00eb gjitha kontribuojn\u00eb absolutisht, ka nj\u00eb faktor tjet\u00ebr q\u00eb nuk diskutohet sa duhet: egoja,\u201d argumenton ai. &#8220;Kur vendos nj\u00eb num\u00ebr t\u00eb madh lojtar\u00ebsh me performanc\u00eb t\u00eb lart\u00eb n\u00eb t\u00eb nj\u00ebjtin ekip, shpesh ka nj\u00eb presion t\u00eb pashprehur p\u00ebr t\u00eb p\u00ebrcaktuar se cili \u00ebsht\u00eb &#8216;standardi i industris\u00eb&#8217; n\u00eb disiplin\u00ebn tuaj specifike, jo sepse k\u00ebrkohet p\u00ebr t\u00eb d\u00ebrguar produktin, por sepse individ\u00ebt duan t\u00eb shihen si m\u00eb t\u00eb mir\u00ebt n\u00eb at\u00eb q\u00eb b\u00ebjn\u00eb nga bashk\u00ebmoshatar\u00ebt e tyre. \u00cbsht\u00eb nj\u00eb realitet i pak\u00ebndsh\u00ebm n\u00eb studiot si The Naughty Do.&#8221;\n<\/p>\n<p>Si i till\u00eb, Krekel mendon se menaxher\u00ebt e studiove duhet t\u00eb rregullojn\u00eb &#8220;proceset e prishura&#8221; dhe &#8220;t&#8217;u japin njer\u00ebzve autonomin\u00eb p\u00ebr t\u00eb shtyr\u00eb kufijt\u00eb, p\u00ebr t\u00eb ushtruar lirin\u00eb e v\u00ebrtet\u00eb dhe p\u00ebr t\u00eb ndjer\u00eb krenari t\u00eb v\u00ebrtet\u00eb p\u00ebr pun\u00ebn e tyre, duke vendosur gjithashtu parmak\u00eb p\u00ebr t&#8217;i mbrojtur ata nga vetja&#8221;.<\/p>\n<p>Duke vazhduar me komentet e tij, un\u00eb do t\u00eb sugjeroja q\u00eb Naughty Dog duhet t&#8217;i n\u00ebnshtrohet ve\u00e7an\u00ebrisht nj\u00eb reflektimi m\u00eb t\u00eb p\u00ebrgjithsh\u00ebm n\u00ebse ata duan ta kultivojn\u00eb k\u00ebt\u00eb sjellje q\u00eb nga momenti i rekrutimit e tutje. Sigurisht, kjo supozon pak mir\u00ebbesim nga ana e shefave dhe kompanis\u00eb m\u00ebm\u00eb Sony. Naughty Dog ka pasur prej koh\u00ebsh nj\u00eb reputacion p\u00ebr kultur\u00ebn e crunch &#8211; ata u b\u00ebn\u00eb tituj koh\u00ebt e fundit duke k\u00ebrkuar nga zhvilluesit q\u00eb t\u00eb punojn\u00eb m\u00eb shum\u00eb or\u00eb n\u00eb Intergalactic: The Heretic Prophet n\u00eb prag t\u00eb Krishtlindjeve.\n<\/p>\n<p>Josh DiCarlo \u2013 ish drejtor teknik i personazhit kryesor t\u00eb Insomniac Games dhe drejtor aktual i teknologjis\u00eb kreative t\u00eb Persona AI \u2013 mendon se \u201ckriza nuk \u00ebsht\u00eb nj\u00eb problem SCOPE, \u00ebsht\u00eb \u2013 n\u00eb thelb \u2013 nj\u00eb problem institucional dhe \u00ebsht\u00eb pothuajse t\u00ebr\u00ebsisht i shmangsh\u00ebm\u201d. Ai fillon duke krahasuar p\u00ebrvojat e tij t\u00eb zhvillimit t\u00eb loj\u00ebrave me koh\u00ebn e tij n\u00eb bizin e filmit, duke komentuar se &#8220;Kam punuar n\u00eb filma nga fillimi deri n\u00eb fund q\u00eb praktikisht nuk kishin jasht\u00eb orarit &#8211; nuk kam d\u00ebgjuar kurr\u00eb p\u00ebr nj\u00eb titull modern AAA q\u00eb nuk kishte nj\u00eb periudh\u00eb krizaje d\u00ebrrmuese&#8221;.\n<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"\/><\/p>\n<p>\u201cProblemi \u00ebsht\u00eb se zgjidhja e kriz\u00ebs k\u00ebrkon m\u00eb shum\u00eb se nj\u00eb angazhim verbal nga studio p\u00ebr ta shmangur at\u00eb,\u201d argumenton DiCarlo. &#8220;K\u00ebrkon blerje dhe investim n\u00eb t\u00eb GJITHA nivele. P\u00ebr t\u00eb zhvilluar tubacione t\u00eb thjeshta, holistike dhe t\u00eb automatizuara q\u00eb trajtojn\u00eb publikimin, versionimin dhe rishikimin e materialeve t\u00eb aseteve pa u mb\u00ebshtetur tek kontribuuesit individual\u00eb p\u00ebr t\u00eb ndjekur procese t\u00eb p\u00ebrpunuara. P\u00ebr t\u00eb zbatuar rishikime t\u00eb rregullta t\u00eb standardizuara p\u00ebr blerjen dhe miratimin e aseteve. P\u00ebr t\u00eb ndjekur me p\u00ebrpikm\u00ebri zhvillimin e biletave n\u00eb nj\u00eb m\u00ebnyr\u00eb t\u00eb p\u00ebrqendruar dhe t\u00eb p\u00ebrqendruar n\u00eb nj\u00eb projekt. (dmth. jasht\u00eb orarit).\u201d<\/p>\n<p>Pak m\u00eb shum\u00eb kontekst: Insomniac kan\u00eb par\u00eb pjes\u00ebn e tyre t\u00eb kriz\u00ebs, por ata shkaktuan buj\u00eb n\u00eb vitin 2021 p\u00ebr gjoja shmangien e pun\u00ebs s\u00eb tep\u00ebrt t\u00eb detyrueshme gjat\u00eb zhvillimit t\u00eb Ratchet dhe Clank: Rift Apart.\n<\/p>\n<p>Dizenjuesi kryesor audio i Remedy, Ville Petteri Sorsa, ka p\u00ebrgjigjen m\u00eb t\u00eb shpejt\u00eb. &#8220;Crunch \u00ebsht\u00eb zgjidhja m\u00eb e leht\u00eb p\u00ebr d\u00ebshtimet n\u00eb menaxhimin dhe planifikimin e projektit,&#8221; thot\u00eb ai. &#8220;Zakonisht shfaqet si nj\u00eb p\u00ebrgjigje ndaj presionit financiar dhe afateve q\u00eb nuk ishin kurr\u00eb reale n\u00eb fillim.&#8221;\n<\/p>\n<p>Un\u00eb jam k\u00ebrrusur p\u00ebr pun\u00ebdh\u00ebn\u00ebs t\u00eb ndrysh\u00ebm. Gjithmon\u00eb ka qen\u00eb p\u00ebr shkak t\u00eb nj\u00eb kombinimi t\u00eb struktur\u00ebs joadekuate t\u00eb projektit, burimeve t\u00eb pamjaftueshme p\u00ebr t\u00eb b\u00ebr\u00eb pun\u00ebn p\u00ebr t\u00eb cil\u00ebn jam krenar, dhe duke e v\u00ebn\u00eb veten n\u00ebn presion t\u00eb panevojsh\u00ebm p\u00ebr t\u00eb dh\u00ebn\u00eb rezultate t\u00eb matshme.<\/p>\n<p>P\u00ebrvojat e mia n\u00eb vendin e pun\u00ebs jan\u00eb shum\u00eb t\u00eb ndryshme nga ato t\u00eb zhvilluesve t\u00eb loj\u00ebrave q\u00eb punojn\u00eb vet\u00ebm p\u00ebr nj\u00eb version p\u00ebr vite me rradh\u00eb, moment historik n\u00eb moment historik, mes nj\u00eb industrie n\u00eb ndryshim. Po ju? Ndonj\u00eb kujtim t\u00eb krisjes &#8211; apo shmangies me sukses t\u00eb p\u00ebrplasjes &#8211; p\u00ebr t\u00eb ndar\u00eb? Disa materiale vijuese: n\u00eb vitin 2021, People Make Games shfaqi nj\u00eb video se si edhe kompanit\u00eb q\u00eb shmangin kriz\u00ebn mund ta transferojn\u00eb at\u00eb te studiot jasht\u00eb shtetit.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>LinkedIn sot \u00ebsht\u00eb nj\u00eb strofk\u00eb e tmerrshme e rrjetave web3+, CV-ve t\u00eb vjetruara, presionit t\u00eb bretkosave p\u00ebr t\u00eb bler\u00eb nj\u00eb abonim dhe gazetar\u00ebve t\u00eb turpsh\u00ebm q\u00eb k\u00ebrkojn\u00eb rrjedhje n\u00eb listat e pun\u00ebs. Por her\u00eb pas here vjen mir\u00eb. P\u00ebr shembull, \u00ebsht\u00eb duke u zhvilluar nj\u00eb diskutim midis zhvilluesve t\u00eb ndrysh\u00ebm t\u00eb vjet\u00ebr, duke p\u00ebrfshir\u00eb stafin<\/p>\n","protected":false},"author":1,"featured_media":2416,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[151,915,913,177,82,909,911,910,912,184,916,917,64,99,918,720,914],"class_list":{"0":"post-2415","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-pc-gaming","8":"tag-dhe","9":"tag-diskutojne","10":"tag-dog","11":"tag-duke","12":"tag-eshte","13":"tag-industria","14":"tag-kriza","15":"tag-larguar","16":"tag-naughty","17":"tag-nga","18":"tag-origjinen","19":"tag-punes","20":"tag-remedy","21":"tag-se","22":"tag-tepert","23":"tag-ubisoft","24":"tag-zhvilluesit"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2415","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=2415"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2415\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/2416"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=2415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=2415"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=2415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}