{"id":2433,"date":"2026-01-16T06:04:44","date_gmt":"2026-01-16T06:04:44","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/16\/elden-ring-nightreign-patch-1-03-2-buffs-all-the-worst-nightfarers\/"},"modified":"2026-01-16T06:04:44","modified_gmt":"2026-01-16T06:04:44","slug":"elden-ring-nightreign-patch-1-03-2-buffs-all-the-worst-nightfarers","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/16\/elden-ring-nightreign-patch-1-03-2-buffs-all-the-worst-nightfarers\/","title":{"rendered":"Elden Ring: Nightreign Patch 1.03.2 Buffs All the Worst Nightfarers"},"content":{"rendered":"<p><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Elden Ring: Nightreign just got a big balance patch, and even if you&#8217;re not someone who&#8217;s great at parsing patch notes, you might want to tune into this one, because basically every character that&#8217;s been widely regarded as terrible for months now got a big buff.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Patch 1.03.2 is simply billed as &#8220;Balance Adjustments and Feature Updates&#8221; but includes a very, very long list of Nightfarer, Relic, Equipment, Sorcery, Incantations, and other adjustments that should prove a major boon especially to a few Nightfarers that desperately needed some love: Raider, Guardian, Executor, and Revenant.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We&#8217;ve shared the patch notes below, but here&#8217;s a quick summary for each of these four characters. Guardian, whose role is generally to &#8220;tank&#8221; bosses, guard hits, and keep enemy attention so their teammates can wail on them, got a buff to damage negation and to his Guard Boost ability. Raider, a big slow heavy attacker, has historically been a little<em> too <\/em>slow in attacking to be really viable, so he got a big boost to attack speed. Revenant, historically just weak all around if very fun to play, got a big attack power boost to her summoned spirits. And Executor, a speedy melee attacker who plays a bit like Wolf in Sekiro: Shadows Die Twice, got buffs to seemingly everything: damage, stamina, damage negation, and more.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The community, especially those who like to main those four Nightfarers, are especially thrilled. Several of these guys, especially Raider and Revenant, have been struggling for a while now, and their weaknesses were becoming even more evident next to the two newly-added Nightfarers in the Forsaken Hollows DLC.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Those aren&#8217;t the only changes, just the biggest character-related ones. There have been a ton of tweaks and bug fixes to everything from how many of certain items can be bought in shops to how much FP certain spells cost to cast. There were also, quietly, 30 new weapon ID slots added to the game, as someone has pointed out, though it&#8217;s unclear what those are for or even if they&#8217;ll ever be used. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nightreign players are still going strong almost a year after the game first came out, with a new DLC having dropped in December adding a new map, two new Nightfarers, new bosses, and more. There&#8217;s also a challenge mode called Deep of Night that some players are still delving into to push their skills as far as possible.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN FromSoftware Game Review<\/h3>\n<p><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/span><\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">Elden ring Nightreign update 1.03.2 patch notes:<\/h2>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">Balance Adjustments and Feature Updates<\/h2>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\">Nightfarers Adjustments<\/h3>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Duchess<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Adjusted the visibility of the phantom when Duchess&#8217;s skill &#8220;Restage&#8221; is triggered.<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Guardian<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Increased damage negation for physical and various elemental attacks.<\/li>\n<li>Increased Guard Boost when guarding.<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Raider<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Increased the speed of various attacks, except dual-wield and jump attacks, and adjusted the movement distance of some attacks when using weapons of the Greataxes, Great Hammers, or Colossal Weapons categories.<\/li>\n<li>Added an effect to the passive ability &#8220;Fighter&#8217;s Resolve&#8221; that increases attack power for a certain period when HP is significantly reduced.<\/li>\n<li>Expanded the attack range when activating the Ultimate Art &#8220;Totem Stela&#8221;.<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Revenant<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Increased the attack power of the special attacks performed by summoned spirits when the Revenant&#8217;s Ultimate Art &#8220;Immortal March&#8221; is triggered with active summoned spirits.<\/li>\n<li>Increased the attack power and damage negation of spirits summoned through the skill &#8220;Summon Spirit&#8221; in the Deep of Night mode, scaling with the depth level of Expeditions.<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Executor<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Increased the attack power of critical hits while the \u201cCursed Sword\u201d Character Skill is active.<\/li>\n<li>Increased the Guard Boost while the \u201cCursed Sword\u201d Character Skill is active.<\/li>\n<li>Increased the stagger damage upon successful deflection while the \u201cCursed Sword\u201d Character Skill is active.<\/li>\n<li>Reduced the stamina reduction upon successful deflection while the \u201cCursed Sword\u201d Character Skill is active.<\/li>\n<li>Running out of stamina after a successful deflection no longer result in a guard break while the \u201cCursed Sword\u201d Character Skill is active.<\/li>\n<li>Changed the specifications to apply the effects of &#8220;Improved Skill Attack Power&#8221; and &#8220;Improved Melee Attack Power&#8221; to weapon arts while the \u201cCursed Sword\u201d Character Skill is active.<\/li>\n<li>Increased the power of attacks &#8211; except for &#8220;Roar&#8221; &#8211; while the Ultimate Art: \u201cAspects of the Crucible: Beast\u201d is active.<\/li>\n<li>Increased damage negation when performing the L2(PS5) \/LT (Xbox) \/ Q (Steam) skill attack while the Ultimate Art: &#8220;Aspects of the Crucible\u201d transformation is active, and added a short window where it is not possible to become critically wounded even if your HP reaches zero. If your HP reaches zero during the skill&#8217;s activation, you will end the transformation with 1 HP remaining.<\/li>\n<li>Increased the power scaling of attacks &#8211; except for &#8220;Roar&#8221; &#8211; in accordance to the depth level &#8211; while the Ultimate Art: \u201cAspects of the Crucible: Beast\u201d is active and in the Deep of Night mode.<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Scholar<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Adjusted the distance criteria that affect the progress rate against large enemies in the skill &#8220;Analyse&#8221;.<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Undertaker<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Adjusted the movement distance of some attacks against stationary targets when using weapons of the Hammer category.<\/li>\n<\/ul>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\">Relic Adjustments<\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>The burn damage caused by the &#8220;(Wylder) Art activation spreads fire in area&#8221; Relic Effect now increases the art gauge.<\/li>\n<li>Increased the effect of the &#8220;HP Recovery From Successful Guarding&#8221; Relic Effect.<\/li>\n<li>Increased the effect of the &#8220;Draw enemy attention while guarding&#8221; Relic Effect.<\/li>\n<li>Increased the power of the shockwaves generated by the &#8220;(Guardian) Successful guards send out shockwaves while ability is active&#8221; Relic Effect.<\/li>\n<li>Increased the effect of the &#8220;Defeating enemies near Totem Stela restores HP&#8221; Relic Effect.<\/li>\n<li>Increased the effect of the &#8220;Improved Poise Near Totem Stela&#8221; Relic Effect.<\/li>\n<li>Increased the effect of the &#8220;(Executor) While Character Skill is active, unlocking use of cursed sword restores HP&#8221; Relic Effect.<\/li>\n<li>Renamed and modified the \u201c(Executor) &#8220;Character Skill Boosts Attack but Attacking Drains HP&#8221; Relic Effect to &#8220;(Executor) Character Skill Boosts Attack but Lowers Damage Negation While Attacking&#8221; and increased the effect amount of the attack power boost.<\/li>\n<li>Increased the healing effect duration of the &#8220;(Executor) Slowly Restore HP upon Ability Activation&#8221; Relic Effect.<\/li>\n<li>Increased the effect of the &#8220;(Undertaker) Attack power increased by landing the final blow of a chain attack&#8221; Relic Effect.<\/li>\n<li>Increased the effect of the &#8220;(Undertaker) Physical attacks boosted while assist effect from incantation is active for self&#8221; Relic Effect.<\/li>\n<li>Decreased the effect of the &#8220;Successive Attacks Boost Attack Power&#8221; Relic Effect.<\/li>\n<li>Decreased the effect of the &#8220;Improved Bow Attack Power&#8221; and &#8220;Improved Attack Power with 3+ Bows Equipped&#8221; Relic Effects.<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>*This addresses an intended bug where the increased effect of the &#8220;Improved \u25cf\u25cf Attack Power&#8221; and &#8220;Improved Attack Power with 3+ \u25cf\u25cf Equipped&#8221; Relic Effects in Patch 1.03 were mistakenly applied to the bow weapon category.<\/em><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\">Adjustments to Equipment, Sorceries, and Incantations<\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Distance-related drop-off is now applied to status ailment accumulation, Ultimate Art gauge charging and near-death gauge depletion when attacking downed allies for attacks that take in account damage drop-offs, such as Ranged Weapons.<\/li>\n<li>Changed the primary sorcery of the &#8220;Rotten Crystal Staff&#8221; from &#8220;Shattering Crystal&#8221; to &#8220;Crystal Release.&#8221;<\/li>\n<li>Increased the FP consumption of the &#8220;Shattering Crystal\u201d sorcery.<\/li>\n<li>Increased the FP consumption of the &#8220;Beast Claw&#8221; incantation.<\/li>\n<li>Adjusted the visibility of the effects of some sorceries and incantations.<\/li>\n<li>Reduced the &#8220;Reduced Maximum HP&#8221; effect of the &#8220;Primal Glintstone Blade&#8221; talisman.<\/li>\n<li>Reduced the &#8220;Impaired Damage Negation&#8221; effect of the &#8220;Crucible Feather Talisman&#8221;.<\/li>\n<\/ul>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\">Field Adjustments<\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>&#8220;Fire Pots&#8221; and &#8220;Throwing Knives&#8221; now have a maximum amount that can be bought in shops.<\/li>\n<li>Increased the number of Night Invaders that appear when the &#8220;Marsh&#8221; Key location experiences cataclysms.<\/li>\n<li>Adjusted the number of some enemies appearing in the &#8220;Blacksmith Village&#8221; Key location.<\/li>\n<li>Decreased the attack power of some enemies appearing in the &#8220;Blacksmith Village&#8221; Key location in &#8220;The Deep of Night.&#8221;<\/li>\n<li>Increased the amount of runes obtained by defeating some enemies in the &#8220;Marsh&#8221; and &#8220;Blacksmith Village&#8221; Key locations.<\/li>\n<li>Increased the probability of rare weapons and items appearing in some treasure chests in the &#8220;Marsh&#8221; and &#8220;Blacksmith Village&#8221; Key locations.<\/li>\n<li>Adjusted the spawn rate of special shops in &#8220;The Great Hollow&#8221; Shifting Earth.<\/li>\n<li>Increased the effect of the &#8220;Beast&#8217;s Hunt&#8221; special ability obtained in the &#8220;Tricephalos&#8221; Raid event to fully restore stamina for surrounding allies during continuous attacks.<\/li>\n<li>Decreased the continuous damage received by player characters during the &#8220;Tricephalos&#8221; Raid event.<\/li>\n<li>Adjusted the visibility during the &#8220;Tricephalos&#8221; Raid event.<\/li>\n<li>Adjusted the visibility during the &#8220;Fissure in the Fog&#8221; Raid event.<\/li>\n<li>Decreased the falling hail damage during the &#8220;Fissure in the Fog&#8221; Raid event in the Deep of Night mode.<\/li>\n<li>Adjusted the number of enemies entering the Charm state at some points during the \u201cBalancers\u201d Raid event.<\/li>\n<li>Decreased the amount of attack power boost for enemies in the Charm state during the \u201cBalancers\u201d Raid event.<\/li>\n<\/ul>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\">Other adjustments<\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Adjusted the appearance rates of the target bosses, key locations, and Shifting Earth added in the DLC &#8220;The Forsaken Hollows&#8221; in &#8220;The Deep of Night\u201d.<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>*This adjustment applies to Expeditions when matched only with players who also own the DLC.<\/em><\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">Bug Fixes and Improvements<\/h2>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Added an icon display and the description of Special Effects in the status menu for the &#8220;Improved Attack Power at Full HP&#8221; and &#8220;Improved Damage Negation at Full HP&#8221; passive effects while they are active.<\/li>\n<li>Added an icon display and the description of Special Effects in the status menu for the &#8220;Switching Weapons Boosts Attack Power&#8221; Relic Effect while it is active.<\/li>\n<li>Fixed an issue where some costumes for Scholar and Undertaker, as well as unique relics that can only be obtained once in the DLC, would disappear and made it possible to re-acquire them at the Roundtable Hold.<\/li>\n<li>Fixed a bug where it was possible to obtain multiple copies of the relic &#8220;The Will of the Balancers&#8221; under certain conditions.<\/li>\n<li>Additionally, if multiple copies of the relic &#8220;The Will of the Balancers&#8221; are equipped, only one of these relics will become activate.<\/li>\n<li>Fixed a bug where, when the relic with the &#8220;(Raider) Hit With Character Skill to Reduce Enemy Attack Power&#8221; effect was equipped, the Raider&#8217;s Character Skill: &#8220;Retaliate&#8221; would sometimes not stagger enemies even when hitting them while in an enhanced state.<\/li>\n<li>Fixed an issue where spirits summoned by Revenant\u2019s skill could be staggered by enemy attacks within the defensive area summoned by Guardian&#8217;s Ultimate Art: Wings of Salvation.<\/li>\n<li>Improved the partial appearance of some movements when Raider performs a critical hit.<\/li>\n<li>Fixed a bug where, under certain conditions, Executor\u2019s &#8220;Aspects of the Crucible: Beast&#8221; Ultimate Art would cause unintended damage related to Status Ailments when triggered.<\/li>\n<li>Fixed a bug where the effect of reducing the near-death gauge using the level 3 \u201cWarming Stone\u201d item from Scholar&#8217;s Passive Ability \u201cBagcraft\u201d did not apply to the player who used the item.<\/li>\n<li>Fixed a bug where activating Executor\u2019s &#8220;Aspects of the Crucible: Beast&#8221; Ultimate Art while linked with Scholar&#8217;s Ultimate Art \u201cCommunion\u201d would cause unintended large damage to the linked enemies.<\/li>\n<li>Fixed a bug where the attack hitbox of the &#8220;Beast Claw&#8221; Incantation could disappear during use.<\/li>\n<li>Fixed a bug in the Whip weapon category where the first part of a normal attack did not apply the Passive Effects \u201cImproved Melee Attack Power\u201d.<\/li>\n<li>Fixed bugs in some attack hitboxes of the following Weapon Arts where the effects of \u201cImproved Skill Attack Power\u201d and \u201cImproved Melee Attack Power\u201d from Relics or Passive Effects were not applied.\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Waves of Darkness<\/li>\n<li>Eruption<\/li>\n<li>Lightning Slash<\/li>\n<li>Golden Land<\/li>\n<li>Ice Lightning Sword<\/li>\n<li>Sorcery of the Crozier<\/li>\n<li>Sacred Phalanx<\/li>\n<li>Flame Dance<\/li>\n<\/ul>\n<\/li>\n<li>Fixed a bug where of \u201cImproved Skill Attack Power\u201d effect from Relics or Passive Effects did not apply to the \u201cTorch Attack\u201d Skill.<\/li>\n<li>Fixed a bug where the gravitational wave generated by the \u201cPower of the Starscourge\u201d of the Colossal Sword \u201cCollapsing Stars Greatsword\u201d Passive Effect did not apply the effect of \u201cImproved Melee Attack Power\u201d from Relics or Passive Effects.<\/li>\n<li>Fixed bugs where effects triggered by continuous attacks from Relics or Passive Effects did not activate in some attack hitboxes of the following Weapon Arts.\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>\u201cKick\u201d<\/li>\n<li>\u201cCharge Forth\u201d<\/li>\n<li>\u201cGiant Hunting\u201d<\/li>\n<li>\u201cCarian Greatsword\u201d<\/li>\n<li>\u201cCarian Grandeur\u201d<\/li>\n<li>\u201cCarian Greatsword\u201d<\/li>\n<li>\u201cMiquella&#8217;s Ring of Light\u201d<\/li>\n<li>\u201cSpinning Wheel\u201d<\/li>\n<li>\u201cGiant Hunting\u201d<\/li>\n<\/ul>\n<\/li>\n<li>Fixed a bug where the shockwave generated by the &#8220;Attacks Generate Golden Shockwave&#8221; Passive Effect did not leave an elemental mark when hitting enemies.<\/li>\n<li>Fixed a bug where the attribute added to the weapon held in the opposite hand would disappear when the &#8220;Switching Weapons Adds an Affinity Attack&#8221; Relic Effect was active and the weapon was switched.<\/li>\n<li>Fixed a bug where the attack power of the \u201cGlintstone Scrap\u201d and \u201cLarge Glintstone Scrap\u201d Items did not increase with the &#8220;Improved Glintstone and Gravity Stone Damage&#8221; Relic Effect.<\/li>\n<li>Fixed a bug where the following Relic Effects would not apply even when their activation conditions were met while the player character was in a near-death state.\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>\u201cMax FP increased for each Sorcerer&#8217;s Rise unlocked\u201d<\/li>\n<li>\u201cRunes and Item Discovery increased for each great enemy defeated at a Fort\u201d<\/li>\n<li>\u201cAttack power increased for each evergaol prisoner defeated\u201d<\/li>\n<li>\u201cAttack power increased for each Night Invader defeated\u201d<\/li>\n<\/ul>\n<\/li>\n<li>Fixed a bug under certain conditions where player characters would not enter a near-death state or would die without entering the near-death state when HP reached zero due to an enemy&#8217;s grab attack.<\/li>\n<li>Fixed a bug where executing a critical hit from behind some enemies would cause damage to an adjacent allied player character.<\/li>\n<li>Fixed a bug where the ice mist effect from the &#8220;Fissure in the Fog&#8221; Raid event would activate upon using Executor\u2019s &#8220;Aspects of the Crucible: Beast&#8221; Ultimate Art under certain conditions.<\/li>\n<li>Fixed a bug where the Untold Power would not appear even after reducing the HP of the &#8220;Albinauric Archers&#8221; powerful foes to zero in ruins.<\/li>\n<li>Fixed a bug where the &#8220;Night&#8217;s Cavalry&#8221; boss would not flinch significantly from certain arts and attacks while mounted.<\/li>\n<li>Fixed a bug where the HP gauge of the &#8220;Royal Cavalryman&#8221; would not display when beginning combat with the bosses &#8220;Tree Sentinel, Royal Cavalryman&#8221; and &#8220;Draconic Tree Sentinel, Royal Cavalryman&#8221; when other field bosses&#8217; HP gauges are displayed.<\/li>\n<li>Fixed a bug where the playback timing of some BGM in the battle against the boss &#8220;Divine Beast Dancing Lion&#8221; was not as playing as intended.<\/li>\n<li>Fixed a bug where temporary Special Effects granted to the player character during the battle against the boss &#8220;Knight Artorias&#8221; would persist even after the battle ended.<\/li>\n<li>Fixed a bug where some enemy skills would activate in unintended positions during the battle against the &#8220;Balancers&#8221; boss under certain conditions.<\/li>\n<li>Fixed a bug where the volume of some sound effects would be lower than intended depending on the distance from the enemy during the battle against the &#8220;Balancers&#8221; boss.<\/li>\n<li>Fixed a bug where the battle against the &#8220;Balancers&#8221; boss would not progress under certain conditions.<\/li>\n<li>Fixed a bug where the effects of some attacks would not render when the distance from the enemy was too far during the battle against the Salvation\u2019s Standard-Bearers &#8220;Balancers&#8221; boss.<\/li>\n<li>Reduced the rendering load for some enemy attacks during the battle against the Salvation\u2019s Standard-Bearers &#8220;Balancers&#8221; boss.<\/li>\n<li>Reduced the unstable rendering of allied player characters&#8217; movements during the battle against the Salvation\u2019s Standard-Bearers &#8220;Balancers&#8221; boss.<\/li>\n<li>Fixed a bug where some parts of the combat would be skipped during the battle against the &#8220;Dreglord&#8221; boss under certain conditions.<\/li>\n<li>Fixed a bug where the Weapon Art of the weapon &#8220;Nox Flowing Hammer&#8221; sold in shops was different than intended.<\/li>\n<li>Fixed a bug where the objects required to solve the gimmicks in Sorcerer&#8217;s Rise would be buried in the ground under certain conditions.<\/li>\n<li>Fixed a bug in the &#8220;Tricephalos&#8221; Raid event where rewards could not be obtained if the event&#8217;s completion and achievement occurred simultaneously.<\/li>\n<li>Fixed a bug in the &#8220;Balancers&#8221; Raid event where the HP of the &#8220;Balancers&#8221; could be reduced from the start during multiplayer.<\/li>\n<li>Fixed a bug in the &#8220;Balancers&#8221; Raid event where events might not occur in the &#8220;Great Church&#8221; Key location.<\/li>\n<li>Fixed a bug where player characters could not move properly when the &#8220;Balancers&#8221; Raid event occurred under certain conditions.<\/li>\n<li>Fixed a bug where obtaining the &#8220;Favor of the Great Hollow&#8221; Special Effect in The Great Hollow Shifting Earth did not increase the &#8220;Encounters with shifting earth&#8221; in the Visual Codex Menu&#8217;s Battle Record.<\/li>\n<li>Fixed a bug where multiple instances of the &#8220;Cold Mirage&#8221; Special Effects might be displayed in the Result menu.<\/li>\n<li>Fixed a bug where the game could not progress if the session host left immediately after embarking on an Expedition.<\/li>\n<li>Fixed a bug in the fight against the Salvation\u2019s Standard-Bearers &#8220;Balancers&#8221; boss where some enemy actions would not occur if other players left at specific timings.<\/li>\n<li>Fixed a bug in the fight against the &#8220;Dreglord&#8221; boss where some parts of the &#8220;Decayed Favor of the Rotted Woods&#8221; Special Effect would not become inactive after a session leave and rejoin at a specific timing.<\/li>\n<li>Fixed a bug in the fight against the &#8220;Dreglord&#8221; boss where some field-wide effects would not be applied after a session leave and rejoin at a specific timing.<\/li>\n<li>Corrected some text.<\/li>\n<li>Fixed rendering bugs in some graphics and effects.<\/li>\n<li>Fixed behavioral bugs with certain enemies.<\/li>\n<li>Fixed several minor bugs and improved performance.<\/li>\n<li>Fixed a bug in the Steam version where connection issues could occur immediately after matchmaking was completed.<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Elden Ring: Nightreign just got a big balance patch, and even if you&#8217;re not someone who&#8217;s great at parsing patch notes, you might want to tune into this one, because basically every character that&#8217;s been widely regarded as terrible for months now got a big buff. Patch 1.03.2 is simply billed as &#8220;Balance Adjustments and<\/p>\n","protected":false},"author":1,"featured_media":2434,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[33],"tags":[967,968,899,970,903,966,900,969],"class_list":{"0":"post-2433","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-console-gaming","8":"tag-1-03-2","9":"tag-buffs","10":"tag-elden","11":"tag-nightfarers","12":"tag-nightreign","13":"tag-patch","14":"tag-ring","15":"tag-worst"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2433","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=2433"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2433\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/2434"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=2433"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=2433"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=2433"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}