{"id":2635,"date":"2026-01-17T00:00:21","date_gmt":"2026-01-17T00:00:21","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/17\/dlss-4-5-duket-me-bukur-thjesht-do-te-doja-te-shpjegohej-me-mire\/"},"modified":"2026-01-17T00:00:21","modified_gmt":"2026-01-17T00:00:21","slug":"dlss-4-5-duket-me-bukur-thjesht-do-te-doja-te-shpjegohej-me-mire","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/17\/dlss-4-5-duket-me-bukur-thjesht-do-te-doja-te-shpjegohej-me-mire\/","title":{"rendered":"DLSS 4.5 duket m\u00eb bukur, thjesht do t\u00eb doja t\u00eb shpjegohej m\u00eb mir\u00eb"},"content":{"rendered":"<p><\/p>\n<p>DLSS 4.5 ka dal\u00eb tani, dhe nd\u00ebrsa versionet e m\u00ebparshme t\u00eb reja t\u00eb p\u00ebrmir\u00ebsimit t\u00eb performanc\u00ebs s\u00eb Nvidia-s do t\u00eb k\u00ebrkonin pritje p\u00ebr zbatimin e loj\u00ebs \u2013 p\u00ebrtej debutimit t\u00eb pashmangsh\u00ebm t\u00eb Cyberpunk 2077, gjithsesi \u2013 ai pason shtesat m\u00eb t\u00eb fundit duke ju lejuar ta impononi at\u00eb n\u00eb loj\u00ebrat ekzistuese q\u00eb nga momenti i fikjes. Kjo b\u00ebhet n\u00ebp\u00ebrmjet aplikacionit Nvidia dhe mjeteve t\u00eb tij DLSS Override, t\u00eb cilat pas nj\u00eb p\u00ebrdit\u00ebsimi m\u00eb 14 janar, jan\u00eb p\u00ebrshtatur me at\u00eb q\u00eb versioni 4.5 premton t\u00eb jet\u00eb p\u00ebrmir\u00ebsime t\u00eb prekshme vizuale.<\/p>\n<p>Un\u00eb e kam testuar at\u00eb, si n\u00eb k\u00ebt\u00eb version publik t\u00eb aplikacionit Nvidia, ashtu edhe n\u00eb nj\u00eb version beta t\u00eb para-publikuar, dhe DLSS 4.5 mund t\u00eb ofroj\u00eb v\u00ebrtet cil\u00ebsimet e duhura. Por \u00ebsht\u00eb gjithashtu nj\u00eb mjet m\u00eb i specializuar se DLSS 4, dhe megjith\u00ebse p\u00ebrputhshm\u00ebria e prapambetur \u00ebsht\u00eb e mir\u00ebseardhur, ai paraqitet me nj\u00eb sistem em\u00ebrtimi t\u00eb err\u00ebt q\u00eb ka aq shum\u00eb t\u00eb p\u00ebrbashk\u00ebta me algjebr\u00ebn sa edhe me rritjen e shkall\u00ebs.<\/p>\n<p>Shikoni n\u00eb YouTube<\/p>\n<p>Fjal\u00ebt m\u00eb t\u00eb lumtura po vijn\u00eb, i sinqert\u00eb, por ia vlen t\u00eb shqyrtojm\u00eb se si funksionon mbivendosja e DLSS 4.5, si n\u00eb rast se d\u00ebshironi ta provoni vet\u00eb ashtu edhe n\u00ebse Nvidia p\u00ebrfundon duke e zgjeruar m\u00eb tej sistemin p\u00ebrball\u00eb konkurrenc\u00ebs nga AMD FSR Redstone. Hapni seksionin Grafika t\u00eb aplikacionit dhe p\u00ebr secil\u00ebn nga loj\u00ebrat e kompjuterit tuaj t\u00eb instaluar, ju keni mund\u00ebsin\u00eb t\u00eb caktoni nj\u00eb paracaktim t\u00eb Super Rezolucionit (p.sh. p\u00ebrmir\u00ebsimi i shkall\u00ebs). K\u00ebto p\u00ebrfaq\u00ebsojn\u00eb secila versione dhe n\u00ebn-versione t\u00eb ndryshme t\u00eb DLSS, t\u00eb quajtura gjithashtu modele, shum\u00eb prej t\u00eb cilave jan\u00eb t\u00eb optimizuara p\u00ebr kushte shum\u00eb specifike. Kushtet si, t\u00eb themi, kombinimi i nj\u00eb rezolucioni t\u00eb ve\u00e7ant\u00eb t\u00eb monitorit vendas <em>dhe<\/em> nj\u00eb cil\u00ebsim t\u00eb ve\u00e7ant\u00eb t\u00eb modalitetit t\u00eb cil\u00ebsis\u00eb DLSS (Cil\u00ebsia, E balancuar, Performanca etj.).<\/p>\n<p>Gjith\u00e7ka mir\u00eb dhe mir\u00eb \u2013 ju keni opsione q\u00eb i p\u00ebrshtaten konfigurimit tuaj. Por p\u00ebr shkak se modelet\/paracaktimet em\u00ebrtohen vet\u00ebm n\u00eb m\u00ebnyr\u00eb alfabetike, pa p\u00ebrshkrim t\u00eb dh\u00ebn\u00eb se kur duhet t&#8217;i zbatohen ato, ato do t\u00eb jen\u00eb t\u00eb pakuptueshme p\u00ebr ata q\u00eb nuk jan\u00eb iniciuar. P\u00ebr shembull, Modeli B (i quajtur &#8216;Preset B&#8217; n\u00eb aplikacion, por un\u00eb po i p\u00ebrmbahem em\u00ebrtimit &#8216;Model&#8217; q\u00eb p\u00ebrdor Nvidia kudo tjet\u00ebr) \u00ebsht\u00eb akorduar posa\u00e7\u00ebrisht p\u00ebr modalitetin Ultra Performance DLSS, por kjo nuk komunikohet askund n\u00eb aplikacion. As fakti q\u00eb p\u00ebr t\u00eb p\u00ebrfshir\u00eb n\u00eb t\u00eb v\u00ebrtet\u00eb DLSS 4.5, i cili \u00ebsht\u00eb nd\u00ebrtuar rreth nj\u00eb rivler\u00ebsuesi t\u00eb p\u00ebrmir\u00ebsuar &#8220;Transformer&#8221; t\u00eb prezantuar n\u00eb DLSS 4, mund t\u00eb zgjidhni vet\u00ebm nga Modeli L ose Modeli M.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>Lajmi i mir\u00eb, t\u00eb cilin mund ta ndaj tani q\u00eb kam shpenzuar ndoshta shum\u00eb gjat\u00eb duke u p\u00ebrpjekur t\u00eb b\u00ebj nj\u00eb Rosetta Stone mbi at\u00eb q\u00eb jan\u00eb t\u00eb gjitha k\u00ebto modele, \u00ebsht\u00eb se n\u00eb vitin 2026 ju duhet v\u00ebrtet t\u00eb shqet\u00ebsoheni vet\u00ebm me kat\u00ebr prej tyre \u2013 pavar\u00ebsisht nga rezolucioni ose kartat tuaja grafike. Gjithsesi, me kusht q\u00eb t\u00eb jet\u00eb nj\u00eb GPU RTX. Kjo \u00ebsht\u00eb ende e r\u00ebnd\u00ebsishme.<\/p>\n<p>2560&#215;1440, Cil\u00ebsi epike, Cil\u00ebsi DLSS, z\u00ebvend\u00ebsim i modelit M | <span class=\"attribution\">Krediti i imazhit: Rock Paper Shotgun\/GSC Game World<\/span><\/p>\n<h2>Shpjegohen paracaktimet e anashkalimit t\u00eb DLSS<\/h2>\n<p>Meqen\u00ebse shumica e paravendosjeve\/modeleve do t\u00eb aktivizojn\u00eb versionet e vjetruara DLSS, kat\u00ebr t\u00eb cilave duhet t&#8217;u p\u00ebrmbaheni jan\u00eb Modeli J, Modeli K, Modeli L dhe Modeli M. J dhe K t\u00ebrhiqen nga kutia e lodrave DLSS 4 t\u00eb rritjes s\u00eb past\u00ebr t\u00eb transformatorit t\u00eb gjenerat\u00ebs s\u00eb par\u00eb, nd\u00ebrsa L dhe M p\u00ebrdorin DLSS 4.5 dhe trajtimin dhe mpreht\u00ebsin\u00eb e tij t\u00eb p\u00ebrmir\u00ebsuar t\u00eb l\u00ebvizjes. Ata t\u00eb gjith\u00eb ndryshojn\u00eb paksa brenda numrave t\u00eb versionit t\u00eb tyre, megjith\u00ebse:<\/p>\n<p><strong>Modelja J<\/strong> \u00ebsht\u00eb, praktikisht, DLSS 4 si\u00e7 u lan\u00e7ua fillimisht, duke p\u00ebrfshir\u00eb versionin e par\u00eb t\u00eb teknologjis\u00eb Transformer q\u00eb tregon riprodhim m\u00eb t\u00eb detajuar dhe m\u00eb pak fantazm\u00eb sesa modeli i Rrjetit Neural Convolutional (CNN) t\u00eb DLSS 3.<\/p>\n<p><strong>Modelja K<\/strong> \u00ebsht\u00eb jasht\u00ebzakonisht i ngjash\u00ebm me Modelin J si nga pamja ashtu edhe nga performanca, megjith\u00ebse mund t\u00eb b\u00ebj\u00eb m\u00eb mir\u00eb rritjen e rregullt t\u00eb bim\u00ebsis\u00eb n\u00eb loj\u00eb (shkurre dhe t\u00eb ngjashme) pa krijuar objekte t\u00eb sh\u00ebmtuara vizuale.<\/p>\n<p><strong>Modeli L<\/strong> shton p\u00ebrmir\u00ebsimet anti-aliasing t\u00eb DLSS 4.5, por \u00ebsht\u00eb optimizuar posa\u00e7\u00ebrisht p\u00ebr ekzekutimin e DLSS n\u00eb modalitetin Ultra Performance nd\u00ebrsa luan n\u00eb 4K.<\/p>\n<p><strong>Modelja M<\/strong>\u00ebsht\u00eb, pra, nj\u00eb opsion m\u00eb i p\u00ebrgjithsh\u00ebm DLSS 4.5. Ende \u00ebsht\u00eb menduar t\u00eb funksionoj\u00eb ve\u00e7an\u00ebrisht mir\u00eb n\u00eb modalitetin e performanc\u00ebs, por DLAA e balancuar, e cil\u00ebsis\u00eb dhe e origjin\u00ebs duhet t\u00eb jen\u00eb gjithashtu t\u00eb p\u00ebrshtatshme.<\/p>\n<p>Modelet L dhe M mb\u00ebshteten gjithashtu n\u00eb llojin e t\u00eb dh\u00ebnave FP8 t\u00eb Nvidia, me t\u00eb cilat kartat grafike RTX 50 dhe 40 mund t\u00eb bisedojn\u00eb rrjedhsh\u00ebm \u2013 ndryshe nga RTX 30 dhe RTX 20, t\u00eb cilat n\u00eb let\u00ebr, nuk do t\u00eb shohin t\u00eb nj\u00ebjtin nivel t\u00eb p\u00ebrfitimeve t\u00eb performanc\u00ebs si rezultat.<\/p>\n<p>Shpresojm\u00eb se gjith\u00e7ka ka kuptim? Ose t\u00eb pakt\u00ebn m\u00eb shum\u00eb kuptim sesa ka aplikacioni Nvidia. Nuk do t\u00eb ishte e v\u00ebshtir\u00eb.<\/p>\n<h2>Pamjet vizuale DLSS 4.5 dhe testimi i performanc\u00ebs<\/h2>\n<p>Tani q\u00eb e dini se \u00e7far\u00eb sakt\u00ebsisht do t\u00eb aktivizonit me anulimet e DLSS, ne mund ta kthejm\u00eb v\u00ebmendjen tek m\u00ebnyra se si funksionon DLSS 4.5 \u2013 dhe si e p\u00ebrmir\u00ebson versionin e m\u00ebparsh\u00ebm. P\u00ebr q\u00ebllime testimi, kam q\u00ebndruar te Modeli K n\u00eb k\u00ebndin DLSS 4 (pasi \u00ebsht\u00eb pak a shum\u00eb vet\u00ebm nj\u00eb Model J i p\u00ebrmir\u00ebsuar) dhe Modeli M p\u00ebr DLSS 4.5, pasi duket se \u00ebsht\u00eb m\u00eb i gjithansh\u00ebm se Modeli L.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"\/><\/p>\n<p>N\u00eb m\u00ebnyr\u00eb t\u00eb parashikueshme, Cyberpunk 2077 sh\u00ebrben p\u00ebr t\u00eb treguar ndryshimet e cil\u00ebsis\u00eb s\u00eb imazhit n\u00eb veprim. P\u00ebr t\u00eb mos i mbivler\u00ebsuar, mend. Si\u00e7 e shohim k\u00ebtu, duke funksionuar n\u00eb nj\u00eb RTX 5080 n\u00eb 1440p (duke p\u00ebrfshir\u00eb ngritjen e nivelit t\u00eb performanc\u00ebs), n\u00eb t\u00eb v\u00ebrtet\u00eb nuk ka shum\u00eb n\u00eb t\u00eb me nj\u00eb shikim. Modeli K dhe Modeli M duken t\u00eb past\u00ebr dhe pa gabime:<\/p>\n<p>2560&#215;1440, Cil\u00ebsi ultra, Performanca DLSS, Rendimenti i Modelit K 2560&#215;1440, Cil\u00ebsia ultra, Performanca DLSS, Refuzimi i Modelit M<\/p>\n<p><span class=\"attribution\">Kredia e imazhit: Rock Paper Shotgun\/CD Projekt Red<\/span><\/p>\n<p>Megjithat\u00eb, nj\u00eb v\u00ebshtrim m\u00eb i af\u00ebrt konfirmon se DLSS 4.5 dhe anti-aliasing i Model M kan\u00eb avantazhin, n\u00ebse do t\u00eb falni fjal\u00ebn e zgjedhur. Si linjat e lakuara ashtu edhe ato t\u00eb drejta duken pak m\u00eb pak t\u00eb dehura n\u00eb modelin m\u00eb t\u00eb ri m\u00eb t\u00eb lart\u00eb dhe detajet shum\u00eb t\u00eb imta nuk jan\u00eb aq t\u00eb qarta me piksel\u00eb, si\u00e7 tregon kjo shkurre e vog\u00ebl.<\/p>\n<p>Majtas: Model K; Djathtas: Modeli M | <span class=\"attribution\">Kredia e imazhit: Rock Paper Shotgun\/CD Projekt Red<\/span><\/p>\n<p>Modeli M \u00ebsht\u00eb gjithashtu nj\u00eb dor\u00eb m\u00eb e leht\u00eb n\u00eb reduktimin e fantazmave dhe shijeve t\u00eb tjera t\u00eb dob\u00ebsis\u00eb s\u00eb shkaktuar nga l\u00ebvizjet. K\u00ebtu \u00ebsht\u00eb nj\u00eb tjet\u00ebr krahasim i zmadhuar i shkrepjeve t\u00eb b\u00ebra gjat\u00eb p\u00ebrplasjes n\u00eb t\u00eb djatht\u00eb &#8211; n\u00eb modelin m\u00eb t\u00eb vjet\u00ebr K, ka nj\u00eb deformim piksel\u00ebsh rreth skajit t\u00eb majt\u00eb t\u00eb arm\u00ebs, m\u00eb s\u00eb shumti aty ku mbivendoset me gardhin. Modeli M l\u00eb shum\u00eb m\u00eb pak gjurm\u00eb t\u00eb dukshme.<\/p>\n<p>Majtas: Model K; Djathtas: Modeli M | <span class=\"attribution\">Kredia e imazhit: Rock Paper Shotgun\/CD Projekt Red<\/span><\/p>\n<p>Ndoshta, duke marr\u00eb parasysh sasin\u00eb e zmadhimit dhe p\u00ebrmir\u00ebsimit q\u00eb po ndodh n\u00eb k\u00ebt\u00eb artikull, DLSS 4.5 nuk \u00ebsht\u00eb p\u00ebrmir\u00ebsimi mbres\u00ebl\u00ebn\u00ebs q\u00eb FSR Redstone ishte mbi FSR 3. Por m\u00eb pas, ai kurr\u00eb nuk pretendoi t\u00eb ishte, dhe p\u00ebrmir\u00ebsimet q\u00eb kishte <em>b\u00ebn<\/em> make over DLSS 4 jan\u00eb t\u00eb vlefshme, ve\u00e7an\u00ebrisht n\u00eb m\u00ebnyrat m\u00eb t\u00eb shpejta si Performanca.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"\/><\/p>\n<p>Pse, at\u00ebher\u00eb, ta quajm\u00eb at\u00eb m\u00eb shum\u00eb nj\u00eb mjet t\u00eb specializuar sesa nj\u00eb z\u00ebvend\u00ebsim t\u00eb drejtp\u00ebrdrejt\u00eb, q\u00eb nxit vjet\u00ebrimin? P\u00ebrgjigja q\u00ebndron n\u00eb performanc\u00ebn \u2013 q\u00eb \u00ebsht\u00eb, mbani mend, e gjith\u00eb arsyeja pse ekzistojn\u00eb n\u00eb radh\u00eb t\u00eb par\u00eb ngrit\u00ebsit e loj\u00ebrave. Dhe vazhdimisht, DLSS 4.5 \u00ebsht\u00eb m\u00eb i ngadalsh\u00ebm se DLSS 4.<\/p>\n<p>N\u00eb disa konfigurime harduerike, kjo mund t\u00eb mos jet\u00eb shum\u00eb problematike. Edhe n\u00eb nj\u00eb loj\u00eb kaq k\u00ebrkuese si STALKER 2: Zemra e \u00c7ornobilit, kalimi nga Model K n\u00eb Model M mezi i kushtoi RTX 5080 asnj\u00eb korniz\u00eb; Modaliteti i performanc\u00ebs n\u00eb ve\u00e7anti humbi mesatarisht vet\u00ebm nj\u00eb korniz\u00eb t\u00eb vetme p\u00ebr sekond\u00eb. Cyberpunk 2077 pati nj\u00eb r\u00ebnie m\u00eb t\u00eb madhe n\u00eb modalitetin e cil\u00ebsis\u00eb, megjith\u00ebse kur RTX 5080 ende po shp\u00ebrndante mjaft korniza q\u00eb ndoshta nuk mund ta shihnit ndryshimin.<\/p>\n<p><span class=\"attribution\">Kredia e imazhit: Rock Paper Shotgun<\/span><\/p>\n<p>Me fjal\u00eb t\u00eb tjera, mund t\u00eb jeni mir\u00eb n\u00ebse tashm\u00eb jeni duke ekzekutuar nj\u00eb GPU GeForce q\u00eb \u00ebsht\u00eb edhe a) i fuqish\u00ebm dhe b) mjaft i ri p\u00ebr t\u00eb patur mb\u00ebshtetje amtare FP8. Kur provova nj\u00eb RTX 3080, nga ana tjet\u00ebr, uljet e performanc\u00ebs s\u00eb Model M u b\u00ebn\u00eb shum\u00eb m\u00eb t\u00eb lehta p\u00ebr t&#8217;u futur.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"4\"\/><\/p>\n<p>P\u00ebrs\u00ebri, duket se \u00ebsht\u00eb modaliteti i cil\u00ebsis\u00eb q\u00eb vuan m\u00eb shum\u00eb, duke humbur rreth 10% t\u00eb kornizave mesatare n\u00eb STALKER 2 dhe gati 20% n\u00eb Cyberpunk 2077. Me k\u00ebt\u00eb t\u00eb fundit, kjo mjafton leht\u00ebsisht p\u00ebr nj\u00eb sy t\u00eb st\u00ebrvitur \u2013 q\u00eb i p\u00ebrket dikujt q\u00eb zot\u00ebron nj\u00eb monitor t\u00eb shpejt\u00ebsis\u00eb s\u00eb rifreskimit 100 Hz plus \u2013 p\u00ebr t\u00eb dalluar uljen. Modaliteti i performanc\u00ebs \u00ebsht\u00eb mjaft af\u00ebr n\u00eb STALKER 2, por p\u00ebrs\u00ebri, nj\u00eb r\u00ebnie prej 20 fps n\u00eb Cyberpunk 2077 tregon koston e p\u00ebrpjekjes p\u00ebr t\u00eb pretenduar p\u00ebrfitimet e cil\u00ebsis\u00eb s\u00eb DLSS 4.5 n\u00eb harduerin m\u00eb t\u00eb vjet\u00ebr.<\/p>\n<p><span class=\"attribution\">Kredia e imazhit: Rock Paper Shotgun<\/span><\/p>\n<p>Th\u00ebn\u00eb k\u00ebshtu, &#8220;Modaliteti i performanc\u00ebs&#8221; p\u00ebrfiton shum\u00eb nga Modeli M, k\u00ebshtu q\u00eb n\u00ebse m\u00eb par\u00eb keni qen\u00eb i gatsh\u00ebm t\u00eb ulni kaq shum\u00eb nivelet e cil\u00ebsis\u00eb s\u00eb p\u00ebrmir\u00ebsuar&#8230; e dini se \u00e7far\u00eb, po, un\u00eb do t\u00eb thoja t\u00eb jepni gjithsesi DLSS 4.5. Me Balanced ose Quality, ndryshimet vizuale natyrisht do t\u00eb jen\u00eb m\u00eb t\u00eb v\u00ebshtira p\u00ebr t&#8217;u dalluar, duke e b\u00ebr\u00eb k\u00ebshtu koston e performanc\u00ebs m\u00eb t\u00eb v\u00ebshtir\u00eb p\u00ebr t&#8217;u justifikuar. Sigurisht, n\u00ebse nuk jeni me fat q\u00eb t\u00eb p\u00ebrdorni nj\u00eb kart\u00eb p\u00ebrbind\u00ebsh si RTX 5080.<\/p>\n<p>Prap\u00ebseprap\u00eb, nuk dua t\u00eb zhg\u00ebnjehem p\u00ebr DLSS 4.5 sepse \u00ebsht\u00eb nj\u00eb hap m\u00eb i situat\u00ebs p\u00ebrpara se DLSS 4. Teknologjia e grafik\u00ebs \u00ebsht\u00eb jasht\u00ebzakonisht e shpejt\u00eb dhe do t\u00eb preferoja t\u00eb shihja p\u00ebrdit\u00ebsime m\u00eb t\u00eb vogla (pjes\u00ebrisht) agnostike harduerike q\u00eb vijn\u00eb m\u00eb shpesh, kundrejt alternativ\u00ebs s\u00eb dukshme t\u00eb rinovimeve m\u00eb t\u00eb m\u00ebdha q\u00eb vijn\u00eb vet\u00ebm nj\u00eb her\u00eb n\u00eb dy vjet. Zakonisht me t\u00eb gjitha ve\u00e7orit\u00eb m\u00eb t\u00eb mira t\u00eb ky\u00e7ura n\u00eb nj\u00eb familje t\u00eb re, m\u00eb t\u00eb shtrenjt\u00eb t\u00eb GPU-ve. Modeli M gjithashtu duket mjaft i mir\u00eb sa q\u00eb PC-t\u00eb m\u00eb t\u00eb rinj duhet t&#8217;i japin absolutisht nj\u00eb \u00e7arje.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"5\"\/><\/p>\n<p>Gjithsesi, n\u00ebse Nvidia do t\u00eb na jap\u00eb lirin\u00eb versione m\u00eb t\u00eb reja DLSS n\u00eb loj\u00ebrat e vjetra, nuk mendoj se \u00ebsht\u00eb e tep\u00ebrt t\u00eb k\u00ebrkojm\u00eb gjithashtu q\u00eb ato t\u00eb etiketohen, shpjegohen ose ofrohen ndryshe n\u00eb terma m\u00eb t\u00eb arritsh\u00ebm. Midis rritjes s\u00eb shkall\u00ebs, gjurmimit t\u00eb rrezeve, gjurmimit t\u00eb rrug\u00ebve dhe rreth n\u00ebnt\u00eb llojeve t\u00eb ndryshme t\u00eb gjenerimit t\u00eb kornizave, lojtar\u00ebt e PC-ve kan\u00eb mjaft variabla grafike p\u00ebr t&#8217;u marr\u00eb parasysh pa pasur nevoj\u00eb t\u00eb m\u00ebsojn\u00eb gjithashtu nj\u00eb list\u00eb t\u00eb emrave t\u00eb koduar t\u00eb modeleve.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>DLSS 4.5 ka dal\u00eb tani, dhe nd\u00ebrsa versionet e m\u00ebparshme t\u00eb reja t\u00eb p\u00ebrmir\u00ebsimit t\u00eb performanc\u00ebs s\u00eb Nvidia-s do t\u00eb k\u00ebrkonin pritje p\u00ebr zbatimin e loj\u00ebs \u2013 p\u00ebrtej debutimit t\u00eb pashmangsh\u00ebm t\u00eb Cyberpunk 2077, gjithsesi \u2013 ai pason shtesat m\u00eb t\u00eb fundit duke ju lejuar ta impononi at\u00eb n\u00eb loj\u00ebrat ekzistuese q\u00eb nga momenti i<\/p>\n","protected":false},"author":1,"featured_media":2636,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[28],"tags":[1419,1418,1421,270,109,310,1422,71,1420],"class_list":{"0":"post-2635","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-latest-news","8":"tag-bukur","9":"tag-dlss","10":"tag-doja","11":"tag-duket","12":"tag-me","13":"tag-mire","14":"tag-shpjegohej","15":"tag-te","16":"tag-thjesht"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2635","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=2635"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2635\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/2636"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=2635"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=2635"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=2635"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}