{"id":2686,"date":"2026-01-17T05:24:28","date_gmt":"2026-01-17T05:24:28","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/17\/kisha-ne-mendjen-time-qe-the-elder-scrolls-6-do-te-ishte-si-the-empire-strikes-back-thote-ish-dizenjuesi-i-bethesda-s-qe-dikur-mendohej-te-behej-drejtuesi-i-projektit\/"},"modified":"2026-01-17T05:24:28","modified_gmt":"2026-01-17T05:24:28","slug":"kisha-ne-mendjen-time-qe-the-elder-scrolls-6-do-te-ishte-si-the-empire-strikes-back-thote-ish-dizenjuesi-i-bethesda-s-qe-dikur-mendohej-te-behej-drejtuesi-i-projektit","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/17\/kisha-ne-mendjen-time-qe-the-elder-scrolls-6-do-te-ishte-si-the-empire-strikes-back-thote-ish-dizenjuesi-i-bethesda-s-qe-dikur-mendohej-te-behej-drejtuesi-i-projektit\/","title":{"rendered":"&#8220;Kisha n\u00eb mendjen time q\u00eb The Elder Scrolls 6 do t\u00eb ishte si The Empire Strikes back,&#8221; thot\u00eb ish-dizenjuesi i Bethesda-s, q\u00eb dikur mendohej t\u00eb b\u00ebhej drejtuesi i projektit."},"content":{"rendered":"<p><\/p>\n<p>Personi q\u00eb dyshohet se dikur ishte caktuar p\u00ebr rolin e stilistit kryesor t\u00eb The Elder Scrolls 6, Kurt Kuhlmann, ka th\u00ebn\u00eb se n\u00ebse do t\u00eb kishin rrug\u00ebn e tyre, loja do t\u00eb kishte qen\u00eb si filmi i dashur i Star Wars, The Empire Strikes Back.<\/p>\n<p>Ideja e tij &#8211; ai q\u00eb kaloi 20 vjet duke punuar n\u00eb Bethesda Game Studios n\u00eb pothuajse \u00e7do loj\u00eb t\u00eb Elder Scrolls, duke p\u00ebrfshir\u00eb t\u00eb qenit bashk\u00eb-projektues kryesor i Skyrim &#8211; ishte se kukudh\u00ebt supremacist\u00ebt q\u00eb Thalmor, t\u00eb k\u00ebqijt\u00eb e loj\u00ebs, do t\u00eb fitonin p\u00ebrkoh\u00ebsisht, tha Kuhlmann p\u00ebr PCGamer. E keqja do t\u00eb triumfonte dhe do t\u00eb kishte di\u00e7ka si nj\u00eb var\u00ebse shk\u00ebmbi dhe do t\u00eb kishit nj\u00eb shans p\u00ebr t&#8217;u hakmarr\u00eb n\u00eb pjes\u00ebn tjet\u00ebr, The Elder Scrolls 7.<\/p>\n<p>&#8220;Un\u00eb kisha n\u00eb mendjen time se TES6 do t\u00eb ishte si Perandoria Strikes Back,&#8221; tha Kuhlmann. Lojtari mund t\u00eb ket\u00eb &#8220;shp\u00ebtuar fshehurazi dit\u00ebn&#8221; duke shp\u00ebtuar nj\u00eb trash\u00ebgimtar t\u00eb fronit, t\u00eb themi, duke ruajtur shpres\u00ebn p\u00ebr nj\u00eb dit\u00eb tjet\u00ebr, &#8220;por n\u00eb p\u00ebrgjith\u00ebsi duket sikur Thalmor\u00ebt jan\u00eb n\u00eb marshim&#8221;. Ai besonte se do t\u00eb ishte nj\u00eb ndryshim i mir\u00ebpritur nga linja e historis\u00eb &#8216;t\u00eb zgjedhurit&#8217; q\u00eb p\u00ebrdorin gjithmon\u00eb loj\u00ebrat Elder Scrolls.<\/p>\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none;\"><br \/>\n<span class=\"message\">P\u00ebr t\u00eb par\u00eb k\u00ebt\u00eb p\u00ebrmbajtje, ju lutemi aktivizoni skedar\u00ebt e synimit.<\/span><\/p>\n<p>Menaxho cil\u00ebsimet e kukive<\/span> <\/p>\n<p>Shikoni n\u00eb YouTube<\/p>\n<p>Shefi i Bethesda Game Studios, Todd Howard dyshohet se i ofroi gojarisht Kuhlmann rolin e projektuesit kryesor n\u00eb TES6, tha Kuhlman, kur puna p\u00ebrfundoi n\u00eb Skyrim. Plani i studios at\u00ebher\u00eb ishte me sa duket t\u00eb b\u00ebnte Fallout 4 dhe t\u00eb kthehej n\u00eb serialin e famsh\u00ebm t\u00eb fantazis\u00eb m\u00eb pas. Por kjo nuk ndodhi. Fallout 76 t\u00ebrhoqi v\u00ebmendjen e studios dhe m\u00eb pas Starfield e preokupoi at\u00eb p\u00ebr disa vite m\u00eb pas, q\u00eb do t\u00eb thot\u00eb se do t\u00eb kalonin 11 vjet p\u00ebrpara se Bethesda Game Studios t\u00eb kthehej si\u00e7 duhet n\u00eb loj\u00ebn e ardhshme Elder Scrolls.<\/p>\n<p><em>&#8220;Nuk ishte vet\u00ebm pritshm\u00ebria ime &#8211; m\u00eb kishin th\u00ebn\u00eb se kjo do t\u00eb ndodhte&#8221;<\/em><\/p>\n<p>Kuhlmann, i cili kishte qen\u00eb nj\u00eb projektues kryesor i sistemeve n\u00eb Starfield nd\u00ebrkoh\u00eb, ishte gati p\u00ebr thirrjen e tij. &#8220;Un\u00eb isha padyshim nj\u00eb nga t\u00eb vjet\u00ebrit atje dhe kisha shum\u00eb p\u00ebrvoj\u00eb,&#8221; tha ai. &#8220;Bruce (Nesmith) dhe un\u00eb kishim qen\u00eb bashk\u00eb-udh\u00ebheq\u00ebs n\u00eb Skyrim. Mendoj se shumica e njer\u00ebzve do ta quajn\u00eb nj\u00eb projekt t\u00eb suksessh\u00ebm, k\u00ebshtu q\u00eb mendova se nuk ishte e paarsyeshme q\u00eb un\u00eb t\u00eb mendoja se mund t\u00eb isha nj\u00eb drejtues i suksessh\u00ebm n\u00eb TES6. Nuk ishte vet\u00ebm pritshm\u00ebria ime &#8211; m\u00eb kishin th\u00ebn\u00eb se kjo do t\u00eb ndodhte. Dhe ata mor\u00ebn vendimin, jo, ti do t\u00eb b\u00ebhesh udh\u00ebheq\u00ebsi.&#8221;<\/p>\n<p>Bethesda me sa duket i ofroi atij nj\u00eb rol tjet\u00ebr n\u00eb projekt n\u00eb vend t\u00eb k\u00ebsaj &#8211; &#8220;nj\u00eb rol t\u00eb r\u00ebnd\u00ebsish\u00ebm&#8221;, Kuhlmann tha se Howard e quajti at\u00eb. &#8220;Por ajo q\u00eb doja un\u00eb dhe ajo q\u00eb ai donte ishin t\u00eb ndryshme n\u00eb at\u00eb moment,&#8221; tha ai. Nuk kishte asnj\u00eb tregues q\u00eb Howard e mbante mend premtimin e supozuar verbal t\u00eb b\u00ebr\u00eb vite m\u00eb par\u00eb dhe nuk iu referua kurr\u00eb. Kjo, s\u00eb bashku me m\u00ebnyrat n\u00eb t\u00eb cilat studioja kishte ndryshuar gjat\u00eb zhvillimit t\u00eb Starfield, nd\u00ebrsa u p\u00ebrhap n\u00ebp\u00ebr studio t\u00eb shumta, kontribuoi n\u00eb vendimin e Kuhlmann p\u00ebr t&#8217;u larguar nga Bethesda Game Studios n\u00eb 2023.<\/p>\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none;\"><br \/>\n<span class=\"message\">P\u00ebr t\u00eb par\u00eb k\u00ebt\u00eb p\u00ebrmbajtje, ju lutemi aktivizoni skedar\u00ebt e synimit.<\/span><\/p>\n<p>Menaxho cil\u00ebsimet e kukive<\/span> <\/p>\n<p>Megjithat\u00eb, Kuhlmann &#8211; dikur konsiderohej si mjeshtri i Elder Scrolls &#8211; pranon se udh\u00ebheqja e Elder Scrolls sot \u00ebsht\u00eb nj\u00eb propozim i ndrysh\u00ebm p\u00ebr t\u00eb udh\u00ebhequr studiot n\u00eb vitin 2011. &#8220;Roli i rolit kryesor n\u00eb TES 6 \u00ebsht\u00eb shum\u00eb i ndrysh\u00ebm nga roli i plumbit n\u00eb Skyrim,&#8221; tha ai. Ai gjithashtu nuk mendon se ideja e tij Empire Strikes Back do t\u00eb kishte arritur ndonj\u00ebher\u00eb me ekipin. Duke p\u00ebrfunduar me nj\u00eb humbje dhe nj\u00eb shk\u00ebmbi? &#8220;Kjo nuk \u00ebsht\u00eb nj\u00eb m\u00ebnyr\u00eb e mir\u00eb p\u00ebr t\u00eb p\u00ebrfunduar nj\u00eb loj\u00eb dhe p\u00ebr t\u00eb th\u00ebn\u00eb, po, do t\u00eb shihemi pas 10, 15 vjet\u00ebsh.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>Elder Scrolls 6 tani, me bekim, \u00ebsht\u00eb duke u zhvilluar si\u00e7 duhet, pasi u njoftua n\u00eb m\u00ebnyr\u00eb qesharake her\u00ebt n\u00eb nj\u00eb E3 n\u00eb 2018, p\u00ebrpara se Starfield t\u00eb b\u00ebhej gati. Todd Howard tha n\u00ebntorin e kaluar se loja ishte ende &#8220;shum\u00eb larg&#8221;, por duket sikur nj\u00eb proces i gjat\u00eb paraprodhimi \u00ebsht\u00eb kryer dhe shumica e studios po punon p\u00ebr t\u00eb. Mezi pres ta luaj n\u00eb vitin 2030. Ndaloje, Berti, ndaloje.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Personi q\u00eb dyshohet se dikur ishte caktuar p\u00ebr rolin e stilistit kryesor t\u00eb The Elder Scrolls 6, Kurt Kuhlmann, ka th\u00ebn\u00eb se n\u00ebse do t\u00eb kishin rrug\u00ebn e tyre, loja do t\u00eb kishte qen\u00eb si filmi i dashur i Star Wars, The Empire Strikes Back. Ideja e tij &#8211; ai q\u00eb kaloi 20 vjet duke<\/p>\n","protected":false},"author":1,"featured_media":2687,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[28],"tags":[1526,1524,1215,1527,276,1521,1523,129,1519,1520,1525,175,469,194,277,1522,71,301,1260],"class_list":{"0":"post-2686","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-latest-news","8":"tag-behej","9":"tag-bethesdas","10":"tag-dikur","11":"tag-drejtuesi","12":"tag-elder","13":"tag-empire","14":"tag-ishdizenjuesi","15":"tag-ishte","16":"tag-kisha","17":"tag-mendjen","18":"tag-mendohej","19":"tag-ne","20":"tag-projektit","21":"tag-qe","22":"tag-scrolls","23":"tag-strikes","24":"tag-te","25":"tag-thote","26":"tag-time"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2686","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=2686"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2686\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/2687"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=2686"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=2686"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=2686"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}