{"id":2859,"date":"2026-01-17T17:44:47","date_gmt":"2026-01-17T17:44:47","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/17\/starfield-dev-shpjegon-pse-u-largua-nga-bethesda-pas-20-vjetesh\/"},"modified":"2026-01-17T17:44:47","modified_gmt":"2026-01-17T17:44:47","slug":"starfield-dev-shpjegon-pse-u-largua-nga-bethesda-pas-20-vjetesh","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/17\/starfield-dev-shpjegon-pse-u-largua-nga-bethesda-pas-20-vjetesh\/","title":{"rendered":"Starfield Dev shpjegon pse u largua nga Bethesda pas 20 vjet\u00ebsh"},"content":{"rendered":"<p><\/p>\n<p><span style=\"font-weight: 400;\">Koh\u00ebt e fundit u ul me nj\u00eb stilist veteran<\/span> <span style=\"font-weight: 400;\">PC Gamer<\/span><span style=\"font-weight: 400;\">  p\u00ebr t\u00eb diskutuar largimin e tij t\u00eb befasish\u00ebm nga Bethesda Game Studios n\u00eb 2023 pas dy q\u00ebndrimesh dhe mbi 20 vitesh n\u00eb kompani. Ai p\u00ebrmendi ato q\u00eb ai i shihte si ndryshime t\u00eb d\u00ebmshme n\u00eb <\/span><span style=\"font-weight: 400;\">Rrotullat e Plakut<\/span><span style=\"font-weight: 400;\">  dhe <\/span><span style=\"font-weight: 400;\">Fallout <\/span><span style=\"font-weight: 400;\">procesi i zhvillimit t\u00eb prodhuesit p\u00ebr shkak t\u00eb zgjerimit t\u00eb vazhduesh\u00ebm t\u00eb Bethesda si shtys\u00eb shtyt\u00ebse pas vendimit t\u00eb tij.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Kurt Kuhlmann, i cili punoi p\u00ebr Bethesda si dizajner i ri n\u00eb fund t\u00eb viteve 1990 p\u00ebrpara se t\u00eb ribashkohej n\u00eb studio si dizajner i lart\u00eb n\u00eb 2003, b\u00ebri buj\u00eb n\u00eb industri kur vendosi t\u00eb largohej nga roli. Deri n\u00eb at\u00eb koh\u00eb, ai kishte punuar n\u00eb \u00e7do loj\u00eb kryesore n\u00eb <\/span><span style=\"font-weight: 400;\">Rrotullat e Plakut<\/span><span style=\"font-weight: 400;\">  seri<span class=\"cf0\">&#8211;<\/span>p\u00ebrve\u00e7 t\u00eb par\u00ebs, <\/span><span style=\"font-weight: 400;\">Arena<span class=\"cf0\">&#8211;<\/span><\/span><span style=\"font-weight: 400;\">dhe ishte p\u00ebrgjegj\u00ebs p\u00ebr nd\u00ebrtimin e pjes\u00ebs m\u00eb t\u00eb madhe t\u00eb mjedisit dhe njohurive t\u00eb saj.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8220;Ishte pothuajse me siguri koha p\u00ebr nj\u00eb ndryshim,&#8221; tha Kuhlmann <\/span><span style=\"font-weight: 400;\">PC Gamer<\/span><span style=\"font-weight: 400;\">. \u201cKishte disa gj\u00ebra q\u00eb kishin ndodhur p\u00ebr nj\u00eb koh\u00eb t\u00eb gjat\u00eb me t\u00eb cilat nuk isha shum\u00eb i k\u00ebnaqur.\u201d<br \/><\/span><\/p>\n<h2>Nd\u00ebrprerjet e komunikimit<em> Starfield<\/em><\/h2>\n<p><span style=\"font-weight: 400;\">Pjesa m\u00eb e madhe e k\u00ebsaj pak\u00ebnaq\u00ebsie, shpjegoi Kuhlmann, u rrotullua rreth rritjes s\u00eb Bethesda-s nga nj\u00eb grusht zhvilluesish q\u00eb b\u00ebnin loj\u00ebra n\u00eb nj\u00eb zyr\u00eb bodrumi te qindra njer\u00ebz n\u00eb kat\u00ebr studiot q\u00eb menaxhoheshin nga Microsoft. Ata nuk mund t\u00eb hynin m\u00eb nj\u00ebri-tjetrin p\u00ebr t\u00eb diskutuar di\u00e7ka dhe p\u00ebr t\u00eb marr\u00eb nj\u00eb vendim t\u00eb shpejt\u00eb nga udh\u00ebheq\u00ebs t\u00eb besuar si producenti ekzekutiv Todd Howard.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">N\u00eb vend t\u00eb k\u00ebsaj, p\u00ebrgjegj\u00ebsit\u00eb e zhvilluesve t\u00eb lart\u00eb po b\u00ebheshin m\u00eb menaxheriale dhe gjith\u00e7ka duhej t\u00eb kalonte n\u00ebp\u00ebr disa shtresa t\u00eb burokracis\u00eb. Kuhlmann e p\u00ebrshkroi mjedisin si t\u00eb prirur ndaj &#8220;prishjeve t\u00eb komunikimit&#8221;, duke ia atribuar disa nga betejat e fundit t\u00eb zhvillimit t\u00eb Bethesda k\u00ebsaj strukture t\u00eb fryr\u00eb dhe t\u00eb zhveshur. <\/span><span style=\"font-weight: 400;\">Starfield<\/span><span style=\"font-weight: 400;\">  skuadrat, p\u00ebr shembull, shpesh ishin t\u00eb hutuara p\u00ebr at\u00eb q\u00eb supozohej t\u00eb b\u00ebnin nd\u00ebrsa diskutimi filtrohej p\u00ebrmes drejtuesve t\u00eb ndrysh\u00ebm t\u00eb studios.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8220;Pritja ishte se puna juaj nuk mund t\u00eb jet\u00eb gjithashtu duke krijuar p\u00ebrmbajtje n\u00ebse jeni duke menaxhuar at\u00eb fush\u00eb t\u00eb projektit,&#8221; tha Kuhlmann. &#8220;Un\u00eb nuk doja t\u00eb punoja n\u00eb at\u00eb m\u00ebnyr\u00eb, sepse m\u00eb p\u00eblqen t\u00eb b\u00ebj loj\u00ebra dhe t\u00eb jem praktike. Ajo kishte arritur n\u00eb nj\u00eb shkall\u00eb p\u00ebrtej asaj ku m\u00eb p\u00eblqente v\u00ebrtet t\u00eb punoja n\u00eb at\u00eb mjedis.&#8221;<\/span><\/p>\n<h2>Nj\u00eb <em>Rrotullat e Plakut 6<\/em> cliffhanger<\/h2>\n<p><span style=\"font-weight: 400;\">Ky ndryshim n\u00eb prioritete, i kombinuar me t\u00ebrheqjen e Hauardit t\u00eb nj\u00eb premtimi t\u00eb m\u00ebparsh\u00ebm p\u00ebr ta b\u00ebr\u00eb Kuhlmann projektuesin kryesor n\u00eb <\/span><span style=\"font-weight: 400;\">Rrotullat e Plakut 6<\/span><span style=\"font-weight: 400;\">i sinjalizoi veteranit se ishte koha p\u00ebr t&#8217;u larguar nga Bethesda. Kuhlmann, nga ana e tij, e pranon se ishte nj\u00eb vendim i zgjuar p\u00ebr t\u00eb ndryshuar p\u00ebrgjegj\u00ebsit\u00eb e tij t\u00eb mundshme n\u00eb loj\u00ebn ende t\u00eb papublikuar, pasi ai ndoshta nuk do ta kishte p\u00eblqyer shum\u00eb pun\u00ebn p\u00ebr shkak t\u00eb problemeve t\u00eb reja t\u00eb zhvillimit t\u00eb Bethesda.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Sa p\u00ebr at\u00eb q\u00eb ai parashikonte <\/span><span style=\"font-weight: 400;\">Rrotullat e Plakut 6<\/span><span style=\"font-weight: 400;\">Kuhlmann i krahasoi idet\u00eb e tij t\u00eb p\u00ebraf\u00ebrta me <\/span><span style=\"font-weight: 400;\">Star Wars<\/span><span style=\"font-weight: 400;\">  vazhdim <\/span><span style=\"font-weight: 400;\">Perandoria kund\u00ebrp\u00ebrgjigjet<\/span><span style=\"font-weight: 400;\">: Djemt\u00eb e k\u00ebqij do t\u00eb kishin fituar, duke ngritur konfliktin kryesor t\u00eb <\/span><span style=\"font-weight: 400;\">Rrotullat e Plakut 7<\/span><span style=\"font-weight: 400;\">. Sidoqoft\u00eb, orari i zgjatur i l\u00ebshimit t\u00eb AAA-s\u00eb, ka t\u00eb ngjar\u00eb ta kishte b\u00ebr\u00eb &#8220;t\u00eb parealizueshme&#8221; nj\u00eb shkrept\u00eb t\u00eb asaj madh\u00ebsie.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8220;Kjo nuk \u00ebsht\u00eb nj\u00eb m\u00ebnyr\u00eb e mir\u00eb p\u00ebr t\u00eb p\u00ebrfunduar nj\u00eb loj\u00eb dhe p\u00ebr t\u00eb th\u00ebn\u00eb, po, do t\u00eb shihemi pas 10, 15 vjet\u00ebsh,&#8221; tha Kuhlmann.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Koh\u00ebt e fundit u ul me nj\u00eb stilist veteran PC Gamer p\u00ebr t\u00eb diskutuar largimin e tij t\u00eb befasish\u00ebm nga Bethesda Game Studios n\u00eb 2023 pas dy q\u00ebndrimesh dhe mbi 20 vitesh n\u00eb kompani. Ai p\u00ebrmendi ato q\u00eb ai i shihte si ndryshime t\u00eb d\u00ebmshme n\u00eb Rrotullat e Plakut dhe Fallout procesi i zhvillimit t\u00eb<\/p>\n","protected":false},"author":1,"featured_media":2860,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[28],"tags":[1766,1764,1765,184,196,250,249,1763,1427],"class_list":{"0":"post-2859","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-latest-news","8":"tag-bethesda","9":"tag-dev","10":"tag-largua","11":"tag-nga","12":"tag-pas","13":"tag-pse","14":"tag-shpjegon","15":"tag-starfield","16":"tag-vjetesh"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2859","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=2859"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2859\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/2860"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=2859"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=2859"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=2859"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}