{"id":2886,"date":"2026-01-17T20:08:47","date_gmt":"2026-01-17T20:08:47","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/17\/cdo-loje-e-re-qe-vjen-ne-ps-plus-extra-dhe-premium-ne-janar-2026-e-renditur-2\/"},"modified":"2026-01-17T20:08:47","modified_gmt":"2026-01-17T20:08:47","slug":"cdo-loje-e-re-qe-vjen-ne-ps-plus-extra-dhe-premium-ne-janar-2026-e-renditur-2","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/17\/cdo-loje-e-re-qe-vjen-ne-ps-plus-extra-dhe-premium-ne-janar-2026-e-renditur-2\/","title":{"rendered":"\u00c7do loj\u00eb e re q\u00eb vjen n\u00eb PS Plus Extra dhe Premium n\u00eb janar 2026, e renditur"},"content":{"rendered":"<p><\/p>\n<p>Formacioni PlayStation Plus Extra dhe Premium p\u00ebr janarin 2026 ka nj\u00eb mori loj\u00ebrash. Ka tre tituj horror dhe horror ngjitur, por t\u00eb till\u00eb n\u00eb n\u00ebnzhanre t\u00eb ndryshme. Tre titujt e bazuar n\u00eb automjete v\u00ebshtir\u00eb se mund t\u00eb jen\u00eb m\u00eb t\u00eb ndrysh\u00ebm. Dhe ka edhe nj\u00eb loj\u00eb puzzle qet\u00ebsuese, RPG e p\u00ebrhapur n\u00eb nj\u00eb ekskluzivitet t\u00eb madh dhe, natyrisht, nd\u00ebshkon mashtrues. Pra, edhe n\u00ebse ka disa mbivendosje, t\u00eb gjitha ato prekin pjes\u00eb t\u00eb ndryshme t\u00eb zhanrit dhe ende mund t&#8217;i sh\u00ebrbejn\u00eb nj\u00eb s\u00ebr\u00eb lojtar\u00ebsh.<\/p>\n<p>Ja se si grumbullohen n\u00ebnt\u00eb nga k\u00ebto loj\u00ebra PlayStation Plus Extra dhe Premium p\u00ebr janar 2026 kund\u00ebr nj\u00ebra-tjetr\u00ebs. Ata gjithashtu do t\u00eb vijn\u00eb t\u00eb gjith\u00eb n\u00eb sh\u00ebrbim m\u00eb 20 janar.<\/p>\n<h2 class=\"wp-block-heading\" id=\"h-9-a-quiet-place-the-road-ahead\">9) <em>Nj\u00eb vend i qet\u00eb: Rruga p\u00ebrpara<\/em><\/h2>\n<p>Imazhi me kortezi t\u00eb Sabre Interactive<\/p>\n<p><em>Nj\u00eb vend i qet\u00eb<\/em> duket se do t\u00eb ishte nj\u00eb p\u00ebrshtatje e natyrshme p\u00ebr nj\u00eb loj\u00eb horror, por <em>Nj\u00eb vend i qet\u00eb: Rruga p\u00ebrpara<\/em> tregon se si ky koncept nuk \u00ebsht\u00eb aq i art\u00eb sa mund t\u00eb ting\u00eblloj\u00eb fillimisht. Merr frym\u00ebzim nga <em>Alien: Izolimi<\/em>, <em>Amnezia: Bunkeri<\/em>dhe loj\u00ebra t\u00eb tjera t\u00eb ngjashme, pasi lojtar\u00ebt duhet t\u00eb kalojn\u00eb vjedhurazi rreth alien\u00ebve vigjilent\u00eb q\u00eb shihen p\u00ebrgjat\u00eb seris\u00eb. Mund t\u00eb jet\u00eb emocionuese t&#8217;i kalosh rosave dhe t&#8217;u thuash k\u00ebtyre bishave t\u00eb ndjeshme, nd\u00ebrkoh\u00eb q\u00eb i kushton v\u00ebmendje mjedisit &#8211; pothuajse \u00e7do veprim duhet t\u00eb b\u00ebhet shum\u00eb ngadal\u00eb &#8211; por kjo ngritje e vazhdueshme n\u00eb maj\u00eb t\u00eb gishtave humbet skajin e saj dhe b\u00ebhet p\u00ebrs\u00ebrit\u00ebse, di\u00e7ka q\u00eb mund t&#8217;i atribuohet gjithashtu nivelit m\u00eb t\u00eb ul\u00ebt t\u00eb p\u00ebrgjithsh\u00ebm t\u00eb lustrimit kur krahasohet me klasik\u00ebt e lartp\u00ebrmendur. Mund t\u00eb mos jet\u00eb e tmerrshme dhe mb\u00ebshtetja e mikrofonit q\u00eb paralajm\u00ebron p\u00ebrbind\u00ebshat n\u00eb loj\u00eb p\u00ebr zhurmat e jet\u00ebs reale \u00ebsht\u00eb e re, por ato pika krahasimi nuk jan\u00eb t\u00eb dobishme dhe vet\u00ebm theksojn\u00eb m\u00eb mir\u00eb <em>Rruga P\u00ebrpara<\/em>pikat e dob\u00ebta t\u00eb. <\/p>\n<h2 class=\"wp-block-heading\" id=\"h-8-ridge-racer\">8) <em>Ridge Racer<\/em><\/h2>\n<p>Imazhi nga Bandai Namco<\/p>\n<p><em>Ridge Racer<\/em> luajti nj\u00eb pjes\u00eb t\u00eb pa\u00e7muar t\u00eb historis\u00eb s\u00eb PlayStation pasi ishte nj\u00eb titull mbres\u00ebl\u00ebn\u00ebs i fillimit q\u00eb ndihmoi n\u00eb shitjen e fuqis\u00eb s\u00eb sistemit. Pamjet vizuale ende q\u00ebndrojn\u00eb disi, por ky titull debutues \u00ebsht\u00eb m\u00eb shum\u00eb nj\u00eb v\u00ebshtrim n\u00eb histori mbi nj\u00eb p\u00ebrvoj\u00eb t\u00eb thell\u00eb garash. Ka vet\u00ebm disa makina dhe pista dhe nuk ka shum\u00eb lojtar\u00eb, k\u00ebshtu q\u00eb mund t\u00eb humbas\u00eb shk\u00eblqimin e saj shum\u00eb shpejt. <\/p>\n<h2 class=\"wp-block-heading\" id=\"h-7-expeditions-a-mudrunner-game\">7) <em>Ekspeditat: Nj\u00eb loj\u00eb MudRunner<\/em><\/h2>\n<p>Imazhi me mir\u00ebsjellje t\u00eb Focus Entertainment<\/p>\n<p><em>Ekspeditat: Nj\u00eb loj\u00eb MudRunner<\/em> i vendos lojtar\u00ebt n\u00eb nj\u00eb makin\u00eb, por nuk \u00ebsht\u00eb nj\u00eb loj\u00eb garash. N\u00eb vend t\u00eb k\u00ebsaj, b\u00ebhet fjal\u00eb p\u00ebr marrjen e ngarkes\u00ebs nga nj\u00eb vend n\u00eb tjetrin ose eksplorimin e nj\u00eb mjedisi natyror dhe, n\u00eb nj\u00eb m\u00ebnyr\u00eb t\u00eb \u00e7uditshme, \u00ebsht\u00eb paksa si nj\u00eb version i bazuar n\u00eb automjete t\u00eb <em>Death Stranding<\/em>. Nuk ka foshnje q\u00eb mund t\u00eb shohin fantazma ose personazhe t\u00eb quajtur Car Driveman, por t\u00eb dy jan\u00eb pak t\u00eb ngjash\u00ebm sepse t\u00eb dy theksojn\u00eb se sa e r\u00ebnd\u00ebsishme \u00ebsht\u00eb t\u00eb mendosh mbi \u00e7do pjes\u00eb t\u00eb terrenit. Trupat e ujit, kreshtat, njolla balte dhe t\u00eb tjera t\u00eb gjitha duhen vler\u00ebsuar pasi leximi i gabuar i nj\u00eb pengese mund t\u00eb \u00e7oj\u00eb n\u00eb d\u00ebshtim dhe vendosja se sa presioni i gomave duhet p\u00ebrdorur ose kur t\u00eb aktivizohet l\u00ebvizja me t\u00eb gjitha rrotat jep edhe m\u00eb shum\u00eb hap\u00ebsir\u00eb \u200b\u200bp\u00ebr strategji.<\/p>\n<h2 class=\"wp-block-heading\" id=\"h-6-a-little-to-the-left\">6) <em>Pak n\u00eb t\u00eb majt\u00eb<\/em><\/h2>\n<p>Imazhi me mir\u00ebsjellje t\u00eb modalitetit sekret<\/p>\n<p>Organizimi i objekteve mund t\u00eb jet\u00eb emocioni i tij, dhe <em>Pak n\u00eb t\u00eb majt\u00eb<\/em> e kupton mjaft mir\u00eb k\u00ebt\u00eb. \u00cbsht\u00eb nj\u00eb loj\u00eb enigm\u00eb ku lojtar\u00ebt duhet t\u00eb l\u00ebvizin objektet n\u00eb m\u00ebnyr\u00ebn m\u00eb t\u00eb k\u00ebndshme estetike, qoft\u00eb nga lart\u00ebsia ose n\u00eb nj\u00eb m\u00ebnyr\u00eb q\u00eb nuk l\u00eb hap\u00ebsir\u00eb \u200b\u200bt\u00eb vdekur. Lojtar\u00ebt mund t\u00eb marrin gjithashtu k\u00ebshilla graduale p\u00ebrmes sistemit t\u00eb tij t\u00eb zgjuar t\u00eb k\u00ebshillave, i cili \u00ebsht\u00eb i dobish\u00ebm p\u00ebr ata q\u00eb duan ndihm\u00eb, por nuk duan p\u00ebrgjigjen e plot\u00eb. \u00cbsht\u00eb nj\u00eb loj\u00eb medituese q\u00eb \u00ebsht\u00eb e k\u00ebnaqshme p\u00ebr t&#8217;u luajtur dhe madje ka nj\u00eb mace t\u00eb vog\u00ebl q\u00eb mund t\u00eb shkaktoj\u00eb n\u00eb m\u00ebnyr\u00eb t\u00eb adhurueshme pak kaos. <\/p>\n<h2 class=\"wp-block-heading\" id=\"h-5-the-exit-8\">5) <em>Dalja 8<\/em><\/h2>\n<p>Imazhi me kortezi t\u00eb Playism<\/p>\n<p><em>Dalja 8<\/em> \u00ebsht\u00eb nj\u00eb loj\u00eb e shkurt\u00ebr q\u00eb \u00ebsht\u00eb disi e v\u00ebshtir\u00eb p\u00ebr t&#8217;u p\u00ebrshkruar. Nuk \u00ebsht\u00eb nj\u00eb loj\u00eb horror, por nuk \u00ebsht\u00eb <em>jo<\/em> nj\u00eb, ose. Lojtar\u00ebt duhet t\u00eb lundrojn\u00eb n\u00eb nj\u00eb korridor n\u00eb nj\u00eb terminal t\u00eb stacionit t\u00eb trenit q\u00eb qarkullon. Megjithat\u00eb, \u00e7do lak n\u00eb k\u00ebt\u00eb hap\u00ebsir\u00eb \u200b\u200bkufitare p\u00ebrmban nj\u00eb anomali t\u00eb rast\u00ebsishme, q\u00eb do t\u00eb thot\u00eb se lojtar\u00ebt duhet t\u00eb q\u00ebndrojn\u00eb n\u00eb k\u00ebmb\u00eb. \u00cbsht\u00eb e frikshme t\u00eb kalosh n\u00ebp\u00ebr t\u00eb nj\u00ebjt\u00ebn hap\u00ebsir\u00eb \u200b\u200bdhe duhet t\u00eb shikosh me kujdes edhe ndryshimin m\u00eb t\u00eb vog\u00ebl, disa prej t\u00eb cilave jan\u00eb mjaft t\u00eb frikshme. \u00cbsht\u00eb nj\u00eb koncept i vog\u00ebl q\u00eb, si <em>PT<\/em>pre n\u00eb sigurin\u00eb e nj\u00eb lokacioni modest dhe ndryshe miq\u00ebsor dhe p\u00ebrmbys parashikueshm\u00ebrin\u00eb q\u00eb i b\u00ebn ato vende t\u00eb ndjehen t\u00eb sigurta.<\/p>\n<h2 class=\"wp-block-heading\" id=\"h-4-darkest-dungeon-2\">4) <em>Dungeon m\u00eb i err\u00ebt 2<\/em><\/h2>\n<p>imazhi me kortezi t\u00eb Red Hook Studios<\/p>\n<p><em>Dungeon m\u00eb i err\u00ebt 2<\/em> mund t\u00eb jet\u00eb absolutisht brutale. Nj\u00eb pjes\u00eb e k\u00ebsaj mund t\u00eb rrjedh\u00eb nga ritmi i pabarabart\u00eb i or\u00ebve t\u00eb saj hyr\u00ebse, ku vdekja duket se vjen si nj\u00eb pashmangshm\u00ebri dhe nga fati i keq. Kjo mund t\u00eb \u00e7oj\u00eb n\u00eb vrapime frustruese, por k\u00ebmb\u00ebngulja mund t\u00eb ndri\u00e7oj\u00eb rrug\u00ebn dhe t\u00eb tregoj\u00eb se sa e fort\u00eb <em>Dungeon m\u00eb i err\u00ebt 2<\/em> \u00ebsht\u00eb n\u00eb thelbin e saj. Zgjedhja e sulmeve dhe bashkimi me t\u00eb gjitha efektet e ndryshme i jep luftimit shum\u00eb thell\u00ebsi taktike. T\u00eb kesh shum\u00eb aft\u00ebsi dhe karaktere p\u00ebr t\u00eb zgjedhur mes tyre e b\u00ebn prirjen e loj\u00ebs p\u00ebr rast\u00ebsi edhe m\u00eb t\u00eb bezdisshme, edhe n\u00ebse vdekja, si\u00e7 thuhet qart\u00eb n\u00eb tekstin hyr\u00ebs t\u00eb loj\u00ebs, \u00ebsht\u00eb pjes\u00eb e p\u00ebrvoj\u00ebs. Ky q\u00ebndrim me gjemba reflektohet n\u00eb artin me vij\u00ebzim t\u00eb guximsh\u00ebm t\u00eb loj\u00ebs dhe n\u00eb dizajnet e personazheve t\u00eb m\u00ebrzitur, t\u00eb cilat i japin p\u00ebrvoj\u00ebs nj\u00eb mb\u00ebshtjell\u00ebs t\u00ebrheq\u00ebs. Mund t\u00eb mos jet\u00eb gjithmon\u00eb e drejt\u00eb, por \u00ebsht\u00eb t\u00eb pakt\u00ebn pothuajse gjithmon\u00eb t\u00ebrheq\u00ebse dhe \u00ebsht\u00eb aty p\u00ebr ata q\u00eb duan t\u00eb shtyhen p\u00ebrs\u00ebri.<\/p>\n<h2 class=\"wp-block-heading\" id=\"h-3-art-of-rally\">3) <em>Arti i Rally<\/em><\/h2>\n<p>Imazhi me mir\u00ebsjellje t\u00eb Funselektor Labs<\/p>\n<p><em>Arti i Rally<\/em> \u00ebsht\u00eb nj\u00eb loj\u00eb garash q\u00eb \u00ebsht\u00eb po aq relaksuese sa n\u00ebnkuptojn\u00eb paleta e saj e l\u00ebmuar e ngjyrave dhe melodit\u00eb elektronike t\u00ebrheq\u00ebse. Lojtar\u00ebt duhet t\u00eb l\u00ebvizin vet\u00ebm n\u00ebp\u00ebr pista n\u00eb k\u00ebt\u00eb garues rally dhe t\u00eb mundin koh\u00eb, gj\u00eb q\u00eb e b\u00ebn nj\u00eb p\u00ebrvoj\u00eb m\u00eb pak konkurruese n\u00eb krahasim me bashk\u00ebmoshatar\u00ebt e saj. Sigurisht, ka ende nj\u00eb presion p\u00ebr t\u00eb b\u00ebr\u00eb mir\u00eb, por mungesa e makinave t\u00eb tjera i jep asaj nj\u00eb ndjesi t\u00eb ndryshme dhe t\u00eb vetmen. <\/p>\n<h2 class=\"wp-block-heading\" id=\"h-2-like-a-dragon-infinite-wealth\">2) <em>Si nj\u00eb dragua: Pasuri e pafund<\/em><\/h2>\n<p>Imazhi me mir\u00ebsjellje t\u00eb Sega<\/p>\n<p>Ryu Ga Gotoku Studio vazhdon t&#8217;i l\u00ebshoj\u00eb loj\u00ebrat Like a Dragon, por ato jan\u00eb ende disi, n\u00eb pjes\u00ebn m\u00eb t\u00eb madhe, mjaft t\u00eb shk\u00eblqyera. <em>Si nj\u00eb dragua: Pasuri e pafund<\/em> ndjek optimistin e dashur Ichiban Kasuga, dhe ky ndryshim n\u00eb mjedis b\u00ebn nj\u00eb ndryshim t\u00eb mir\u00eb t\u00eb ritmit kur krahasohet me vendosjen japoneze n\u00eb hyrjet e m\u00ebparshme.<\/p>\n<p><em>Pasuri e Pafund<\/em> vijon n\u00eb <em>Yakuza: Si nj\u00eb dragua<\/em>hapat e tij duke pasur luftime RPG, por atij i jan\u00eb dh\u00ebn\u00eb disa element\u00eb m\u00eb shum\u00eb n\u00eb koh\u00eb reale p\u00ebr t\u00eb ndihmuar n\u00eb futjen e loj\u00ebs me disa element\u00eb rrah\u00ebs q\u00eb shihen n\u00eb para-<em>Yakuza: Si nj\u00eb dragua<\/em> loj\u00ebra. \u00cbsht\u00eb nj\u00eb p\u00ebrzierje e mrekullueshme dhe i jep k\u00ebtij k\u00ebsti nj\u00eb loop t\u00eb ri baz\u00eb t\u00eb loj\u00ebs dhe p\u00ebrputhet mir\u00eb me koleksionin e mini-loj\u00ebrave q\u00eb, sipas tradit\u00ebs s\u00eb serive, jan\u00eb m\u00eb t\u00ebrheq\u00ebse sesa duken n\u00eb fillim (dhe kopjojn\u00eb me dashuri m\u00eb shum\u00eb se disa ekskluzivitete t\u00eb Nintendo). Fatmir\u00ebsisht, ai ruan gjithashtu humorin e \u00e7uditsh\u00ebm dhe dram\u00ebn bind\u00ebse t\u00eb ekskluzivitetit, k\u00ebshtu q\u00eb nd\u00ebrsa disa nga temat m\u00eb t\u00eb gjera nuk shp\u00ebrblehen gjithmon\u00eb, ai ende ka mjaft grepa narrative p\u00ebr t\u00eb qen\u00eb nj\u00eb k\u00ebst i denj\u00eb.<\/p>\n<h2 class=\"wp-block-heading\" id=\"h-1-resident-evil-village\">1) <em>Fshati Banor i Keqes<\/em><\/h2>\n<p>Imazhi nga Capcom<\/p>\n<p><em>Fshati Banor i Keqes<\/em> \u00ebsht\u00eb nj\u00eb kolazh i hiteve m\u00eb t\u00eb m\u00ebdha t\u00eb ekskluzivitetit q\u00eb jan\u00eb ndar\u00eb t\u00eb gjitha n\u00eb nivele t\u00eb ndryshme. Me nj\u00eb stalker gjysm\u00eb k\u00ebmb\u00ebngul\u00ebs, ai ngjall pjes\u00eb t\u00eb <em>Resident Evil 2<\/em>, <em>3<\/em>dhe <em>7<\/em>. Me nj\u00eb rezidenc\u00eb t\u00eb p\u00ebrqendruar te tmerri, ajo ngjall hyrjen e par\u00eb n\u00eb ekskluzivitet. Dhe me nj\u00eb sken\u00eb t\u00eb r\u00ebnd\u00eb aksioni, ajo kthehet n\u00eb <em><em>Resident Evil 4<\/em><\/em>  dhe <em>6<\/em> por pa bagazhin e k\u00ebtij t\u00eb fundit. Kjo lejon q\u00eb e gjith\u00eb loja t\u00eb ket\u00eb nj\u00eb rit\u00ebm kaq t\u00eb shk\u00eblqyesh\u00ebm sepse ndryshon vazhdimisht m\u00ebnyr\u00ebn se si lojtar\u00ebt nd\u00ebrveprojn\u00eb me t\u00eb, gj\u00eb q\u00eb n\u00eb vetvete t\u00eb kujton <em>Resident Evil 4<\/em>. Historia gjithashtu kalon m\u00eb s\u00eb miri shum\u00eb prej hyrjeve t\u00eb tjera t\u00eb serialit, duke e b\u00ebr\u00eb at\u00eb nj\u00eb paket\u00eb t\u00eb plot\u00eb q\u00eb \u00ebsht\u00eb nd\u00ebr m\u00eb t\u00eb fortat n\u00eb zhanrin e saj.<\/p>\n<p>\u00c7far\u00eb mendoni ju? Lini nj\u00eb koment m\u00eb posht\u00eb dhe bashkohuni me bised\u00ebn tani n\u00eb Forumin ComicBook!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Formacioni PlayStation Plus Extra dhe Premium p\u00ebr janarin 2026 ka nj\u00eb mori loj\u00ebrash. Ka tre tituj horror dhe horror ngjitur, por t\u00eb till\u00eb n\u00eb n\u00ebnzhanre t\u00eb ndryshme. Tre titujt e bazuar n\u00eb automjete v\u00ebshtir\u00eb se mund t\u00eb jen\u00eb m\u00eb t\u00eb ndrysh\u00ebm. Dhe ka edhe nj\u00eb loj\u00eb puzzle qet\u00ebsuese, RPG e p\u00ebrhapur n\u00eb nj\u00eb ekskluzivitet t\u00eb<\/p>\n","protected":false},"author":1,"featured_media":2614,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[31],"tags":[567,151,1373,518,88,175,1374,194,1375,1372],"class_list":{"0":"post-2886","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-upcoming-games","8":"tag-cdo","9":"tag-dhe","10":"tag-extra","11":"tag-janar","12":"tag-loje","13":"tag-ne","14":"tag-premium","15":"tag-qe","16":"tag-renditur","17":"tag-vjen"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2886","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=2886"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/2886\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/2614"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=2886"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=2886"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=2886"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}