{"id":3251,"date":"2026-01-19T11:06:20","date_gmt":"2026-01-19T11:06:20","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/19\/arnimi-i-se-nesermes-battlefield-6-i-ben-avionet-me-te-padobishem-permireson-dukshmerine-e-shiritit-te-armatures-ne-redsec\/"},"modified":"2026-01-19T11:06:20","modified_gmt":"2026-01-19T11:06:20","slug":"arnimi-i-se-nesermes-battlefield-6-i-ben-avionet-me-te-padobishem-permireson-dukshmerine-e-shiritit-te-armatures-ne-redsec","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/19\/arnimi-i-se-nesermes-battlefield-6-i-ben-avionet-me-te-padobishem-permireson-dukshmerine-e-shiritit-te-armatures-ne-redsec\/","title":{"rendered":"Arnimi i s\u00eb nes\u00ebrmes Battlefield 6 i b\u00ebn avion\u00ebt m\u00eb t\u00eb padobish\u00ebm, p\u00ebrmir\u00ebson dukshm\u00ebrin\u00eb e shiritit t\u00eb armatur\u00ebs n\u00eb Redsec"},"content":{"rendered":"<p><\/p>\n<p>P\u00ebrdit\u00ebsimi i premtuar i Battlefield 6, q\u00eb zgjat sezonin, \u00ebsht\u00eb detajuar zyrtarisht. Patch-i, versioni 1.1.3.5, arrin nes\u00ebr, m\u00eb 20 janar, pik\u00ebrisht kur duhej t\u00eb p\u00ebrfundonte Sezoni 1. Nj\u00eb pjes\u00eb e q\u00ebllimit t\u00eb p\u00ebrdit\u00ebsimit \u00ebsht\u00eb t\u00eb zgjas\u00eb sezonin aktual, derisa sezoni 2 t\u00eb nis\u00eb n\u00eb mes t\u00eb shkurtit.<\/p>\n<p>P\u00ebrdit\u00ebsimi 1.1.3.5, natyrisht, ka nj\u00eb regjist\u00ebr t\u00eb vetin e ndryshimeve q\u00eb shkon p\u00ebrtej vet\u00ebm zgjatjes s\u00eb sezonit, por ndryshimet bien diku midis jo shum\u00eb emocionuese dhe pak \u00e7udit\u00ebse.<\/p>\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none;\"><br \/>\n<span class=\"message\">P\u00ebr t\u00eb par\u00eb k\u00ebt\u00eb p\u00ebrmbajtje, ju lutemi aktivizoni skedar\u00ebt e synimit.<\/span><\/p>\n<p>Menaxho cil\u00ebsimet e kukive<\/span> <\/p>\n<p>Patch 1.1.3.5 \u00ebsht\u00eb, p\u00ebr t\u00eb gjitha q\u00ebllimet dhe q\u00ebllimet, nj\u00eb p\u00ebrdit\u00ebsim m\u00eb i vog\u00ebl. Kur Battlefield Studios e njoftoi at\u00eb n\u00eb fillim t\u00eb jav\u00ebs s\u00eb kaluar, zhvilluesi nuk premtoi ndonj\u00eb ndryshim apo rregullim t\u00eb madh, k\u00ebshtu q\u00eb pritjet nuk dol\u00ebn kurr\u00eb jasht\u00eb kontrollit.<\/p>\n<p>Patch-i p\u00ebrb\u00ebhet kryesisht nga rregullime t\u00eb gabimeve, por ka tre fusha kryesore t\u00eb p\u00ebrmir\u00ebsimeve n\u00eb loj\u00eb. Ka nj\u00eb fokus t\u00eb madh te lufta me p\u00ebrleshje, sa reaguese\/pap\u00ebrgjigje \u00ebsht\u00eb me mjetet e ndryshme t\u00eb p\u00ebrleshjes dhe se si sjellja e p\u00ebrleshjes nd\u00ebrvepron me sprintin dhe animacione t\u00eb tjera.<\/p>\n<p>Rezultati p\u00ebrfundimtar duhet t\u00eb jet\u00eb shpejt\u00ebsi m\u00eb e shpejt\u00eb e sulmit p\u00ebr thik\u00ebn dhe animacione m\u00eb t\u00eb qarta t\u00eb ngritjes si p\u00ebr thik\u00ebn ashtu edhe p\u00ebr varen\u00eb. Koha q\u00eb dikton kur llogaritet d\u00ebmi i p\u00ebrleshjes \u00ebsht\u00eb b\u00ebr\u00eb gjithashtu m\u00eb i q\u00ebndruesh\u00ebm n\u00eb mjedise t\u00eb ndryshme.<\/p>\n<p>\u00cbsht\u00eb interesante se sprinti tani nd\u00ebrpritet vet\u00ebm kur sulmi i p\u00ebrleshjes arrin objektivin e tij. Si\u00e7 q\u00ebndron, sprinti nd\u00ebrpritet vet\u00ebm pasi t\u00eb ket\u00eb p\u00ebrfunduar koh\u00ebzgjatja e plot\u00eb e animacionit, gj\u00eb q\u00eb shton at\u00eb ndjenj\u00ebn e perceptuar t\u00eb plog\u00ebshtis\u00eb.<\/p>\n<p><span class=\"attribution\">Kredia e imazhit: Battlefield Studios, EA.<\/span><\/p>\n<p>Tjetra kryesore, dhe ndoshta m\u00eb konfuze \u00ebsht\u00eb nervozizmi ndaj topave reaktiv\u00eb. Arnimi do t&#8217;i b\u00ebj\u00eb avion\u00ebt shum\u00eb m\u00eb pak m\u00eb t\u00eb fort\u00eb kund\u00ebr mjeteve t\u00eb tjera ajrore, duke k\u00ebrkuar 40% m\u00eb shum\u00eb goditje p\u00ebr t\u00eb shkat\u00ebrruar nj\u00eb objektiv. Kjo \u00ebsht\u00eb e \u00e7uditshme sepse avion\u00ebt &#8211; dhe mjetet ajrore n\u00eb p\u00ebrgjith\u00ebsi &#8211; jan\u00eb tashm\u00eb m\u00eb pak t\u00eb mbijetuesh\u00ebm n\u00eb Battlefield 6.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>Dhe, duke marr\u00eb parasysh se si pjesa tjet\u00ebr e arsenalit t\u00eb nj\u00eb avion\u00ebsh \u00ebsht\u00eb ose situative ose pothuajse joefektive, topat ishin n\u00eb t\u00eb v\u00ebrtet\u00eb m\u00ebnyra e vetme e garantuar p\u00ebr t\u00eb rr\u00ebzuar mjetet e tjera ajrore, p\u00ebr sa koh\u00eb q\u00eb arrini t\u00eb l\u00ebshoni t\u00eb sht\u00ebnat tuaja vazhdimisht. Nd\u00ebrsa ndryshimi \u00ebsht\u00eb i mir\u00ebkuptuesh\u00ebm, p\u00ebrqindja ka t\u00eb ngjar\u00eb t\u00eb reduktohet n\u00eb arna t\u00eb ardhshme.<\/p>\n<p>S\u00eb fundi, p\u00ebrdit\u00ebsimi b\u00ebn disa p\u00ebrmir\u00ebsime n\u00eb UI p\u00ebrgjat\u00eb loj\u00ebs, megjith\u00ebse kryesisht synon Redsec dhe m\u00ebnyrat ku lojtar\u00ebt mbajn\u00eb forca t\u00eb blinduara. Dukshm\u00ebria e shiritit t\u00eb armatur\u00ebs \u00ebsht\u00eb p\u00ebrmir\u00ebsuar dhe ka nj\u00eb rregullim p\u00ebr defektin e bezdissh\u00ebm q\u00eb ndonj\u00ebher\u00eb shkaktonte zhdukjen e shiritit t\u00eb armatur\u00ebs \u00e7do disa sekonda.<\/p>\n<p><span class=\"attribution\">Kredia e imazhit: Battlefield Studios, EA.<\/span><\/p>\n<p>Lexoni m\u00eb posht\u00eb p\u00ebr regjistrin e ndryshimeve 1.1.3.5.<\/p>\n<h3>Automjetet<\/h3>\n<ul>\n<li>Rregulloi nj\u00eb problem ku automjetet mund t\u00eb shp\u00ebrthyen kur u krye nj\u00eb heqje e nj\u00eb ushtari armik t\u00eb shtrir\u00eb sip\u00ebr tyre.<\/li>\n<li>Ulja e d\u00ebmtimit t\u00eb topave reaktiv\u00eb kund\u00ebr avion\u00ebve dhe helikopter\u00ebve t\u00eb tjer\u00eb, duke k\u00ebrkuar af\u00ebrsisht 40% m\u00eb shum\u00eb goditje p\u00ebr t\u00eb shkat\u00ebrruar objektivat ajrore t\u00eb armikut.<\/li>\n<\/ul>\n<h3>Arm\u00ebt<\/h3>\n<ul>\n<li>Bashk\u00ebngjitjet e bipodit nuk shfaqen m\u00eb si gjithmon\u00eb duke ofruar nj\u00eb bonus sakt\u00ebsie hipfire, pasi ky bonus zbatohet vet\u00ebm kur bipodi \u00ebsht\u00eb vendosur.<\/li>\n<li>Rregulloi nj\u00eb problem ku optika GRIM 1.50x n\u00eb DB-12 kushton m\u00eb pak pik\u00eb ngarkimi sesa synohej (15 n\u00eb vend t\u00eb 25).<\/li>\n<li>Rregulloi nj\u00eb problem ku pamjet e hekurit RPKM do t\u00eb gjuanin ul\u00ebt kur p\u00ebrdorni tyt\u00ebn e shkurt\u00ebr.<\/li>\n<li>Rregulloi nj\u00eb problem ku tyta e leht\u00eb TR-7 p\u00ebrmir\u00ebsoi gabimisht shpejt\u00ebsin\u00eb e gryk\u00ebs.<\/li>\n<li>Rregulloi sjelljen e hyrjes s\u00eb montimit t\u00eb bipodit p\u00ebr paracaktimet Alternate, Lefty Alternate, Southpaw dhe Legacy Southpaw, k\u00ebshtu q\u00eb montimi i bipodit tani ndjek butonin e p\u00ebrleshjes.<\/li>\n<li>P\u00ebrmir\u00ebsimi i shpejt\u00ebsis\u00eb s\u00eb sulmit p\u00ebr sulmet e p\u00ebrleshjes me thik\u00eb.<\/li>\n<li>P\u00ebrmir\u00ebsimi i sjelljes tamponuese p\u00ebr sulmet me thik\u00eb dhe vare.<\/li>\n<li>P\u00ebrmir\u00ebsimi i q\u00ebndrueshm\u00ebris\u00eb s\u00eb koh\u00ebs s\u00eb d\u00ebmtimit t\u00eb p\u00ebrleshjeve kund\u00ebr armiqve dhe mjedisit.<\/li>\n<li>P\u00ebrmir\u00ebsimi i q\u00ebndrueshm\u00ebris\u00eb s\u00eb modifikuesve t\u00eb kthimit kur p\u00ebrdorni nj\u00eb kontrollues n\u00eb arm\u00eb t\u00eb ndryshme.<\/li>\n<li>P\u00ebrmir\u00ebsoi m\u00ebnyr\u00ebn se si sprinti nd\u00ebrpritet kur kryeni sulme p\u00ebrleshjeje. Sprint tani nd\u00ebrpritet vet\u00ebm derisa sulmi t\u00eb arrij\u00eb objektivin e tij, dhe jo p\u00ebr koh\u00ebzgjatjen e plot\u00eb t\u00eb animacionit.<\/li>\n<li>N\u00eb rrezen e qitjes, bedelet e synuara tani mund t\u00eb d\u00ebmtohen gjat\u00eb procesit t\u00eb ngritjes.<\/li>\n<li>Xhirimi me nj\u00eb shtyp\u00ebs tani l\u00ebshon nj\u00eb blic t\u00eb vog\u00ebl t\u00eb gryk\u00ebs kur shikohet vet\u00ebm nga nj\u00eb distanc\u00eb e af\u00ebrt.<\/li>\n<\/ul>\n<h3>Veglat<\/h3>\n<ul>\n<li>Rregulloi nj\u00eb problem ku GDPIS nuk u shkat\u00ebrrua kur u vu n\u00eb sh\u00ebnjest\u00ebr nga Drone XFGM-6D Recon, defibrilator\u00ebt ose Vegla e Riparimit.<\/li>\n<li>Rregulloi nj\u00eb problem ku Sniper Decoy nuk fshihte si\u00e7 duhet shk\u00eblqimet e fush\u00ebs nga snajper\u00ebt aty pran\u00eb.<\/li>\n<\/ul>\n<p>&#8211;<strong>Shkall\u00eb sulmi<\/strong><\/p>\n<ul>\n<li>Rregulloi nj\u00eb problem ku shkall\u00ebt e vendosura sip\u00ebr lojtarit nuk mund t\u00eb futeshin.<\/li>\n<li>Rregulloi nj\u00eb problem ku ushtar\u00ebt mund t\u00eb niseshin papritur kur p\u00ebrpiqeshin t\u00eb hynin n\u00eb nj\u00eb shkall\u00eb.<\/li>\n<li>P\u00ebrmir\u00ebsoi animacionet e ushtar\u00ebve gjat\u00eb ngjitjes s\u00eb shkall\u00ebve.<\/li>\n<\/ul>\n<h3>UI &#038; HUD<\/h3>\n<ul>\n<li>U shtua nj\u00eb opsion i ri q\u00eb lejon lojtar\u00ebt t\u00eb personalizojn\u00eb ngjyr\u00ebn e rrjet\u00ebs brenda hap\u00ebsir\u00ebs s\u00eb arm\u00ebve dhe veglave.<\/li>\n<li>Rregulloi nj\u00eb problem ku navigimi i fokusimit t\u00eb ekranit baz\u00eb mund t\u00eb bllokohej n\u00eb buletin.<\/li>\n<li>Rastet e rregulluara kur menyt\u00eb e arm\u00ebve shfaqnin statistika t\u00eb gabuara t\u00eb koh\u00ebs s\u00eb rifreskimit p\u00ebr LMG.<\/li>\n<li>P\u00ebrmir\u00ebsime t\u00eb rrufes\u00eb ushtarake n\u00eb pjes\u00ebn e p\u00ebrparme<\/li>\n<li>Ndri\u00e7imi i p\u00ebrmir\u00ebsuar i pjes\u00ebs s\u00eb p\u00ebrparme p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar cil\u00ebsin\u00eb vizuale t\u00eb personazheve t\u00eb ushtar\u00ebve.<\/li>\n<li>Opsioni Reticle Color tani p\u00ebrdit\u00ebson sakt\u00eb ngjyrat e rrjet\u00ebs p\u00ebr &#8220;Thermal Scopes&#8221; dhe pajisje t\u00eb tjera t\u00eb mb\u00ebshtetura.<\/li>\n<\/ul>\n<h3>VFX &#038; Audio<\/h3>\n<ul>\n<li>Efektet e grimcave t\u00eb shp\u00ebrthimit t\u00eb rregulluara duke ulur forc\u00ebn e val\u00ebs s\u00eb goditjes.<\/li>\n<\/ul>\n<h3>Redsec<\/h3>\n<ul>\n<li>Rregulloi nj\u00eb problem ku reduktimi i shpejt\u00ebsis\u00eb s\u00eb l\u00ebvizjes s\u00eb uljes s\u00eb k\u00ebrcimit u soll n\u00eb m\u00ebnyr\u00eb jokonsistente n\u00eb REDSEC n\u00eb krahasim me p\u00ebrvojat e tjera me shum\u00eb lojtar\u00eb.<\/li>\n<li>Rregulloi nj\u00eb k\u00ebll\u00ebf n\u00eb modalitetin Gauntlet &#8220;Nxjerrja e t\u00eb dh\u00ebnave&#8221; ku droni mund t\u00eb zhdukej p\u00ebrgjithmon\u00eb n\u00ebse disqet depozitoheshin n\u00eb momentin e sakt\u00eb q\u00eb u ul.<\/li>\n<li>Rregulloi nj\u00eb problem ku shiriti i armatur\u00ebs mund t\u00eb zhdukej me nd\u00ebrprerje.<\/li>\n<li>Rregulloi nj\u00eb problem ku ikona Airburst Incendiary Launcher u shfaq si nj\u00eb granat\u00eb n\u00eb furnizimin e pla\u00e7kitjes.<\/li>\n<li>Rregulloi nj\u00eb problem ku shiriti i armatur\u00ebs mund t\u00eb zhdukej pas redaktimit t\u00eb shpejt\u00eb t\u00eb nj\u00eb ngarkimi.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>P\u00ebrdit\u00ebsimi i premtuar i Battlefield 6, q\u00eb zgjat sezonin, \u00ebsht\u00eb detajuar zyrtarisht. Patch-i, versioni 1.1.3.5, arrin nes\u00ebr, m\u00eb 20 janar, pik\u00ebrisht kur duhej t\u00eb p\u00ebrfundonte Sezoni 1. Nj\u00eb pjes\u00eb e q\u00ebllimit t\u00eb p\u00ebrdit\u00ebsimit \u00ebsht\u00eb t\u00eb zgjas\u00eb sezonin aktual, derisa sezoni 2 t\u00eb nis\u00eb n\u00eb mes t\u00eb shkurtit. P\u00ebrdit\u00ebsimi 1.1.3.5, natyrisht, ka nj\u00eb regjist\u00ebr t\u00eb vetin<\/p>\n","protected":false},"author":1,"featured_media":3252,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[33],"tags":[1919,2338,2340,142,1075,2342,109,175,2339,2341,1502,2344,99,2343,71],"class_list":{"0":"post-3251","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-console-gaming","8":"tag-armatures","9":"tag-arnimi","10":"tag-avionet","11":"tag-battlefield","12":"tag-ben","13":"tag-dukshmerine","14":"tag-me","15":"tag-ne","16":"tag-nesermes","17":"tag-padobishem","18":"tag-permireson","19":"tag-redsec","20":"tag-se","21":"tag-shiritit","22":"tag-te"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/3251","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=3251"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/3251\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/3252"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=3251"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=3251"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=3251"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}