{"id":3390,"date":"2026-01-20T00:48:17","date_gmt":"2026-01-20T00:48:17","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/20\/rishikimi-i-system-shock-nintendo-switch-2-2\/"},"modified":"2026-01-20T00:48:17","modified_gmt":"2026-01-20T00:48:17","slug":"rishikimi-i-system-shock-nintendo-switch-2-2","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/20\/rishikimi-i-system-shock-nintendo-switch-2-2\/","title":{"rendered":"Rishikimi i &#8220;System Shock Nintendo Switch 2&#8221;."},"content":{"rendered":"<p><\/p>\n<p>Rib\u00ebrja e vitit 2023 e System Shock \u00ebsht\u00eb nj\u00eb k\u00ebnaq\u00ebsi, duke qen\u00eb nj\u00eb nga loj\u00ebrat e pakta t\u00eb zhvilluara fillimisht nga per\u00ebndit\u00eb remaster n\u00eb Nightdive Studios. \u00cbsht\u00eb nj\u00eb ringjallje e admirueshme e nj\u00eb loje ambicioze me nj\u00eb skem\u00eb kontrolli q\u00eb shumica e lojtar\u00ebve modern\u00eb ndoshta nuk do t\u00eb ishin n\u00eb gjendje ta analizonin. Ai ngjitet mjaftuesh\u00ebm me origjinalin p\u00ebr t\u00eb mos u turp\u00ebruar p\u00ebr rr\u00ebnj\u00ebt e tij, por po p\u00ebrpiqet t\u00eb modernizohet p\u00ebr t\u00eb qen\u00eb m\u00eb i arritsh\u00ebm. Kjo do t\u00eb thot\u00eb gjithashtu se skema e kontrollit mund t\u00eb luhet n\u00eb nj\u00eb kontrollues, duke lejuar versionet e konsol\u00ebs q\u00eb t\u00eb prezantojn\u00eb serin\u00eb System Shock n\u00eb sa m\u00eb shum\u00eb audienca t\u00eb jet\u00eb e mundur. <\/p>\n<p>Duke qen\u00eb se System Shock 2: 25th Anniversary Remaster on Switch \u00ebsht\u00eb nj\u00eb m\u00ebnyr\u00eb e shk\u00eblqyeshme p\u00ebr t\u00eb p\u00ebrjetuar SIM-in klasik zhyt\u00ebs, kisha shpresa t\u00eb m\u00ebdha p\u00ebr portin Nintendo Switch 2. Sims gjith\u00ebp\u00ebrfshir\u00ebse n\u00eb nj\u00eb pajisje portative jan\u00eb thjesht nj\u00eb p\u00ebrshtatje e p\u00ebrsosur p\u00ebr mua, pasi kjo \u00ebsht\u00eb m\u00ebnyra m\u00eb e mir\u00eb p\u00ebr mua q\u00eb t\u00eb p\u00ebrfshihem n\u00eb \u00e7do loj\u00eb. Un\u00eb e kisha luajtur k\u00ebt\u00eb m\u00eb par\u00eb n\u00eb kompjuterin tim kur doli, dhe kisha dyshuar se do t\u00eb ishin n\u00eb gjendje ta merrnin ndonj\u00ebher\u00eb k\u00ebt\u00eb n\u00eb nj\u00eb Switch. Epo, ja ku \u00ebsht\u00eb, si n\u00eb Switch origjinal ashtu edhe n\u00eb Switch 2. Nuk ka rrug\u00eb p\u00ebrmir\u00ebsimi, pasi t\u00eb dy versionet jan\u00eb t\u00eb dizajnuara me porosi p\u00ebr at\u00eb platform\u00eb pavar\u00ebsisht se jan\u00eb e nj\u00ebjta loj\u00eb. Ne kishim akses vet\u00ebm n\u00eb versionin Switch 2 p\u00ebr k\u00ebt\u00eb rishikim.<\/p>\n<p>Pas nj\u00eb prologu t\u00eb shkurt\u00ebr, protagonisti juaj i haker\u00ebve zgjohet n\u00eb Stacionin e Citadelit. AI Shonan \u00ebsht\u00eb b\u00ebr\u00eb mashtrues dhe ju duhet t\u00eb kaloni n\u00ebp\u00ebr sallat e rr\u00ebnuara dhe t\u00eb mbijetoni nga val\u00ebt e robot\u00ebve dhe kufomave t\u00eb ringjallura. Vet\u00eb Shonan ju lufton n\u00eb \u00e7do hap dhe ju duhet t\u00eb merrni ngadal\u00eb kontrollin e stacionit kat pas kat, seksion pas seksion. Gjat\u00eb rrug\u00ebs, do t\u00eb gjeni t\u00eb dh\u00ebna nga njer\u00ebzit q\u00eb jetuan, dhe p\u00ebrfundimisht vdiq\u00ebn, n\u00eb stacion p\u00ebr t\u00eb bashkuar at\u00eb q\u00eb ndodhi.<\/p>\n<p>N\u00eb p\u00ebrpjekjen p\u00ebr t&#8217;u mb\u00ebshtetur m\u00eb shum\u00eb n\u00eb ciklin e loj\u00ebs s\u00eb System Shock 2, ata jan\u00eb fokusuar kryesisht n\u00eb sistemet e mbijetes\u00ebs. Ju e kontrolloni k\u00ebt\u00eb loj\u00eb disi si sistemi modern System Shock 2: 25th Anniversary Remaster n\u00eb kontrollues, por pa u futur n\u00eb t\u00eb, duke qen\u00eb nj\u00eb kart\u00eb SIM moderne gjith\u00ebp\u00ebrfshir\u00ebse. Ju po shkoni n\u00eb t\u00eb nj\u00ebjtat vende, duke b\u00ebr\u00eb t\u00eb nj\u00ebjtat gj\u00ebra, si loja origjinale. M\u00ebnyra se si i paraqitet informacioni p\u00ebrdoruesit \u00ebsht\u00eb thjesht m\u00eb e qart\u00eb, me t\u00eb gjitha regjistrat tuaja p\u00ebr t&#8217;ju dh\u00ebn\u00eb sugjerime m\u00eb t\u00eb lehta p\u00ebr t&#8217;u aksesuar se kurr\u00eb. <\/p>\n<p>Shumica e or\u00ebve t\u00eb k\u00ebsaj shpenzohen duke u fshehur, duke vrar\u00eb armiqt\u00eb me \u00e7far\u00ebdo burimesh q\u00eb mund t\u00eb g\u00ebrmoni s\u00eb bashku dhe duke zgjidhur enigmat. Shodan do t\u00eb rilind\u00eb armiqt\u00eb shpesh dhe kamerat e siguris\u00eb jan\u00eb gati t\u00eb lajm\u00ebrojn\u00eb turm\u00ebn e tyre p\u00ebr pranin\u00eb tuaj, k\u00ebshtu q\u00eb n\u00ebse nuk jeni t\u00eb v\u00ebmendsh\u00ebm, do ta gjeni veten t\u00eb d\u00ebrrmuar dhe duke vdekur shpesh. Nuk do t\u00eb thosha se lufta ose t\u00eb sht\u00ebnat jan\u00eb ve\u00e7an\u00ebrisht mbres\u00ebl\u00ebn\u00ebse, por ka nj\u00eb ndjenj\u00eb t\u00eb ngath\u00ebt n\u00eb loj\u00eb q\u00eb mendoj se funksionon shk\u00eblqyesh\u00ebm p\u00ebr tmerrin e mbijetes\u00ebs. Mund t\u00eb ndihet m\u00eb mir\u00eb, por p\u00ebr nj\u00eb gjuajt\u00ebs AA n\u00eb vet\u00ebn e par\u00eb, funksionon mir\u00eb dhe p\u00ebrmbush at\u00eb q\u00eb duhet t\u00eb b\u00ebj\u00eb.<\/p>\n<p>Un\u00eb e adhuroj ciklin e loj\u00ebs s\u00eb mbijetes\u00ebs dhe mbledhjes s\u00eb burimeve. Duke luajtur n\u00eb normale, kurr\u00eb nuk u ndjeva sikur kisha nj\u00eb avantazh t\u00eb madh mbi Shonan ose forcat e saj. Luftimi i nj\u00eb armiku q\u00eb endet p\u00ebrreth mund t&#8217;ju shkaktoj\u00eb probleme serioze n\u00ebse nuk jeni t\u00eb kujdessh\u00ebm. P\u00ebrleshja p\u00ebr t\u00eb shp\u00ebtuar nga plumbat mund t\u00eb t\u00eb vras\u00eb, pasi t\u00eb shkosh nga af\u00ebr me k\u00ebdo mund t\u00eb t\u00eb vras\u00eb shpejt. Shp\u00ebrdorimi i plumbave te armiqt\u00eb normal\u00eb mund t&#8217;ju l\u00ebr\u00eb n\u00eb nj\u00eb pozicion t\u00eb keq kur ktheni k\u00ebndin dhe shihni disa kiborg\u00eb me arm\u00eb. Ose nj\u00eb fr\u00ebngji. \u00c7do takim k\u00ebrkon vendime t\u00eb sekond\u00ebs, duke u p\u00ebrpjekur t\u00eb menaxhoni burimet tuaja kund\u00ebr t\u00eb gjitha gjasave. <\/p>\n<p>Nuk m\u00eb p\u00eblqen ve\u00e7an\u00ebrisht miniloja e hap\u00ebsir\u00ebs kibernetike, e cila p\u00ebrfshin nevoj\u00ebn p\u00ebr t\u00eb fluturuar p\u00ebrreth dhe p\u00ebr t\u00eb p\u00ebrmbushur q\u00ebllime specifike p\u00ebr t\u00eb zhbllokuar dyert. Ju keni nj\u00eb l\u00ebvizje t\u00eb plot\u00eb 360 grad\u00eb t\u00eb aksesueshme, e cila mund t\u00eb b\u00ebhet disi e m\u00ebrzitshme n\u00ebse jeni t\u00eb ndjesh\u00ebm ndaj k\u00ebsaj. Ata kan\u00eb b\u00ebr\u00eb shum\u00eb p\u00ebr ta pastruar at\u00eb mbi origjinalin, t\u00eb pakt\u00ebn, dhe un\u00eb e respektoj q\u00eb edhe niveli i par\u00eb k\u00ebrkon q\u00eb t&#8217;i marr\u00ebsh gj\u00ebrat me kujdes. Ju gjithashtu keni nj\u00eb mini-loj\u00eb m\u00eb tradicionale hakerimi me tabela qarku q\u00eb mund t\u00eb hapin dyert p\u00ebr m\u00eb shum\u00eb burime. Koha nuk \u00ebsht\u00eb e ngrir\u00eb n\u00eb k\u00ebt\u00eb modalitet, k\u00ebshtu q\u00eb ka gjithmon\u00eb nj\u00eb shqet\u00ebsim se dikush do t&#8217;ju godas\u00eb dhe do t&#8217;ju nxjerr\u00eb jasht\u00eb. N\u00eb t\u00eb v\u00ebrtet\u00eb nuk ka askund t\u00eb sigurt n\u00eb Stacionin e Citadelit.<\/p>\n<p>Estetika me t\u00eb cil\u00ebn ata kan\u00eb shkuar \u00ebsht\u00eb shum\u00eb simpatike n\u00eb m\u00ebnyr\u00ebn se si n\u00eb hund\u00eb p\u00ebrpiqet t\u00eb p\u00ebrshtat\u00eb 3D t\u00eb hershme t\u00eb pikseluara n\u00eb 3D moderne. Muret, karriget, tavolinat dhe m\u00eb shum\u00eb kan\u00eb t\u00eb gjitha detajet m\u00eb t\u00eb imta t\u00eb mbushura me piksel\u00eb t\u00eb m\u00ebdhenj. Ndjej se kjo estetik\u00eb p\u00ebr rib\u00ebrjet ec\u00ebn n\u00eb nj\u00eb vij\u00eb t\u00eb holl\u00eb midis pamjes s\u00eb pazakont\u00eb dhe asaj me pamje t\u00eb lir\u00eb, por kjo rib\u00ebrje e nxjerr mir\u00eb at\u00eb. M\u00eb p\u00eblqente shpesh t\u00eb afrohesha me teksturat thjesht p\u00ebr t&#8217;i studiuar ato dhe p\u00ebr t\u00eb par\u00eb se sa i p\u00ebrkushtuar ishte ekipi ndaj estetik\u00ebs s\u00eb piksel\u00ebve. Rezolucioni \u00ebsht\u00eb mjaft i lart\u00eb n\u00eb versionin Switch 2, k\u00ebshtu q\u00eb lejon q\u00eb stili i artit t\u00eb marr\u00eb frym\u00eb me t\u00eb v\u00ebrtet\u00eb.<\/p>\n<p>Ju jeni n\u00eb gjendje t\u00eb personalizoni gjithashtu shum\u00eb p\u00ebrvoj\u00eb. Ka xhiro dhe kontrollin e miut, ndjeshm\u00ebria e t\u00eb cilave mund t\u00eb personalizohet n\u00eb thell\u00ebsi. Gyro ndihet ve\u00e7an\u00ebrisht mir\u00eb p\u00ebr k\u00ebt\u00eb loj\u00eb, ve\u00e7an\u00ebrisht me at\u00eb se sa duhet t\u00eb drejtoni gjuajtjet tuaja p\u00ebr t\u00eb mos humbur asnj\u00eb plumb. Ju keni 13 opsione t\u00eb ndryshme gjuh\u00ebsore, nj\u00eb HUD t\u00eb personalizueshme dhe shumica e opsioneve q\u00eb mund t\u00eb shihni n\u00eb nj\u00eb port PC jan\u00eb k\u00ebtu. Nuk mund t\u00eb ndryshosh asnj\u00eb opsion grafike p\u00ebrve\u00e7 turbullimit t\u00eb l\u00ebvizjes, por m\u00eb p\u00eblqen sa shum\u00eb mund ta personalizoni p\u00ebr t&#8217;iu p\u00ebrshtatur preferencave tuaja.<\/p>\n<p>Nuk do t\u00eb doja asgj\u00eb m\u00eb shum\u00eb se thjesht ta l\u00eb k\u00ebtu dhe t&#8217;ju them se kjo \u00ebsht\u00eb nj\u00eb loj\u00eb arg\u00ebtuese q\u00eb mund t\u00eb luhet tani n\u00eb Switch 2. Fatkeq\u00ebsisht, q\u00eb nga fillimi, kjo loj\u00eb ka pasur performanc\u00eb jasht\u00ebzakonisht t\u00eb paq\u00ebndrueshme. Nj\u00eb v\u00ebshtrim i rast\u00ebsish\u00ebm n\u00eb k\u00ebt\u00eb loj\u00eb mund t&#8217;i ngat\u00ebrroj\u00eb njer\u00ebzit me k\u00ebt\u00eb, kur kjo nuk \u00ebsht\u00eb me t\u00eb v\u00ebrtet\u00eb shum\u00eb intensive grafikisht. Kjo nuk \u00ebsht\u00eb nj\u00eb loj\u00eb AAA n\u00eb asnj\u00eb m\u00ebnyr\u00eb, dhe megjithat\u00eb disa prej tyre kan\u00eb porte Switch 2 q\u00eb jan\u00eb fantastike, si Star Wars Outlaws. Pavar\u00ebsisht se \u00e7do kat i kalas\u00eb \u00ebsht\u00eb kryesisht korridore t\u00eb ngushta dhe zona modeste t\u00eb hapura, shpejt\u00ebsia e kuadrove \u00ebsht\u00eb jasht\u00ebzakonisht e paq\u00ebndrueshme. Ai synon 60 korniza p\u00ebr sekond\u00eb, por nuk mund ta godas\u00eb rregullisht.<\/p>\n<p>N\u00eb periudh\u00ebn para nisjes, t\u00eb ankoruara dhe t\u00eb zhvarrosura kishin t\u00eb nj\u00ebjtin nivel t\u00eb problemeve t\u00eb stabilitetit. Ndihej sikur ishte gjithmon\u00eb midis 30 dhe 45 korniza p\u00ebr sekond\u00eb. Menj\u00ebher\u00eb pas k\u00ebsaj, ai u p\u00ebrdit\u00ebsua n\u00eb gjendjen e tij 2.0.3, dhe ankorimi dukej se ishte shum\u00eb m\u00eb i mir\u00eb, shpesh duke goditur 60 m\u00eb rregullisht. Kjo erdhi me nj\u00eb paralajm\u00ebrim t\u00eb pjerr\u00ebt, megjithat\u00eb, pasi \u00e7ky\u00e7ja u b\u00eb shum\u00eb m\u00eb keq n\u00eb k\u00ebt\u00eb gjendje. Nuk kam numra t\u00eb sakt\u00eb, por sipas vler\u00ebsimit tim m\u00eb t\u00eb mir\u00eb, do t\u00eb binte n\u00eb 15 korniza p\u00ebr sekond\u00eb n\u00eb t\u00eb gjitha fushat q\u00eb testova. Undocked \u00ebsht\u00eb n\u00eb nj\u00eb gjendje t\u00eb paluajtshme p\u00ebr momentin.<\/p>\n<p>Un\u00eb mendoj se ata do t\u00eb jen\u00eb n\u00eb gjendje ta b\u00ebjn\u00eb k\u00ebt\u00eb version t\u00eb loj\u00ebs t\u00eb funksionoj\u00eb mir\u00eb n\u00eb nj\u00eb moment, por qart\u00ebsisht nuk \u00ebsht\u00eb ende gati. I dhash\u00eb pak hir sepse Nightdive Studios zakonisht \u00ebsht\u00eb i mir\u00eb n\u00eb rregullimin e publikimeve t\u00eb tyre. Megjithat\u00eb, pas nj\u00eb muaji, ne do ta shqyrtojm\u00eb at\u00eb si\u00e7 e shohim tani. Kam d\u00ebgjuar p\u00ebr nj\u00eb patch t\u00eb ardhsh\u00ebm q\u00eb pretendon t\u00eb rregulloj\u00eb problemet e performanc\u00ebs. Nuk kemi nj\u00eb dat\u00eb t\u00eb pritur p\u00ebr k\u00ebt\u00eb, por duke pasur parasysh q\u00eb 2.0.3 supozohej t\u00eb rregullonte performanc\u00ebn, nuk jam plot\u00ebsisht i bindur. Ky \u00ebsht\u00eb versioni i loj\u00ebs q\u00eb ata po shesin tani, dhe thjesht nuk \u00ebsht\u00eb mjaftuesh\u00ebm i mir\u00eb p\u00ebr ta luajtur k\u00ebt\u00eb n\u00eb Switch 2 mbi platformat e tjera. Un\u00eb shpresoj se kjo do t\u00eb jet\u00eb p\u00ebrfundimisht e mir\u00eb, k\u00ebshtu q\u00eb ne do t\u00eb shohim n\u00ebse kjo do t\u00eb ndodh\u00eb. Jepini k\u00ebsaj pak koh\u00eb shtes\u00eb n\u00eb furr\u00eb p\u00ebrpara se t\u00eb zhyteni. <\/p>\n<p><strong>Versioni i testuar: Nintendo Switch 2<br \/>Kopja e rishikimit e ofruar nga Atari<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rib\u00ebrja e vitit 2023 e System Shock \u00ebsht\u00eb nj\u00eb k\u00ebnaq\u00ebsi, duke qen\u00eb nj\u00eb nga loj\u00ebrat e pakta t\u00eb zhvilluara fillimisht nga per\u00ebndit\u00eb remaster n\u00eb Nightdive Studios. \u00cbsht\u00eb nj\u00eb ringjallje e admirueshme e nj\u00eb loje ambicioze me nj\u00eb skem\u00eb kontrolli q\u00eb shumica e lojtar\u00ebve modern\u00eb ndoshta nuk do t\u00eb ishin n\u00eb gjendje ta analizonin. Ai ngjitet<\/p>\n","protected":false},"author":1,"featured_media":3236,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[30],"tags":[560,158,2315,314,2314],"class_list":{"0":"post-3390","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-reviews","8":"tag-nintendo","9":"tag-rishikimi","10":"tag-shock","11":"tag-switch","12":"tag-system"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/3390","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=3390"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/3390\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/3236"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=3390"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=3390"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=3390"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}