{"id":3568,"date":"2026-01-20T19:55:43","date_gmt":"2026-01-20T19:55:43","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/20\/ish-drejtori-i-maratones-ka-frike-se-lojerat-si-ajo-mund-te-mos-kene-te-ardhme\/"},"modified":"2026-01-20T19:55:43","modified_gmt":"2026-01-20T19:55:43","slug":"ish-drejtori-i-maratones-ka-frike-se-lojerat-si-ajo-mund-te-mos-kene-te-ardhme","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/20\/ish-drejtori-i-maratones-ka-frike-se-lojerat-si-ajo-mund-te-mos-kene-te-ardhme\/","title":{"rendered":"Ish-drejtori i Maraton\u00ebs ka frik\u00eb se loj\u00ebrat si ajo mund t\u00eb mos ken\u00eb t\u00eb ardhme"},"content":{"rendered":"<p><\/p>\n<p id=\"3fe7a0ac-5dd6-4198-8f65-e81dc8696644\">Pas rrjedhjes s\u00eb fundit t\u00eb nj\u00eb traileri t\u00eb ri p\u00ebr Marathon-in e ardhsh\u00ebm t\u00eb nxjerrjes fantastiko-shkencore t\u00eb Bungie, zhvilluesi i Destiny 2 vendosi t\u00eb zbuloj\u00eb zyrtarisht dat\u00ebn e l\u00ebshimit t\u00eb loj\u00ebs n\u00eb fillim t\u00eb k\u00ebsaj jave. \u00cbsht\u00eb planifikuar zyrtarisht t\u00eb dal\u00eb n\u00eb treg m\u00eb 5 mars 2026 n\u00eb Xbox Series X|S, Windows PC dhe PS5, me porosit\u00eb paraprake t\u00eb disponueshme tani.<\/p>\n<p>Fillimisht e planifikuar t\u00eb dilte shtatorin e kaluar, Bungie e vonoi Marathon pas pritjes s\u00eb dob\u00ebt t\u00eb testimit t\u00eb saj Closed Alpha pranver\u00ebn e kaluar, me shum\u00eb shqet\u00ebsime p\u00ebr thell\u00ebsin\u00eb e cek\u00ebt t\u00eb loj\u00ebs, munges\u00ebn e ve\u00e7orive shum\u00eb t\u00eb d\u00ebshiruara si biseda n\u00eb af\u00ebrsi dhe nj\u00eb estetik\u00eb t\u00eb shesht\u00eb vizuale q\u00eb i mungonte atmosfera. Dhe, e dini, e gjith\u00eb polemika e vjedhjes s\u00eb artit.<\/p>\n<p id=\"3fe7a0ac-5dd6-4198-8f65-e81dc8696644-2\" class=\"paywall\" aria-hidden=\"true\">Dhjetori solli nj\u00eb ri-zbulim t\u00eb madh t\u00eb Marathon q\u00eb tregoi se si zhvilluesi i ka trajtuar gjer\u00ebsisht t\u00eb gjitha k\u00ebto probleme dhe m\u00eb shum\u00eb, megjithat\u00eb, duke \u00e7uar n\u00eb nj\u00eb sasi t\u00eb konsiderueshme reklamash p\u00ebr nd\u00ebrtes\u00ebn e FPS. Kjo kulmoi me paraporosit\u00eb e Marathonit q\u00eb u ngjit\u00ebn n\u00eb krye t\u00eb listave t\u00eb shit\u00ebsve m\u00eb t\u00eb mir\u00eb t\u00eb Steam dhe paraporositjeve t\u00eb PlayStation, duke parashikuar nj\u00eb nisje t\u00eb suksesshme.<\/p>\n<p><span class=\"font-article-heading block pb-3 !text-base font-bold uppercase sm:text-sm text-(#333)\"><\/p>\n<p>Ju mund t\u00eb p\u00eblqeni<br \/>\n<\/span><\/p>\n<p class=\"paywall\" aria-hidden=\"true\">P\u00ebr sa i p\u00ebrket ndarjes s\u00eb mendjes dhe pritjes nga publiku, \u00ebsht\u00eb nj\u00eb rikthim i madh p\u00ebr nj\u00eb pron\u00eb relativisht t\u00eb panjohur (loj\u00ebrat e vjetra t\u00eb Marathonit ishin mjaft t\u00eb ve\u00e7anta dhe t\u00eb b\u00ebra n\u00eb vitet &#8217;90) q\u00eb nisi me v\u00ebshtir\u00ebsi. Por Joseph Cross, ish-drejtori i artit i Marathon-it, v\u00eb n\u00eb dyshim se sa koh\u00eb do t&#8217;u jepet hap\u00ebsira p\u00ebr t&#8217;u zhvilluar projekteve t\u00eb rrezikshme dhe &#8220;t\u00eb paprovuara, t\u00eb panjohura&#8221; si qit\u00ebsi i nxjerrjes.<\/p>\n<p class=\"paywall\" aria-hidden=\"true\">&#8220;Marathon \u00ebsht\u00eb nj\u00eb projekt kaq masiv. Studio mori nj\u00eb rrezik t\u00eb till\u00eb p\u00ebr k\u00ebt\u00eb. E dini, shpesh her\u00eb ne ndjeheshim sikur po ia dilnim me di\u00e7ka,&#8221; i tha ai ReaderGrev n\u00eb nj\u00eb intervist\u00eb t\u00eb fundit. &#8220;Dhe un\u00eb mendoj p\u00ebr k\u00ebt\u00eb n\u00eb tablon\u00eb e madhe, iden\u00eb e studiove q\u00eb financojn\u00eb projekte t\u00eb paprovuara, t\u00eb panjohura p\u00ebr gjasht\u00eb apo tet\u00eb vjet, p\u00ebr qindra miliona dollar\u00eb, paksa sipas specifikave. Edhe sa koh\u00eb do t\u00eb ekzistojn\u00eb gj\u00ebra t\u00eb tilla? Un\u00eb kam qen\u00eb pjes\u00eb e disa prej tyre tani.&#8221;<\/p>\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\">\n<p><span class=\"caption-text\">Loj\u00ebra si ARC Raiders dhe Clair Obscur: Expedition 33 provojn\u00eb se IP-t\u00eb krejt t\u00eb reja q\u00eb duken (dhe jan\u00eb, n\u00eb fund t\u00eb fundit) t\u00eb rrezikshme mund t\u00eb jen\u00eb jasht\u00ebzakonisht t\u00eb suksesshme n\u00ebse loja \u00ebsht\u00eb e mir\u00eb dhe ofron gj\u00ebra q\u00eb lojtar\u00ebt duan. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Kredi i imazhit: Embark)<\/span><\/p>\n<p id=\"c1e3cdea-49f3-4484-963f-f7cbd04fa9f7\">Cross vazhdoi t\u00eb vuri n\u00eb dukje se si nj\u00eb zhvillues, &#8220;nuk \u00ebsht\u00eb gjithmon\u00eb intuitive&#8221; t\u00eb mendosh p\u00ebr detajet financiare t\u00eb projektit t\u00ebnd ose presionin p\u00ebr t\u00eb ofruar nj\u00eb produkt fitimprur\u00ebs, pasi ky mentalitet mund t\u00eb pengoj\u00eb kreativitetin dhe t&#8217;ju shtyj\u00eb t\u00eb shmangni \u00e7do gj\u00eb q\u00eb duket e rrezikshme. N\u00eb vend t\u00eb k\u00ebsaj, ndonj\u00ebher\u00eb ju duhet t\u00eb &#8220;visheni armatur\u00ebn e artit dhe t\u00eb keni besim n\u00eb perspektiv\u00ebn tuaj&#8221;.<\/p>\n<p>&#8220;Nuk \u00ebsht\u00eb gjithmon\u00eb intuitive t\u00eb kujtosh se mbi t\u00eb gjitha \u00ebsht\u00eb ky produkt q\u00eb financohet dhe \u00e7do dit\u00eb q\u00eb kalon \u00ebsht\u00eb nj\u00eb dit\u00eb q\u00eb po shkon m\u00eb tej n\u00eb t\u00eb kuqe. Nuk po fiton para. Studioja nuk po b\u00ebn para,&#8221; tha ai. &#8220;Dhe k\u00ebshtu gjithsesi, kjo \u00ebsht\u00eb nj\u00eb gj\u00eb e madhe, ve\u00e7an\u00ebrisht kur jeni v\u00ebrtet duke u p\u00ebrpjekur t\u00eb kanalizoni kreativitetin dhe t\u00eb arrini n\u00eb pik\u00ebn ku ndiheni sikur nuk mund t\u00eb impononi asgj\u00eb q\u00eb ndihet si rrezik.&#8221;<\/p>\n<p class=\"newsletter-form__strapline\">T\u00eb gjitha lajmet, rishikimet dhe udh\u00ebzuesit m\u00eb t\u00eb fundit p\u00ebr Windows dhe Xbox diehards.<\/p>\n<p>&#8220;Dua t\u00eb them, \u00e7far\u00eb mendjeje dmth, apo jo? K\u00ebtu duhet t\u00eb vesh\u00ebsh armatur\u00ebn e artit dhe t\u00eb kesh besim n\u00eb perspektiv\u00ebn dhe p\u00ebrvoj\u00ebn t\u00ebnde si artist. Gjith\u00eb arti i madh, arti tregtar gjithsesi, \u00ebsht\u00eb i dyshimt\u00eb dhe ka nj\u00eb nivel skepticizmi &#8211; derisa nuk ka,&#8221; vazhdoi ai.<\/p>\n<p>\u00cbsht\u00eb e v\u00ebshtir\u00eb t\u00eb argumentosh kund\u00ebr k\u00ebsaj perspektive kur IP-t\u00eb e reja t\u00eb guximshme si Clair Obscur: Expedition 33 dhe ARC Raiders po dominojn\u00eb shfaqjet e \u00e7mimeve t\u00eb loj\u00ebrave dhe grafik\u00ebt e numrit t\u00eb lojtar\u00ebve, me ve\u00e7ori t\u00eb tjera krijuese si Hi-Fi Rush, Dispatch dhe Blue Prince q\u00eb b\u00ebjn\u00eb gjithashtu val\u00eb t\u00eb m\u00ebdha. Elden Ring, ndoshta loja aktuale e dekad\u00ebs, ishte nj\u00eb shtytje me rrezik t\u00eb lart\u00eb n\u00eb zhanrin e bot\u00ebs s\u00eb hapur nga FromSoftware.<\/p>\n<p>E megjithat\u00eb, fjal\u00ebt e Cross sugjerojn\u00eb se ka nj\u00eb ndjenj\u00eb n\u00eb rritje midis botuesve q\u00eb e b\u00ebn pasuria <em>jo <\/em>favorizojn\u00eb guximtar\u00ebt dhe toleranca ndaj rrezikut n\u00eb zhvillimin e loj\u00ebs \u00ebsht\u00eb n\u00eb r\u00ebnie. Un\u00eb sinqerisht shpresoj se nuk \u00ebsht\u00eb k\u00ebshtu; Vazhdimet dhe rib\u00ebrjet ose remasteret &#8220;t\u00eb sigurta&#8221; jan\u00eb t\u00eb gjitha t\u00eb mira, por titujt q\u00eb provojn\u00eb me guxim ide t\u00eb reja dhe e shtyjn\u00eb mediumin p\u00ebrpara jan\u00eb me t\u00eb v\u00ebrtet\u00eb <em>m\u00eb e mira <\/em>se \u00e7far\u00eb ka p\u00ebr t\u00eb ofruar loj\u00ebrat.<\/p>\n<p class=\"vanilla-image-block\" style=\"padding-top:18.61%;\">\n<p id=\"54b39bef-ccb1-4504-9d51-615ca5a6a0d0\"><em><strong>\u00c7far\u00eb mendoni p\u00ebr komentet e Cross? A besoni se \u00ebsht\u00eb e r\u00ebnd\u00ebsishme q\u00eb botuesit e loj\u00ebrave t\u00eb jen\u00eb m\u00eb tolerant\u00eb ndaj rrezikut, pasi mb\u00ebshtesin zhvillimin e titujve t\u00eb rinj, apo mendoni se duhet t\u00eb jen\u00eb m\u00eb t\u00eb rezervuar n\u00eb zgjedhjen e asaj q\u00eb do t\u00eb marr\u00eb drit\u00ebn jeshile? M\u00eb njoftoni n\u00eb komente.<\/strong><\/em><\/p>\n<p class=\"vanilla-image-block\" style=\"padding-top:29.95%;\">\n<p id=\"c102cf3e-1560-4323-a60e-ffb368585360\"><em>Ndiqni <\/em><em>Windows Central n\u00eb Google News<\/em><em>  p\u00ebr t\u00eb mbajtur lajmet, njohurit\u00eb dhe ve\u00e7orit\u00eb tona m\u00eb t\u00eb fundit n\u00eb krye t\u00eb furnizimeve tuaja!<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pas rrjedhjes s\u00eb fundit t\u00eb nj\u00eb traileri t\u00eb ri p\u00ebr Marathon-in e ardhsh\u00ebm t\u00eb nxjerrjes fantastiko-shkencore t\u00eb Bungie, zhvilluesi i Destiny 2 vendosi t\u00eb zbuloj\u00eb zyrtarisht dat\u00ebn e l\u00ebshimit t\u00eb loj\u00ebs n\u00eb fillim t\u00eb k\u00ebsaj jave. \u00cbsht\u00eb planifikuar zyrtarisht t\u00eb dal\u00eb n\u00eb treg m\u00eb 5 mars 2026 n\u00eb Xbox Series X|S, Windows PC dhe PS5,<\/p>\n","protected":false},"author":1,"featured_media":3569,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[1593,2829,2827,2826,2828,363,376,728,231,71],"class_list":{"0":"post-3568","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-pc-gaming","8":"tag-ajo","9":"tag-ardhme","10":"tag-frike","11":"tag-ishdrejtori","12":"tag-kene","13":"tag-lojerat","14":"tag-maratones","15":"tag-mos","16":"tag-mund","17":"tag-te"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/3568","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=3568"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/3568\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/3569"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=3568"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=3568"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=3568"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}