{"id":3580,"date":"2026-01-20T21:02:16","date_gmt":"2026-01-20T21:02:16","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/20\/askush-nuk-po-e-rishpik-timonin-me-mekaniken-e-maratones-thote-ish-shefi-i-artit-keshtu-qe-dizajni-vizual-duhej-te-merrte-rreziqe\/"},"modified":"2026-01-20T21:02:16","modified_gmt":"2026-01-20T21:02:16","slug":"askush-nuk-po-e-rishpik-timonin-me-mekaniken-e-maratones-thote-ish-shefi-i-artit-keshtu-qe-dizajni-vizual-duhej-te-merrte-rreziqe","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/20\/askush-nuk-po-e-rishpik-timonin-me-mekaniken-e-maratones-thote-ish-shefi-i-artit-keshtu-qe-dizajni-vizual-duhej-te-merrte-rreziqe\/","title":{"rendered":"&#8220;Askush nuk po e rishpik timonin&#8221; me mekanik\u00ebn e Maraton\u00ebs, thot\u00eb ish-shefi i artit, k\u00ebshtu q\u00eb dizajni vizual duhej t\u00eb merrte rreziqe"},"content":{"rendered":"<p><\/p>\n<p>Drejtori i artit t\u00eb ekskluzivitetit t\u00eb Marathon, Joseph Cross u largua nga Bungie n\u00eb dhjetor, menj\u00ebher\u00eb pasi zhvilluesit e Destiny njoftuan nj\u00eb dritare l\u00ebshimi n\u00eb mars 2026 p\u00ebr rindezjen e revoleve fantastiko-shkencore. Tani, ai po flet p\u00ebr at\u00eb se si ishte t\u00eb punoje n\u00eb loj\u00eb, e cila ka pak shtypje negative t\u00eb vazhdueshme p\u00ebr t\u00eb luftuar \u2013 vonesa t\u00eb zgjatura, pushime masive n\u00eb studio dhe ristrukturim, akuza t\u00eb p\u00ebrs\u00ebritura p\u00ebr plagjiatur\u00eb.<a\/>problemet me parat\u00eb p\u00ebr shkak t\u00eb fatit t\u00eb s\u00ebmur\u00eb t\u00eb Bungie&#8217;s Destiny 2, dhe apatia p\u00ebr loj\u00ebrat e sh\u00ebrbimit t\u00eb drejtp\u00ebrdrejt\u00eb t\u00eb suksessh\u00ebm n\u00eb p\u00ebrgjith\u00ebsi, t\u00eb mish\u00ebruara nga anulimi i Concord-it t\u00eb dikursh\u00ebm t\u00eb Sony-t.<\/p>\n<p>Shum\u00eb do t\u00eb pajtoheshin se arti i nu-Marathon \u00ebsht\u00eb grupi i tij m\u00eb i fort\u00eb, pavar\u00ebsisht akuzave p\u00ebr plagjiatur\u00eb. \u00cbsht\u00eb sigurisht gj\u00ebja q\u00eb m\u00eb p\u00eblqen m\u00eb shum\u00eb n\u00eb loj\u00eb. Ose t\u00eb pakt\u00ebn, gjeni m\u00eb intriguesen. P\u00ebr shkak t\u00eb munges\u00ebs s\u00eb nj\u00eb analogjie m\u00eb t\u00eb mir\u00eb n\u00eb k\u00ebt\u00eb faz\u00eb jasht\u00ebzakonisht t\u00eb von\u00eb n\u00eb dit\u00ebn e pun\u00ebs n\u00eb Mbret\u00ebrin\u00eb e Bashkuar, gjith\u00e7ka n\u00eb bot\u00ebn e Maraton\u00ebs duket sikur \u00ebsht\u00eb b\u00ebr\u00eb nga akullore shum\u00eb e shtrenjt\u00eb kibernetike, e shitur n\u00eb nj\u00eb deg\u00eb t\u00eb IKEA-s q\u00eb nuk shfaqet n\u00eb asnj\u00eb hart\u00eb tok\u00ebsore. Si\u00e7 mund t\u00eb pritet nga p\u00ebrshkrimi i tij i m\u00ebparsh\u00ebm i pun\u00ebs, Cross nuk ka ve\u00e7se gj\u00ebra t\u00eb mira p\u00ebr t\u00eb th\u00ebn\u00eb p\u00ebr artin e Maraton\u00ebs. N\u00eb t\u00eb v\u00ebrtet\u00eb, ai mendon se drejtimi i artit ka &#8220;m\u00eb shum\u00eb p\u00ebrgjegj\u00ebsi p\u00ebr t\u00eb krijuar interes&#8221; sesa zakonisht, sepse loja m\u00eb posht\u00eb ka t\u00eb b\u00ebj\u00eb m\u00eb shum\u00eb me &#8220;rrotullimet bind\u00ebse mbi mekanik\u00ebn e vendosur&#8221;.<\/p>\n<p>&#8220;Un\u00eb besova menj\u00ebher\u00eb n\u00eb stilin e thjeshtuar &#8211; por stili i thjeshtuar ishte rrezik,&#8221; shpjegon Cross n\u00eb nj\u00eb bised\u00eb bujare me Mikhail Klimentov p\u00ebr buletinin m\u00eb t\u00eb fundit t\u00eb ReaderGrev. &#8220;Kjo v\u00ebshtrim p\u00ebr t\u00eb cilin shkuam dhe q\u00eb shihni nj\u00eb evolucion t\u00eb sot\u00ebm n\u00eb loj\u00eb, m\u00eb klikoi menj\u00ebher\u00eb. Un\u00eb isha si: Ky \u00ebsht\u00eb kali p\u00ebr t\u00eb cilin jam duke v\u00ebn\u00eb bast. Dhe e di q\u00eb \u00ebsht\u00eb sfidues. Kjo \u00ebsht\u00eb nj\u00eb pjes\u00eb e madhe e \u00e7\u00ebshtjes. E dija shum\u00eb her\u00ebt, duhet t&#8217;i b\u00ebj\u00eb njer\u00ebzit nervoz\u00eb. \u00c7do gj\u00eb e re si kjo, n\u00eb k\u00ebt\u00eb shkall\u00eb, nga p\u00ebrkufizimi pak deri n\u00eb fund, duhet t\u00eb jet\u00eb nervoz.<\/p>\n<p>&#8220;M\u00ebnyra ime instinktive p\u00ebr t&#8217;iu qasur asaj sfide ishte t&#8217;i qasja me t\u00eb v\u00ebrtet\u00eb an\u00ebs s\u00eb artit t\u00eb saj si arti i prodhimit &#8211; sikur t\u00eb b\u00ebnim dizajnimin e produktit, pavar\u00ebsisht n\u00ebse ishte nj\u00eb arm\u00eb, nj\u00eb kuti grabitjeje apo helmet\u00eb e nj\u00eb personazhi,&#8221; vazhdon ai. &#8220;Dizajni i produktit, nga natyra, i jep vetvetes prodhimit, pavar\u00ebsisht nga industria, ku po mendoni se si gj\u00ebrat funksionojn\u00eb dhe p\u00ebrshtaten s\u00eb bashku, si i japin form\u00eb gjuh\u00ebs dhe ngjyr\u00ebs dhe gjith\u00eb k\u00ebsaj. Ne nuk shpenzuam shum\u00eb koh\u00eb duke u p\u00ebrpjekur t\u00eb shisnim fantazin\u00eb, n\u00ebse kjo ka kuptim, dhe t\u00eb pakt\u00ebn her\u00ebt, ne nuk investuam shum\u00eb koh\u00eb n\u00eb krijimin e ilustrimeve, p\u00ebr shembull, do t\u00eb kishim porositur, p\u00ebr shembull. kjo \u00ebsht\u00eb ajo q\u00eb b\u00ebri George Lucas p\u00ebr t\u00eb shitur Star Wars, jan\u00eb k\u00ebto ilustrime t\u00eb Ralph McQuarrie.\u201d<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>Ka shum\u00eb m\u00eb tep\u00ebr n\u00eb bised\u00ebn e plot\u00eb, duke p\u00ebrfshir\u00eb borxhet ndaj grafiteve, krahasimet me gjuh\u00ebn vizuale t\u00eb Roblox dhe nj\u00eb od\u00eb p\u00ebr atletet e nj\u00eb personazhi t\u00eb ve\u00e7ant\u00eb. Ka gjithashtu disa biseda t\u00eb \u00e7uditshme p\u00ebr fatin e paq\u00ebndruesh\u00ebm t\u00eb Marathon-it para publikimit, dhe ashp\u00ebrsin\u00eb e b\u00ebrjes s\u00eb loj\u00ebs n\u00eb motorin e Bungie&#8217;s Tiger pa u dukur si nj\u00eb &#8220;kush\u00ebri i par\u00eb i Destiny&#8221;. Dhe pastaj ka seksionin e m\u00ebposht\u00ebm se pse Cross mendon se drejtimi i artit duhet t\u00eb shkoj\u00eb ve\u00e7an\u00ebrisht i v\u00ebshtir\u00eb p\u00ebr Maraton\u00ebn.<\/p>\n<p>\u201cKa gjithashtu di\u00e7ka n\u00eb lidhje me dizajnin e loj\u00ebs, ku n\u00eb nj\u00eb pik\u00eb t\u00eb caktuar un\u00eb v\u00ebrtet besoja se arti kishte potencialisht m\u00eb shum\u00eb p\u00ebrgjegj\u00ebsi p\u00ebr t\u00eb krijuar interes sesa n\u00ebse do t\u00eb punonim n\u00eb nj\u00eb lloj tjet\u00ebr loje,\u201d thot\u00eb ai. &#8220;Dizajni i loj\u00ebs, askush nuk po e rishpik rrot\u00ebn k\u00ebtu. Ne po b\u00ebjm\u00eb rrotullime bind\u00ebse mbi mekanik\u00ebn e vendosur. Rr\u00ebfimi gjithashtu nuk \u00ebsht\u00eb rishpikja e timonit. \u00cbsht\u00eb nj\u00eb koloni hap\u00ebsinore e braktisur ku ndodhi di\u00e7ka misterioze. Ne e kemi par\u00eb k\u00ebt\u00eb shum\u00eb. Ka t\u00eb b\u00ebj\u00eb me m\u00ebnyr\u00ebn se si e rrotullon at\u00eb dhe n\u00eb nj\u00eb moment, p\u00ebr mir\u00eb a p\u00ebr keq, p\u00ebr veten time, p\u00ebr mir\u00eb a p\u00ebr keq, \u00ebsht\u00eb nj\u00eb mund\u00ebsi p\u00ebr veten time. risi n\u00eb k\u00ebt\u00eb bot\u00eb.&#8221;<\/p>\n<p>P\u00ebr t\u00eb kapur kritikat e dukshme k\u00ebtu, nuk mendoj se ky \u00ebsht\u00eb q\u00eb Cross hedh posht\u00eb nj\u00eb autobus koleg\u00ebt e tij t\u00eb vjet\u00ebr n\u00eb ekipin e dizajnit t\u00eb loj\u00ebs Marathon. Un\u00eb nuk mendoj se askush n\u00eb Bungie mund t\u00eb mohoj\u00eb n\u00eb m\u00ebnyr\u00eb t\u00eb arsyeshme q\u00eb nu-Marathon \u00ebsht\u00eb nj\u00eb specie e njohur e qit\u00ebsve. Megjithat\u00eb, un\u00eb imagjinoj se Bungie do t\u00eb preferonte q\u00eb t\u00eb dukej mahnit\u00ebse dhe t\u00eb frynte trurin tuaj t\u00eb dob\u00ebt njer\u00ebzor n\u00eb nivelin e t\u00eb sht\u00ebnave dhe pla\u00e7kitjes. Ne do t\u00eb jemi n\u00eb gjendje t\u00eb vendosim vet\u00eb brenda jo shum\u00eb koh\u00ebsh \u2013 q\u00eb nga dje, loja do t\u00eb nis\u00eb m\u00eb 5 mars.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Drejtori i artit t\u00eb ekskluzivitetit t\u00eb Marathon, Joseph Cross u largua nga Bungie n\u00eb dhjetor, menj\u00ebher\u00eb pasi zhvilluesit e Destiny njoftuan nj\u00eb dritare l\u00ebshimi n\u00eb mars 2026 p\u00ebr rindezjen e revoleve fantastiko-shkencore. Tani, ai po flet p\u00ebr at\u00eb se si ishte t\u00eb punoje n\u00eb loj\u00eb, e cila ka pak shtypje negative t\u00eb vazhdueshme p\u00ebr t\u00eb<\/p>\n","protected":false},"author":1,"featured_media":3581,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[28],"tags":[2849,1990,2850,2852,2848,1015,376,2847,2853,279,194,2845,2854,71,301,2846,2851],"class_list":{"0":"post-3580","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-latest-news","8":"tag-artit","9":"tag-askush","10":"tag-dizajni","11":"tag-duhej","12":"tag-ishshefi","13":"tag-keshtu","14":"tag-maratones","15":"tag-mekaniken","16":"tag-merrte","17":"tag-nuk","18":"tag-qe","19":"tag-rishpik","20":"tag-rreziqe","21":"tag-te","22":"tag-thote","23":"tag-timonin","24":"tag-vizual"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/3580","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=3580"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/3580\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/3581"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=3580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=3580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=3580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}