{"id":3775,"date":"2026-01-21T17:47:38","date_gmt":"2026-01-21T17:47:38","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/21\/riberja-e-sands-of-time-u-anulua-per-shkak-te-ndryshimit-me-te-gjere-te-ubisoft\/"},"modified":"2026-01-21T17:47:38","modified_gmt":"2026-01-21T17:47:38","slug":"riberja-e-sands-of-time-u-anulua-per-shkak-te-ndryshimit-me-te-gjere-te-ubisoft","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/21\/riberja-e-sands-of-time-u-anulua-per-shkak-te-ndryshimit-me-te-gjere-te-ubisoft\/","title":{"rendered":"Rib\u00ebrja e Sands of Time u anulua p\u00ebr shkak t\u00eb ndryshimit m\u00eb t\u00eb gjer\u00eb t\u00eb Ubisoft"},"content":{"rendered":"<p><\/p>\n<p>\n    <span>Lidhja u kopjua n\u00eb kujtes\u00ebn e fragmenteve<\/span>\n<\/p>\n<p>\n                                    <span class=\"is-mobile-hidden\">Publikuar <\/span><br \/>\n                                                                                                                                                                                                                                                31 minuta m\u00eb par\u00eb\n                                                                    <\/p>\n<p>Pes\u00eb t\u00eb tjera u anuluan dhe shtat\u00eb ndeshje u vonuan<\/p>\n<p>        Imazhi: Ubisoft<\/p>\n<p>Si pjes\u00eb e nj\u00eb ristrukturimi m\u00eb t\u00eb gjer\u00eb t\u00eb kompanis\u00eb, Ubisoft ka anuluar gjasht\u00eb loj\u00ebra, duke p\u00ebrfshir\u00eb ato me probleme t\u00eb gjata <em>Prince of Persia: The Sands of Time <\/em>rib\u00ebrje. Studioja tha vitin e kaluar se do t\u00eb mb\u00ebrrinte n\u00eb fillim t\u00eb vitit 2026 dhe kishte z\u00ebra p\u00ebr uljen e saj m\u00eb 16 janar, por si\u00e7 raportohet nga Jason Schreier p\u00ebrmes Bluesky, ekipi &#8220;nuk ishte i k\u00ebnaqur me gjendjen e loj\u00ebs dhe vendosi ta anulonte at\u00eb si pjes\u00eb e nj\u00eb riorganizimi masiv&#8221;.<\/p>\n<p>LAJME: Ubisoft po anulon rib\u00ebrjen e Prince of Persia: Sands of Time dhe 5 loj\u00ebra t\u00eb tjera (4 t\u00eb paparalajm\u00ebruara, 1 celular). Kompania thot\u00eb se po vonon gjithashtu 7 loj\u00ebra (p\u00ebrfshir\u00eb nj\u00eb projekt t\u00eb paparalajm\u00ebruar q\u00eb besohet t\u00eb jet\u00eb nj\u00eb rib\u00ebrje e Black Flag) si pjes\u00eb e nj\u00eb ristrukturimi m\u00eb t\u00eb madh. \u2014 Jason Schreier (@jasonschreier.bsky.social) 2026-01-21T16:45:19.603Z<\/p>\n<p>Krahas rib\u00ebrjes s\u00eb Prince of Persia, jan\u00eb anuluar edhe pes\u00eb loj\u00ebra t\u00eb tjera t\u00eb paparalajm\u00ebruara, p\u00ebrfshir\u00eb nj\u00eb n\u00eb celular. Kjo p\u00ebr shkak se ato &#8220;nuk plot\u00ebsojn\u00eb cil\u00ebsin\u00eb e re t\u00eb p\u00ebrmir\u00ebsuar, si dhe kriteret m\u00eb selektive t\u00eb prioritizimit t\u00eb portofolit&#8221;, sipas nj\u00eb njoftimi p\u00ebr shtyp.<\/p>\n<p>Shtat\u00eb loj\u00ebra t\u00eb tjera, nga t\u00eb cilat t\u00eb shum\u00ebpriturat u p\u00ebrfol\u00ebn <em>Assassin&#8217;s Creed 4: Black Flag <\/em>Rib\u00ebrja \u00ebsht\u00eb nd\u00ebr, gjithashtu jan\u00eb vonuar nga brenda &#8220;p\u00ebr t\u00eb siguruar q\u00eb standardet e p\u00ebrmir\u00ebsuara t\u00eb cil\u00ebsis\u00eb jan\u00eb p\u00ebrmbushur plot\u00ebsisht dhe p\u00ebr t\u00eb maksimizuar krijimin e vler\u00ebs afatgjat\u00eb.&#8221;<\/p>\n<p>Ndoshta \u00e7udit\u00ebrisht, ende nuk p\u00ebrmendet <em>P\u00ebrtej s\u00eb mir\u00ebs dhe s\u00eb keqes 2<\/em>vazhdimi i klasikut t\u00eb kultit q\u00eb fillimisht u shpall n\u00eb vitin 2008, m\u00eb pas u rizbulua n\u00eb 2017. Fjala e fundit zyrtare mbi loj\u00ebn erdhi n\u00eb qershor 2024, kur Ubisoft konfirmoi se ishte ende n\u00eb zhvillim. Vitin e kaluar, listat e vendeve t\u00eb pun\u00ebs u ngrit\u00ebn p\u00ebr t\u00eb punuar n\u00eb loj\u00eb, duke n\u00ebnkuptuar se ajo, disi, nuk \u00ebsht\u00eb anuluar ende.<\/p>\n<p><em>Duke u zhvilluar&#8230;<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lidhja u kopjua n\u00eb kujtes\u00ebn e fragmenteve Publikuar 31 minuta m\u00eb par\u00eb Pes\u00eb t\u00eb tjera u anuluan dhe shtat\u00eb ndeshje u vonuan Imazhi: Ubisoft Si pjes\u00eb e nj\u00eb ristrukturimi m\u00eb t\u00eb gjer\u00eb t\u00eb kompanis\u00eb, Ubisoft ka anuluar gjasht\u00eb loj\u00ebra, duke p\u00ebrfshir\u00eb ato me probleme t\u00eb gjata Prince of Persia: The Sands of Time rib\u00ebrje. Studioja<\/p>\n","protected":false},"author":1,"featured_media":3776,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[30],"tags":[3147,3148,109,1136,70,319,1535,1689,71,1260,720],"class_list":{"0":"post-3775","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-reviews","8":"tag-anulua","9":"tag-gjere","10":"tag-me","11":"tag-ndryshimit","12":"tag-per","13":"tag-riberja","14":"tag-sands","15":"tag-shkak","16":"tag-te","17":"tag-time","18":"tag-ubisoft"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/3775","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=3775"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/3775\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/3776"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=3775"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=3775"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=3775"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}