{"id":4034,"date":"2026-01-27T04:39:48","date_gmt":"2026-01-27T04:39:48","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/01\/27\/highguard-perdor-unreal-engine-5-3-2-nuk-vuan-nga-belbezimi-standardet-e-nvidia-rtx-5090-pc\/"},"modified":"2026-01-27T04:39:48","modified_gmt":"2026-01-27T04:39:48","slug":"highguard-perdor-unreal-engine-5-3-2-nuk-vuan-nga-belbezimi-standardet-e-nvidia-rtx-5090-pc","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/01\/27\/highguard-perdor-unreal-engine-5-3-2-nuk-vuan-nga-belbezimi-standardet-e-nvidia-rtx-5090-pc\/","title":{"rendered":"Highguard p\u00ebrdor Unreal Engine 5.3.2, nuk vuan nga belb\u00ebzimi, standardet e NVIDIA RTX 5090 PC"},"content":{"rendered":"<p><\/p>\n<p>Wildlight Entertainment sapo ka lan\u00e7uar loj\u00ebn e saj t\u00eb bastisjes PvP pa pages\u00eb, Highguard. Highguard po p\u00ebrdor Unreal Engine 5.3.2 dhe nuk vuan nga asnj\u00eb belb\u00ebzim. Loja \u00ebsht\u00eb e qet\u00eb, gj\u00eb q\u00eb do t\u00eb k\u00ebnaq\u00eb shum\u00eb lojtar\u00eb q\u00eb e kan\u00eb pritur me padurim.<span id=\"more-192544\"\/><\/p>\n<p>N\u00eb Highguard, lojtar\u00ebt do t\u00eb kal\u00ebrojn\u00eb, do t\u00eb luftojn\u00eb dhe do t\u00eb sulmojn\u00eb si Gardian\u00ebt, arm\u00eb zjarri t\u00eb fsheht\u00eb t\u00eb d\u00ebrguar p\u00ebr t\u00eb luftuar p\u00ebr kontrollin e nj\u00eb kontinenti mitik. Ata do t\u00eb luftojn\u00eb ekuipazhet e Warden p\u00ebr zot\u00ebrimin e Shieldbreaker, m\u00eb pas dep\u00ebrtojn\u00eb dhe shkat\u00ebrrojn\u00eb baz\u00ebn e armikut p\u00ebr t\u00eb siguruar territorin n\u00eb k\u00ebt\u00eb rac\u00eb krejt\u00ebsisht t\u00eb re t\u00eb qit\u00ebsve.<\/p>\n<p>Un\u00eb e kam provuar loj\u00ebn n\u00eb sistemin tim kryesor t\u00eb loj\u00ebrave t\u00eb PC. Ky sistem \u00ebsht\u00eb i pajisur me nj\u00eb AMD Ryzen 9 7950X3D, 32 GB DDR5 n\u00eb 6000 Mhz dhe nj\u00eb NVIDIA RTX 5090. Kam p\u00ebrdorur gjithashtu Windows 10 64-bit dhe drejtuesin GeForce 591.74.<\/p>\n<p>Highguard vjen me disa cil\u00ebsime grafike. Lojtar\u00ebt e kompjuterave mund t\u00eb rregullojn\u00eb cil\u00ebsin\u00eb e hijeve, ndri\u00e7imit global, reflektimeve dhe m\u00eb shum\u00eb. Nd\u00ebrsa ka mb\u00ebshtetje p\u00ebr NVIDIA DLSS, nuk ka mb\u00ebshtetje p\u00ebr AMD FSR ose Intel XeSS. Pronar\u00ebt e GPU-ve jo-RTX do t\u00eb duhet t\u00eb p\u00ebrdorin TSR t\u00eb UE5. Nuk ka gjithashtu asnj\u00eb mb\u00ebshtetje p\u00ebr gjenerimin e korniz\u00ebs (jo q\u00eb do t\u00eb d\u00ebshironit ta aktivizoni at\u00eb n\u00eb nj\u00eb loj\u00eb me shum\u00eb lojtar\u00eb gjithsesi).<\/p>\n<\/p>\n<p>N\u00eb Native 4K me DLAA dhe cil\u00ebsime t\u00eb larta, Highguard funksionon me nj\u00eb minimum prej 73 FPS dhe nj\u00eb mesatare prej 83 FPS. N\u00eb Native 1440p me DLAA dhe cil\u00ebsimet e larta, ne marrim shpejt\u00ebsi kuadri mbi 110 FPS n\u00eb \u00e7do koh\u00eb. Sa i p\u00ebrket 1080p, NVIDIA RTX 5090 mund t\u00eb ofroj\u00eb nj\u00eb p\u00ebrvoj\u00eb 150 FPS.<\/p>\n<\/p>\n<p>Si\u00e7 mund ta shohim, Highguard funksionon shum\u00eb m\u00eb mir\u00eb se shum\u00eb loj\u00ebra t\u00eb tjera Unreal Engine 5. Dhe, si\u00e7 thash\u00eb, nuk vuan nga asnj\u00eb belb\u00ebzim. Kjo loj\u00eb ndihet dhe luan but\u00ebsisht t\u00eb but\u00eb.<\/p>\n<p>Por \u00e7far\u00eb ndodh me grafik\u00ebn? Highguard duket mir\u00eb, por nuk \u00ebsht\u00eb lloji i loj\u00ebs q\u00eb do t&#8217;ju habis\u00eb me grafik\u00ebt e saj. Pjesa m\u00eb e madhe e hijeshis\u00eb s\u00eb saj vjen nga stili i fort\u00eb i artit. P\u00ebr t\u00eb qen\u00eb t\u00eb drejt\u00eb, Wildlight p\u00ebrdori shum\u00eb tekstura me cil\u00ebsi t\u00eb lart\u00eb, k\u00ebshtu q\u00eb mjediset duken t\u00eb mprehta dhe t\u00eb k\u00ebndshme. Pra, nd\u00ebrsa Highguard nuk i shtyn kufijt\u00eb e grafik\u00ebve t\u00eb loj\u00ebrave PC, \u00ebsht\u00eb t\u00eb pakt\u00ebn e k\u00ebndshme p\u00ebr syrin.<\/p>\n<p>N\u00eb p\u00ebrgjith\u00ebsi, Highguard funksionon m\u00eb mir\u00eb se shum\u00eb loj\u00ebra t\u00eb tjera Unreal Engine 5. Nuk ka asnj\u00eb belb\u00ebzim dhe mund t\u00eb funksionoj\u00eb si i but\u00eb n\u00eb nj\u00eb sistem PC t\u00eb nivelit t\u00eb lart\u00eb, edhe n\u00eb Native 4K. Sidoqoft\u00eb, \u00ebsht\u00eb turp q\u00eb nuk ka mb\u00ebshtetje p\u00ebr AMD FSR ose Intel XeSS. Zakonisht, AMD FSR 3.0 ofron nj\u00eb cil\u00ebsi m\u00eb t\u00eb mir\u00eb imazhi sesa TSR e UE5. Pra, le t\u00eb shpresojm\u00eb q\u00eb zhvilluesit do t\u00eb shtojn\u00eb FSR dhe XeSS p\u00ebrmes nj\u00eb p\u00ebrdit\u00ebsimi t\u00eb ardhsh\u00ebm.<\/p>\n<p>Highguard \u00ebsht\u00eb aktualisht n\u00eb dispozicion p\u00ebr t\u00eb luajtur n\u00eb Steam!<\/p>\n<\/p>\n<p>John \u00ebsht\u00eb themeluesi dhe kryeredaktor n\u00eb DSOGaming. Ai \u00ebsht\u00eb nj\u00eb adhurues i loj\u00ebrave kompjuterike dhe mb\u00ebshtet shum\u00eb komunitetet modding dhe indie. Para se t\u00eb krijonte DSOGaming, John ka punuar n\u00eb faqet e internetit t\u00eb shumta t\u00eb lojrave. Nd\u00ebrsa ai \u00ebsht\u00eb nj\u00eb lojtar i guximsh\u00ebm i PC-ve, rr\u00ebnj\u00ebt e tij t\u00eb loj\u00ebrave mund t\u00eb gjenden n\u00eb tastier\u00eb. John i p\u00eblqente \u2013 dhe i p\u00eblqen akoma \u2013 konzolat 16-bit\u00ebsh dhe e konsideron SNES si nj\u00eb nga konzolat m\u00eb t\u00eb mira. Megjithat\u00eb, platforma e PC-s\u00eb e fitoi at\u00eb mbi konzolat. Kjo ishte kryesisht p\u00ebr shkak t\u00eb 3DFX dhe kart\u00ebs s\u00eb tij grafike ikonike t\u00eb p\u00ebrshpejtuesit 3D, Voodoo 2. John ka shkruar gjithashtu nj\u00eb tez\u00eb t\u00eb diplom\u00ebs m\u00eb t\u00eb lart\u00eb mbi &#8220;Evolucioni i kartave grafike PC&#8221;.<br \/>Kontakt: Email<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wildlight Entertainment sapo ka lan\u00e7uar loj\u00ebn e saj t\u00eb bastisjes PvP pa pages\u00eb, Highguard. Highguard po p\u00ebrdor Unreal Engine 5.3.2 dhe nuk vuan nga asnj\u00eb belb\u00ebzim. Loja \u00ebsht\u00eb e qet\u00eb, gj\u00eb q\u00eb do t\u00eb k\u00ebnaq\u00eb shum\u00eb lojtar\u00eb q\u00eb e kan\u00eb pritur me padurim. N\u00eb Highguard, lojtar\u00ebt do t\u00eb kal\u00ebrojn\u00eb, do t\u00eb luftojn\u00eb dhe do t\u00eb<\/p>\n","protected":false},"author":1,"featured_media":4035,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[3449,3451,414,3343,184,279,1382,893,421,3452,413,3450],"class_list":{"0":"post-4034","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-pc-gaming","8":"tag-5-3-2","9":"tag-belbezimi","10":"tag-engine","11":"tag-highguard","12":"tag-nga","13":"tag-nuk","14":"tag-nvidia","15":"tag-perdor","16":"tag-rtx","17":"tag-standardet","18":"tag-unreal","19":"tag-vuan"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/4034","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=4034"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/4034\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/4035"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=4034"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=4034"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=4034"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}