{"id":4234,"date":"2026-02-01T10:55:33","date_gmt":"2026-02-01T10:55:33","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/02\/01\/ne-mbetemi-te-perkushtuar-dhe-te-perqendruar-pertej-good-evil-2-drejtori-kreativ-jep-deklaraten-e-pare-qe-nga-riorganizimi-i-ubisoft\/"},"modified":"2026-02-01T10:55:33","modified_gmt":"2026-02-01T10:55:33","slug":"ne-mbetemi-te-perkushtuar-dhe-te-perqendruar-pertej-good-evil-2-drejtori-kreativ-jep-deklaraten-e-pare-qe-nga-riorganizimi-i-ubisoft","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/02\/01\/ne-mbetemi-te-perkushtuar-dhe-te-perqendruar-pertej-good-evil-2-drejtori-kreativ-jep-deklaraten-e-pare-qe-nga-riorganizimi-i-ubisoft\/","title":{"rendered":"&#8216;Ne mbetemi t\u00eb p\u00ebrkushtuar dhe t\u00eb p\u00ebrqendruar&#8217;: P\u00ebrtej Good &#038; Evil 2 Drejtori kreativ jep deklarat\u00ebn e par\u00eb q\u00eb nga riorganizimi i Ubisoft"},"content":{"rendered":"<p><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Drejtori kreativ i Beyond Good &#038; Evil 2, Fawzi Mesmar, i \u00ebsht\u00eb p\u00ebrgjigjur riorganizimit gjith\u00ebp\u00ebrfshir\u00ebs t\u00eb kompanis\u00eb s\u00eb Ubisoft q\u00eb rezultoi n\u00eb anulimin ose vonimin e nj\u00eb s\u00ebr\u00eb projektesh loj\u00ebrash, si dhe mbylljen e studiove dhe pushimet nga puna \u2013 duke p\u00ebrfshir\u00eb edhe 200 humbje t\u00eb tjera pune t\u00eb propozuara n\u00eb selin\u00eb qendrore t\u00eb kompanis\u00eb n\u00eb Paris k\u00ebt\u00eb jav\u00eb.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Duke shkruar n\u00eb LinkedIn, ish-veterani i DICE Mesmar siguroi fansat e Ubisoft-it t\u00eb zhvilluar prej koh\u00ebsh Beyond Good &#038; Evil 2 se projekti nuk ishte ndikuar n\u00eb ristrukturim, si\u00e7 pritej m\u00eb par\u00eb. Megjithat\u00eb, zhvilluesi tha se ishte &#8220;i pik\u00eblluar&#8221; nga efektet e riorganizimit mbi koleg\u00ebt e tij n\u00eb t\u00eb gjith\u00eb kompanin\u00eb e gjer\u00eb.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Me nj\u00eb zhvillim p\u00ebrs\u00ebri, jo p\u00ebrs\u00ebri q\u00eb shtrihet pas gati dy dekadash, Beyond Good &#038; Evil 2 mbetet nj\u00eb projekt i vazhduesh\u00ebm brenda Ubisoft, i udh\u00ebhequr nga ekipi i tij francez me qend\u00ebr n\u00eb Montpellier.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Faleminderit p\u00ebr t\u00eb gjith\u00eb ata q\u00eb m\u00eb kontaktuan gjat\u00eb dit\u00ebve t\u00eb fundit n\u00eb lidhje me lajmet e fundit n\u00eb Ubisoft,&#8221; shkroi Mesmar. &#8220;Un\u00eb, ekipi im dhe projekti yn\u00eb Beyond Good and Evil 2 nuk jan\u00eb prekur nga ndryshimet e fundit. Un\u00eb do t&#8217;ju drejtoja n\u00eb njoftimin zyrtar p\u00ebr shtyp p\u00ebr m\u00eb shum\u00eb informacion rreth struktur\u00ebs s\u00eb fundit organizative.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Ky njoftim p\u00ebr shtyp ishte ai q\u00eb parashtroi vizionin e udh\u00ebheqjes s\u00eb Ubisoft q\u00eb kompania t\u00eb ndahet n\u00eb pes\u00eb &#8220;Sht\u00ebpi Krijuese&#8221; q\u00eb i bashkojn\u00eb ekskluzivitetet e shumta t\u00eb botuesit n\u00eb grupe t\u00eb bazuara lirsh\u00ebm rreth zhanrit dhe audienc\u00ebs s\u00eb tyre.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Jav\u00ebn e kaluar, Beyond Good &#038; Evil u njoftua si pjes\u00eb e Creative House 4, nj\u00eb grup i dedikuar p\u00ebr serialet e drejtuara nga narrativa dhe t\u00eb orientuara nga fantazia q\u00eb p\u00ebrfshin gjithashtu Anno, Might &#038; Magic, Rayman dhe Prince of Persia (megjith\u00ebse jo Prince of Persia: Sands of Time Remake, i cili u konservua).<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">P\u00ebrtej s\u00eb mir\u00ebs dhe s\u00eb keqes 2 Koncept Art<\/h3>\n<p><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cEsht\u00eb e panevojshme t\u00eb thuhet, jam i pik\u00eblluar nga anulimet q\u00eb kan\u00eb prekur koleg\u00ebt e mi n\u00eb pjes\u00eb t\u00eb tjera t\u00eb Ubisoft dhe industris\u00eb,\u201d vazhdoi Mesmar. \u201cI b\u00ebj thirrje t\u00eb gjith\u00ebve \u2013 p\u00ebrfshir\u00eb veten \u2013 t\u00eb ofrojn\u00eb mb\u00ebshtetje kurdo dhe sido q\u00eb t\u00eb munden gjat\u00eb k\u00ebtyre koh\u00ebrave. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cNe mbetemi t\u00eb p\u00ebrkushtuar dhe t\u00eb p\u00ebrqendruar n\u00eb ofrimin e nj\u00eb loje t\u00eb jasht\u00ebzakonshme q\u00eb lojtar\u00ebt tan\u00eb ta shijojn\u00eb\u201d, p\u00ebrfundoi ai.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Beyond Good &#038; Evil 2 fillimisht filloi zhvillimin e hersh\u00ebm n\u00eb 2007, me krijuesin e serive dhe organizatorin e Rayman, Michel Ancel, n\u00eb bord s\u00eb bashku me shumic\u00ebn e ekipit t\u00eb Montpellier pas loj\u00ebs s\u00eb par\u00eb Beyond Good &#038; Evil. Zhvillimi u vendos n\u00eb prapavij\u00eb nd\u00ebrsa ekipi i Ancel punonte n\u00eb projekte t\u00eb tjera, por Ubisoft ri-lajm\u00ebroi loj\u00ebn me buj\u00eb n\u00eb 2017 dhe tregoi nj\u00eb koncept n\u00eb motor q\u00eb paraqet fluturimin n\u00eb hap\u00ebsir\u00eb \u200b\u200bdhe dizajne p\u00ebr t\u00eb shfaqur sisteme t\u00eb shumta diellore dhe planet\u00eb.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">P\u00ebrs\u00ebri, megjithat\u00eb, zhvillimi pati v\u00ebshtir\u00ebsi &#8211; dhe projekti u ndikua m\u00eb tej nga largimi i Ancel nga Ubisoft dhe vdekja e trishtueshme e udh\u00ebheq\u00ebsit t\u00eb tij krijues t\u00eb m\u00ebvonsh\u00ebm Emil Morel. Por dy vitet e fundit kan\u00eb par\u00eb q\u00eb puna t\u00eb bashkohet edhe nj\u00eb her\u00eb, me personazhet e vazhdimit duke dh\u00ebn\u00eb pamje intriguese n\u00eb edicionin e ri t\u00eb 20-vjetorit t\u00eb P\u00ebrtej Good &#038; Evil, dhe pun\u00ebsimin e Mesmar si drejtor kreativ p\u00ebr t\u00eb q\u00ebndruar n\u00eb anije. Th\u00ebn\u00eb k\u00ebshtu, 20 vjet pas origjinalit, nuk ka asnj\u00eb fjal\u00eb se kur do t\u00eb nis\u00eb vazhdimi i tij.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">N\u00eb fillim t\u00eb k\u00ebsaj jave, nj\u00eb aktore q\u00eb besohet se ka qen\u00eb duke punuar n\u00eb &#8220;Prince of Persia: Sands of Time Remake&#8221; tha se kishte humbur tre vjet pun\u00eb dhe zbuloi se projekti i saj ishte anuluar pasi v\u00ebllai i saj lexoi p\u00ebr vendimin trondit\u00ebs t\u00eb Ubisoft n\u00eb internet. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips \u00ebsht\u00eb Redaktori i Lajmeve t\u00eb IGN. Mund ta kontaktoni Tomin n\u00eb tom_philips@ign.com ose ta gjeni n\u00eb Bluesky <\/em>@tomphillipseg.bsky.social<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Drejtori kreativ i Beyond Good &#038; Evil 2, Fawzi Mesmar, i \u00ebsht\u00eb p\u00ebrgjigjur riorganizimit gjith\u00ebp\u00ebrfshir\u00ebs t\u00eb kompanis\u00eb s\u00eb Ubisoft q\u00eb rezultoi n\u00eb anulimin ose vonimin e nj\u00eb s\u00ebr\u00eb projektesh loj\u00ebrash, si dhe mbylljen e studiove dhe pushimet nga puna \u2013 duke p\u00ebrfshir\u00eb edhe 200 humbje t\u00eb tjera pune t\u00eb propozuara n\u00eb selin\u00eb qendrore t\u00eb kompanis\u00eb<\/p>\n","protected":false},"author":1,"featured_media":4235,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[33],"tags":[3719,151,1286,803,3718,827,1287,3715,184,162,3716,3717,1549,194,3720,71,720],"class_list":{"0":"post-4234","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-console-gaming","8":"tag-deklaraten","9":"tag-dhe","10":"tag-drejtori","11":"tag-evil","12":"tag-good","13":"tag-jep","14":"tag-kreativ","15":"tag-mbetemi","16":"tag-nga","17":"tag-pare","18":"tag-perkushtuar","19":"tag-perqendruar","20":"tag-pertej","21":"tag-qe","22":"tag-riorganizimi","23":"tag-te","24":"tag-ubisoft"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/4234","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=4234"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/4234\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/4235"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=4234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=4234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=4234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}