{"id":4265,"date":"2026-02-02T13:45:18","date_gmt":"2026-02-02T13:45:18","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/02\/02\/nuk-duhet-te-me-tregosh-historite-e-pyramid-head-george-krstic-i-poppy-playtime-se-pse-me-pak-eshte-me-shume-tmerr\/"},"modified":"2026-02-02T13:45:18","modified_gmt":"2026-02-02T13:45:18","slug":"nuk-duhet-te-me-tregosh-historite-e-pyramid-head-george-krstic-i-poppy-playtime-se-pse-me-pak-eshte-me-shume-tmerr","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/02\/02\/nuk-duhet-te-me-tregosh-historite-e-pyramid-head-george-krstic-i-poppy-playtime-se-pse-me-pak-eshte-me-shume-tmerr\/","title":{"rendered":"&#8220;Nuk duhet t\u00eb m\u00eb tregosh historit\u00eb e Pyramid Head&#8221; &#8211; George Krstic i Poppy Playtime se pse m\u00eb pak \u00ebsht\u00eb m\u00eb shum\u00eb tmerr"},"content":{"rendered":"<p><\/p>\n<p>Poppy Playtime u publikua n\u00eb Steam n\u00eb vitin 2021, duke i ngarkuar lojtar\u00ebt t\u00eb eksplorojn\u00eb nj\u00eb fabrik\u00eb t\u00eb braktisur t\u00eb mbushur me krijesa t\u00eb tmerrshme t\u00eb ngjashme me lodrat, duke p\u00ebrfshir\u00eb ikon\u00ebn me flok\u00eb blu Huggy Wuggy. Ajo u b\u00eb shpejt nj\u00eb fenomen: sipas Video Game Insights, loja ka shitur rreth 3.2 milion\u00eb nj\u00ebsi vet\u00ebm n\u00eb Steam, me miliona lojtar\u00eb t\u00eb tjer\u00eb n\u00eb tastier\u00eb dhe celular.<\/p>\n<p>Historia e loj\u00ebs ka vazhduar me DLC, me Kapitullin 5 q\u00eb do t\u00eb dal\u00eb m\u00eb 18 shkurt. P\u00ebrpara nisjes s\u00eb saj, <em>Loj\u00ebra Industri.biz<\/em> foli me George Krsti\u00e7, drejtor i lart\u00eb i zhvillimit krijues n\u00eb zhvilluesin e loj\u00ebs, studio indie amerikane Mob Entertainment.<\/p>\n<p>Krstic ka nj\u00eb CV mbres\u00ebl\u00ebn\u00ebse kur b\u00ebhet fjal\u00eb p\u00ebr t\u00eb shkruar p\u00ebr TV dhe loj\u00ebra, me nj\u00eb karrier\u00eb q\u00eb p\u00ebrfshin EA, Netflix, Nickelodeon, Hasbro, Disney, Warner Bros. dhe Riot Games. Ai kaloi pes\u00eb vjet si drejtor i tregimit n\u00eb Blizzard, dhe s\u00eb fundmi, ishte kreu i kreativitetit p\u00ebr Dungeons &#038; Dragons n\u00eb Wizards of the Coast.<\/p>\n<p>K\u00ebtu, ai shpjegon \u00e7el\u00ebsin e apelit t\u00eb vazhduesh\u00ebm t\u00eb Poppy Playtime, s\u00eb bashku me ambiciet transmediale t\u00eb Mob Entertainment, duke p\u00ebrfshir\u00eb nj\u00eb marr\u00ebveshje filmi me Legendary.<\/p>\n<p>Gjergj Krstiq<\/p>\n<p><strong>Ju ishit drejtues i kreativitetit p\u00ebr Dungeons &#038; Dragons, k\u00ebshtu q\u00eb \u00e7far\u00eb ju b\u00ebri t\u00eb vendosni t&#8217;i bashkoheni Mob Entertainment?<\/strong><\/p>\n<p>Gjithmon\u00eb e kam dashur tmerrin, i kam adhuruar absolutisht loj\u00ebrat horror. Ndjeva se do t\u00eb bashkonte aspektet q\u00eb m\u00eb p\u00eblqejn\u00eb p\u00ebr horrorin letrar, p\u00ebr horrorin filmik dhe t\u00eb dha nj\u00eb dor\u00eb n\u00eb t\u00eb: ti ishe personazhi, po ecje n\u00ebp\u00ebr at\u00eb fshat.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>Dhe fakti q\u00eb po flasim me nj\u00eb brez t\u00eb ri lojtar\u00ebsh loj\u00ebrash dhe fansash horror \u00ebsht\u00eb super, super energjik p\u00ebr mua. Kur po dilja, kishim filmat tan\u00eb horror dhe romancier\u00eb t\u00eb caktuar, dhe tani \u00ebsht\u00eb koha e &#8220;Poppy Playtime&#8221; p\u00ebr nj\u00eb pjes\u00eb t\u00eb madhe njer\u00ebzish. \u00cbsht\u00eb me t\u00eb v\u00ebrtet\u00eb rezonuese me k\u00ebt\u00eb brez t\u00eb ri.<\/p>\n<p><strong>Doja t\u00eb pyesja p\u00ebr audienc\u00ebn. Kush po luan Poppy Playtime? K\u00eb imagjinoni kur jeni duke projektuar?<\/strong><\/p>\n<p>Ajo q\u00eb \u00ebsht\u00eb interesante \u00ebsht\u00eb se ne kemi nj\u00eb baz\u00eb lojtar\u00ebsh m\u00eb t\u00eb rinj, m\u00eb pas kemi nj\u00eb baz\u00eb lojtar\u00ebsh pak m\u00eb t\u00eb vjet\u00ebr dhe m\u00eb pas kemi shum\u00eb njer\u00ebz q\u00eb thjesht duan t\u00eb shikojn\u00eb transmetues q\u00eb e luajn\u00eb at\u00eb. Pra, ne po p\u00ebrpiqemi t\u00eb nd\u00ebrtojm\u00eb nj\u00eb loj\u00eb q\u00eb mund t\u00eb jet\u00eb arg\u00ebtuese p\u00ebr t\u00eb gjitha ato demografike.<\/p>\n<p>Dhe ka qen\u00eb interesante. Ka qen\u00eb sfiduese. Ne gjithashtu kemi lojtar\u00eb q\u00eb duan m\u00eb shum\u00eb horror dhe m\u00eb pak t\u00eb lezetsh\u00ebm, dhe disa q\u00eb duan m\u00eb shum\u00eb t\u00eb lezetsh\u00ebm dhe m\u00eb pak tmerr. E krahasoj me at\u00eb kur jeni ulur n\u00eb nj\u00eb kabin\u00eb miksimi p\u00ebr nj\u00eb film ose nj\u00eb shfaqje: ju keni k\u00ebt\u00eb tabel\u00eb t\u00eb madhe dhe keni t\u00eb gjith\u00eb k\u00ebta rr\u00ebshqit\u00ebs. Pra, ne thjesht po p\u00ebrpiqemi t\u00eb akordojm\u00eb rr\u00ebshqit\u00ebsit.<\/p>\n<p><strong>Poppy Playtime \u00ebsht\u00eb interesante, sepse \u00ebsht\u00eb disi e koduar p\u00ebr f\u00ebmij\u00eb me kafsh\u00eb dhe gj\u00ebra me g\u00ebzof, por n\u00eb fakt nuk \u00ebsht\u00eb aspak p\u00ebr f\u00ebmij\u00ebt. Pra, si e menaxhoni at\u00eb bilanc?<\/strong><\/p>\n<p>N\u00eb nj\u00eb far\u00eb m\u00ebnyre, \u00ebsht\u00eb p\u00ebr f\u00ebmij\u00ebt. Ne i kemi k\u00ebto shtylla thelb\u00ebsore n\u00eb t\u00eb cilat g\u00ebrmojm\u00eb, dhe nj\u00ebra prej tyre \u00ebsht\u00eb p\u00ebrzierja e rr\u00ebqethjes dhe e lezetshmes, apo jo? Duhet t\u00eb ket\u00eb nj\u00eb sasi t\u00eb caktuar rehatie \u2013 kafsh\u00eb pellushi, ngjyra t\u00eb ndezura dhe gj\u00ebra t\u00eb qeshura \u2013 por pastaj edhe her\u00eb pas here, m\u00eb shum\u00eb se nj\u00eb her\u00eb n\u00eb nj\u00eb koh\u00eb, ne tregojm\u00eb dh\u00ebmb\u00eb.<\/p>\n<p>Ne duhet t\u00eb gjejm\u00eb gjithmon\u00eb at\u00eb ekuilib\u00ebr t\u00eb m\u00ebrzitsh\u00ebm dhe t\u00eb lezetsh\u00ebm. B\u00ebhuni shum\u00eb rr\u00ebqeth\u00ebs, nuk \u00ebsht\u00eb mir\u00eb: ne do t&#8217;i largojm\u00eb njer\u00ebzit. B\u00ebhu shum\u00eb bukur, dhe \u00ebsht\u00eb e nj\u00ebjta gj\u00eb.<\/p>\n<p>Poppy Playtime sheh lojtarin duke eksploruar nj\u00eb fabrik\u00eb rr\u00ebqeth\u00ebse t\u00eb braktisur lodrash. <\/p>\n<p>Kemi edhe k\u00ebt\u00eb filozofi q\u00eb e quajm\u00eb nostalgji e armatosur. Ekziston kjo nostalgji p\u00ebr vitet 1990 dhe fillimin e viteve 2000, k\u00ebshtu q\u00eb ne po marrim t\u00eb gjitha ato ndjesi t\u00eb mrekullueshme dhe po i armatojm\u00eb dhe i b\u00ebjm\u00eb t\u00eb frikshme. Oh, ju p\u00eblqen ajo paleta e ngjyrave Toys R Us? Epo, ka nj\u00eb p\u00ebrbind\u00ebsh pas k\u00ebsaj.<\/p>\n<p><strong>P\u00ebr sa i p\u00ebrket dizajnit tuaj, pyes veten se sa jeni duke projektuar p\u00ebr transmetues dhe jo p\u00ebr lojtar\u00eb?<\/strong><\/p>\n<p>Jan\u00eb k\u00ebto aspekte q\u00eb ne i quajm\u00eb momente t\u00eb transmetueshme. Ato mund t\u00eb jen\u00eb k\u00ebrcime, ose mund t\u00eb jen\u00eb ndjekje, ose mund t\u00eb jen\u00eb ato pikat m\u00eb t\u00eb larta n\u00eb loj\u00eb q\u00eb t\u00ebrheqin v\u00ebmendjen. K\u00ebt\u00eb e kemi gjithmon\u00eb parasysh, por asnj\u00ebher\u00eb n\u00eb d\u00ebm t\u00eb rrjedh\u00ebs s\u00eb loj\u00ebs apo arg\u00ebtimit t\u00eb loj\u00ebs.<\/p>\n<p>Ashtu si nj\u00eb film horror, \u00ebsht\u00eb e gjitha tension dhe \u00e7lirim, tension dhe \u00e7lirim. Disa nga k\u00ebto momente mund t\u00eb jen\u00eb \u00e7lirim, disa prej tyre mund t\u00eb jen\u00eb tension. Gj\u00ebja kryesore \u00ebsht\u00eb q\u00eb ne duam q\u00eb njer\u00ebzit t\u00eb angazhohen me njohurit\u00eb tona.<\/p>\n<p><strong>\u00cbsht\u00eb interesante se si tmerri po kalon nj\u00eb moment tani, ve\u00e7an\u00ebrisht n\u00eb loj\u00ebra. Pse mendoni se \u00ebsht\u00eb k\u00ebshtu?<\/strong><\/p>\n<p>Nuk mendoja kurr\u00eb se tmerri u largua. E di q\u00eb shum\u00eb njer\u00ebz thon\u00eb se tmerri po kalon nj\u00eb moment, por ka qen\u00eb k\u00ebtu p\u00ebr nj\u00eb koh\u00eb v\u00ebrtet, v\u00ebrtet t\u00eb gjat\u00eb. Filmat horror gjithmon\u00eb b\u00ebjn\u00eb mir\u00eb, loj\u00ebrat horror gjithmon\u00eb b\u00ebjn\u00eb mir\u00eb, horrori fiction b\u00ebn mir\u00eb. Ka qen\u00eb gjithmon\u00eb p\u00ebrreth. Un\u00eb mendoj se thjesht shkrihet n\u00eb forma t\u00eb ndryshme, t\u00eb cilat m\u00eb pas v\u00ebrehen nga njer\u00ebz t\u00eb ndrysh\u00ebm.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"\/><\/p>\n<p>Un\u00eb mendoj se tmerri ka qen\u00eb k\u00ebtu me ne ndoshta q\u00eb kur u krijua zjarri i par\u00eb dhe ne pam\u00eb hije q\u00eb vezullonin n\u00eb murin e shpell\u00ebs, por mendoj se tani po gjejm\u00eb m\u00ebnyra t\u00eb ndryshme p\u00ebr ta eksploruar at\u00eb. (Poppy Playtime \u00ebsht\u00eb) ende e nj\u00ebjta histori: si, &#8220;\u00c7far\u00eb ka atje p\u00ebrtej zjarrit?&#8221; Dhe pastaj mendjet tona jan\u00eb shum\u00eb m\u00eb t\u00eb tmerrshme se ajo q\u00eb \u00ebsht\u00eb atje. Ky \u00ebsht\u00eb sekreti i terrorit. \u00cbsht\u00eb shum\u00eb m\u00eb keq k\u00ebtu se sa mund t\u00eb jet\u00eb ndonj\u00ebher\u00eb atje.<\/p>\n<p><strong>Mendoj se n\u00eb k\u00ebt\u00eb kuptim, a duhet t\u00eb p\u00ebrmbaheni duke mos e treguar krijes\u00ebn?<\/strong><\/p>\n<p>Absolutisht. Ne flasim shum\u00eb p\u00ebr Nofullat, flasim shum\u00eb p\u00ebr Alien.<\/p>\n<p>Ka nj\u00eb aspekt tjet\u00ebr n\u00eb disa nga tregimet lindore: ju nuk merrni nj\u00eb p\u00ebrgjigje p\u00ebr gjith\u00e7ka, dhe kjo \u00ebsht\u00eb n\u00eb rregull. N\u00eb disa nga literaturat e tmerrit kozmik, nuk ju mbajn\u00eb p\u00ebr dore, nuk ju thon\u00eb se \u00e7far\u00eb ndodhi me at\u00eb fshat, ose nga erdhi ai zot i vjet\u00ebr, ose cilat jan\u00eb motivet, dhe kjo \u00ebsht\u00eb n\u00eb rregull.<\/p>\n<p>Kapitulli 5 i Poppy Playtime do t\u00eb publikohet m\u00eb 18 shkurt. <\/p>\n<p>E di q\u00eb ndonj\u00ebher\u00eb n\u00eb tregimet per\u00ebndimore, ve\u00e7an\u00ebrisht n\u00eb ekskluzivitete t\u00eb m\u00ebdha, ne duam t\u00eb ndezim dritat n\u00eb gjith\u00e7ka. Kjo \u00ebsht\u00eb e pritshme dhe pothuajse e nevojshme. Dhe kjo \u00ebsht\u00eb di\u00e7ka q\u00eb ne do t\u00eb donim ta shtynim pak. N\u00ebse ndizni fluoreshenc\u00ebn n\u00eb 100%, i gjith\u00eb misteri \u00ebsht\u00eb zhdukur.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"\/><\/p>\n<p>Mendjet tona kan\u00eb nj\u00eb buxhet t\u00eb pafund dhe orar t\u00eb pafund &#8211; ne nuk mund t\u00eb konkurrojm\u00eb me k\u00ebt\u00eb, ve\u00e7an\u00ebrisht si nj\u00eb kompani loj\u00ebrash indie. Pra, nj\u00eb tjet\u00ebr nga shtyllat tona \u00ebsht\u00eb, &#8220;kurr\u00eb mos i ndizni dritat 100%&#8221;. Po, ne kemi nj\u00eb histori, po, ne e dim\u00eb se ku po shkojm\u00eb, por n\u00ebse ju tregojm\u00eb gjith\u00e7ka, cili \u00ebsht\u00eb g\u00ebzimi n\u00eb k\u00ebt\u00eb?<\/p>\n<p><strong>Duke e zgjeruar k\u00ebt\u00eb, po pyes veten se sa nga terrori \u00ebsht\u00eb n\u00eb vet\u00eb njohurit\u00eb \u2013 sa pjes\u00eb e loj\u00ebs jeton jasht\u00eb ekranit?<\/strong><\/p>\n<p>Kjo \u00ebsht\u00eb nj\u00eb pik\u00eb shum\u00eb e mir\u00eb, dhe kjo \u00ebsht\u00eb absolutisht e v\u00ebrtet\u00eb. N\u00eb loj\u00ebn ton\u00eb, ne kemi t\u00eb gjitha k\u00ebto pika t\u00eb njohurive, kemi kaseta VHS, kemi kaseta audio, kemi sh\u00ebnime, etj., dhe shum\u00eb nga k\u00ebto kan\u00eb ndodhur n\u00eb t\u00eb kaluar\u00ebn ose jasht\u00eb ekranit. Dhe ne e shohim k\u00ebt\u00eb si nj\u00eb rrug\u00eb tjet\u00ebr p\u00ebr t\u00eb p\u00ebrcjell\u00eb historin\u00eb dhe terrorin n\u00eb m\u00ebnyra q\u00eb nuk e ngadal\u00ebsojn\u00eb ose ndalojn\u00eb plot\u00ebsisht loj\u00ebn.<\/p>\n<p>Di\u00e7ka me t\u00eb cil\u00ebn kam luftuar gjithmon\u00eb n\u00eb t\u00eb kaluar\u00ebn me disa nga k\u00ebto IP t\u00eb tjera \u00ebsht\u00eb se si ata do t\u00eb ndalonin fjal\u00eb p\u00ebr fjal\u00eb loj\u00ebn, do t\u00eb ndalonin aksionin dhe m\u00eb pas do t\u00eb kishit k\u00ebt\u00eb kinematografi t\u00eb gjat\u00eb q\u00eb nuk mund ta kalonit, dhe thjesht do t&#8217;ju mashtronin. Ndonj\u00ebher\u00eb kur jeni n\u00eb rrjedh\u00ebn e nj\u00eb loje, nuk d\u00ebshironi q\u00eb vendimi t&#8217;ju hiqet nga duart. Do t\u00eb kthehem dhe do t\u00eb shikoj at\u00eb sken\u00ebn e mrekullueshme p\u00ebr t\u00eb cil\u00ebn shpenzove 50 milion\u00eb dollar\u00eb m\u00eb von\u00eb, por tani m\u00eb duhet t\u00eb shkoj n\u00eb nivelin tjet\u00ebr.<\/p>\n<p><strong>Un\u00eb supozoj se ekziston ai pezullim i mosbesimit megjith\u00ebse, nd\u00ebrsa po mendoni, &#8220;Sa kaseta VHS ose ditar\u00eb audio l\u00ebshojn\u00eb njer\u00ebzit?&#8221;<\/strong><\/p>\n<p>Ju patjet\u00ebr duhet t\u00eb pezulloni mosbesimin tuaj n\u00eb shum\u00eb aspekte. Por un\u00eb mendoj se disa nga logjikat m\u00eb t\u00eb mira horror prishen n\u00eb nj\u00eb m\u00ebnyr\u00eb pozitive. Filmat e Panos Cosmatos \u2013 Beyond the Black Rainbow dhe Mandy \u2013 k\u00ebta filma jan\u00eb t\u00eb g\u00ebzuesh\u00ebm. I dua ata filma, por logjika \u00ebsht\u00eb e paqart\u00eb. Un\u00eb mendoj se edhe p\u00ebr disa loj\u00ebra horror japoneze, logjika \u00ebsht\u00eb e paqart\u00eb.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"4\"\/><\/p>\n<p>\u00cbsht\u00eb n\u00eb rregull t\u00eb kesh ato skaje t\u00eb paqarta. Nuk ke pse t\u00eb m\u00eb tregosh historit\u00eb e Piramid\u00ebs Head. Nuk kam nevoj\u00eb t\u00eb di se ku ka lindur. Dhe n\u00eb fakt, n\u00ebse ma thua k\u00ebt\u00eb, disi e largon at\u00eb iluzion.<\/p>\n<p><strong>\u00c7far\u00eb lloj rrug\u00ebsh transmediale po eksploroni p\u00ebr Poppy Playtime?<\/strong><\/p>\n<p>Kemi nj\u00eb marr\u00ebveshje me Legendary p\u00ebr t\u00eb punuar n\u00eb nj\u00eb film artistik.<\/p>\n<p><strong>A \u00ebsht\u00eb ai veprim live apo animacion?<\/strong><\/p>\n<p>Nuk e dim\u00eb ende, \u00ebsht\u00eb shum\u00eb her\u00ebt. Por ajo q\u00eb mund t\u00eb them \u00ebsht\u00eb se, pasi kan\u00eb punuar n\u00eb p\u00ebrshtatje n\u00eb t\u00eb kaluar\u00ebn, Legendary kan\u00eb qen\u00eb partner\u00eb t\u00eb mrekulluesh\u00ebm. Ata v\u00ebrtet e kuptojn\u00eb IP-n\u00eb, u intereson v\u00ebrtet. Dhe \u00ebsht\u00eb di\u00e7ka unike, t\u00eb pakt\u00ebn n\u00eb p\u00ebrvoj\u00ebn time, q\u00eb ju keni partner\u00eb q\u00eb jan\u00eb krah p\u00ebr krah me ju n\u00eb nj\u00eb IP. Dhe ata gjithashtu e kuptojn\u00eb tmerrin. Nuk kemi pse t&#8217;i udh\u00ebheqim p\u00ebr dore. K\u00ebshtu q\u00eb ka qen\u00eb e mrekullueshme.<\/p>\n<p>Lojtari duhet t\u00eb zgjidh\u00eb enigmat n\u00eb Poppy Playtime duke p\u00ebrdorur GrabPack si lodra. | <span class=\"attribution\">Kredia e imazhit: Mob Entertainment<\/span><\/p>\n<p>Dhe pastaj kemi nj\u00eb marr\u00ebveshje me Scholastic p\u00ebr disa botime t\u00eb shtypura. Tashm\u00eb kemi nj\u00eb lib\u00ebr udh\u00ebzues q\u00eb ka dal\u00eb tani, por mezi presim t\u00eb botojm\u00eb m\u00eb shum\u00eb gj\u00ebra me ta.<\/p>\n<p>Si nj\u00eb studio e vog\u00ebl indie, ne po e p\u00ebrqafojm\u00eb sa m\u00eb shum\u00eb q\u00eb t\u00eb mundemi, me aq agresivitet sa t\u00eb mundemi. Lojtar\u00ebt tan\u00eb dhe tifoz\u00ebt tan\u00eb po k\u00ebrkojn\u00eb m\u00eb shum\u00eb m\u00ebnyra p\u00ebr t&#8217;u lidhur me IP-n\u00eb, t\u00eb cilat ne duam t&#8217;i gjejm\u00eb.<\/p>\n<p><strong>M\u00eb b\u00ebn p\u00ebrshtypje q\u00eb cil\u00ebsia e filmave t\u00eb loj\u00ebrave me video \u00ebsht\u00eb p\u00ebrmir\u00ebsuar v\u00ebrtet gjat\u00eb viteve, ndoshta sepse njer\u00ebzit q\u00eb tani porosisin dhe krijojn\u00eb filmat jan\u00eb vet\u00eb lojtar\u00eb. E keni gjetur at\u00eb?<\/strong><\/p>\n<p>Ajo q\u00eb kam gjetur \u00ebsht\u00eb se ne tani kemi nj\u00eb leksik t\u00eb p\u00ebrbashk\u00ebt. N\u00eb t\u00eb kaluar\u00ebn, kur fillova p\u00ebr her\u00eb t\u00eb par\u00eb, kishte nj\u00eb humner\u00eb mir\u00ebkuptimi midis industrive. Por tani e kupton se kur flet me njer\u00ebzit, nuk duhet t\u00eb shkosh, &#8220;Oh, ju djema mund t\u00eb mos e dini, por ekziston kjo gj\u00eb q\u00eb quhet Silent Hill.&#8221; Ata thon\u00eb: &#8220;Oh, kam luajtur nj\u00eb deri n\u00eb kat\u00ebr me f\u00ebmij\u00ebn tim dhe kam prodhuar nj\u00eb nga filmat.&#8221; Dhe ju thoni, &#8220;Mir\u00eb, mir\u00eb. K\u00ebshtu q\u00eb ne nuk duhet t&#8217;i b\u00ebjm\u00eb ato biseda.&#8221;<\/p>\n<p>&#8220;Kur fillova p\u00ebr her\u00eb t\u00eb par\u00eb, kishte nj\u00eb humner\u00eb mir\u00ebkuptimi midis industrive&#8221;<\/p>\n<p>Kuptova se ishte nj\u00eb zbulim i mrekulluesh\u00ebm. \u00cbsht\u00eb nj\u00eb ngarkes\u00eb e madhe kur ulesh dhe thua: &#8220;Oh, ne flasim t\u00eb nj\u00ebjt\u00ebn gjuh\u00eb&#8221;. Dhe ata e kuptojn\u00eb se ne e njohim audienc\u00ebn ton\u00eb, ne e njohim baz\u00ebn ton\u00eb t\u00eb lojtar\u00ebve dhe na besojn\u00eb kur themi, &#8220;Hej djema, mendoj se kjo do t\u00eb pritet.&#8221; Ata thon\u00eb: &#8220;Mir\u00eb, mir\u00eb.&#8221;<\/p>\n<p>\u00cbsht\u00eb ai besimi, \u00ebsht\u00eb ai leksiku i zakonsh\u00ebm, n\u00eb vend t\u00eb &#8220;Hej, un\u00eb kam b\u00ebr\u00eb filma p\u00ebr 50 vjet, e di se \u00e7far\u00eb po b\u00ebj&#8221;. Dhe ana tjet\u00ebr \u00ebsht\u00eb si: &#8220;Hej, un\u00eb kam b\u00ebr\u00eb loj\u00ebra p\u00ebr 50 vjet, e di se \u00e7far\u00eb po b\u00ebj&#8221;. Dhe pastaj nuk ka bised\u00eb. Un\u00eb kam qen\u00eb n\u00eb ato takime. Nuk \u00ebsht\u00eb mir\u00eb. Fatmir\u00ebsisht kjo nuk ka ndodhur n\u00eb dhjet\u00eb vitet e fundit.<\/p>\n<p><strong>\u00c7far\u00eb mund t\u00eb presim me padurim n\u00eb Kapitullin 5 t\u00eb Poppy Playtime?<\/strong><\/p>\n<p>Ne jemi shum\u00eb t\u00eb emocionuar p\u00ebr k\u00ebt\u00eb. Ne do t\u00eb eksplorojm\u00eb disa aspekte t\u00eb reja t\u00eb loj\u00ebs, disa aspekte t\u00eb njohurive. Ka disa pyetje q\u00eb kan\u00eb mbetur t\u00eb gjata gjat\u00eb kapitujve t\u00eb m\u00ebparsh\u00ebm q\u00eb ne do t&#8217;i trajtojm\u00eb k\u00ebtu.<\/p>\n<p><strong>Mendoj se \u00ebsht\u00eb pothuajse sikur jeni duke punuar n\u00eb nj\u00eb telenovel\u00eb ose nj\u00eb seri televizive.<\/strong><\/p>\n<p>Po, \u00ebsht\u00eb absolutisht. Dhe kjo \u00ebsht\u00eb gj\u00ebja q\u00eb m\u00eb t\u00ebrhoqi v\u00ebrtet tek Poppy. Un\u00eb vij nga nj\u00eb sfond narrativ episod, apo jo? TV episodik, libra komike, etj. Pra, kjo \u00ebsht\u00eb si dor\u00eb p\u00ebr dore p\u00ebr mua. Un\u00eb absolutisht e adhuroj at\u00eb. Un\u00eb e kuptoj at\u00eb.<\/p>\n<p>Ne duam t&#8217;u japim t\u00eb gjith\u00ebve nj\u00eb vakt t\u00eb mjaftuesh\u00ebm p\u00ebr kapitull p\u00ebr t&#8217;u k\u00ebnaqur, por gjithashtu ata duan t\u00eb shohin se \u00e7far\u00eb do t\u00eb vij\u00eb m\u00eb pas.<\/p>\n<p><strong>Sa larg po planifikoni? Disa kapituj posht\u00eb rrug\u00ebs?<\/strong><\/p>\n<p>Ne po p\u00ebrpiqemi t\u00eb planifikojm\u00eb sa m\u00eb par\u00eb q\u00eb t\u00eb jet\u00eb e mundur. Natyrisht, ne kemi nj\u00eb ekip t\u00eb vog\u00ebl dhe jemi nj\u00eb studio indie, k\u00ebshtu q\u00eb nuk kemi luksin e disa IP-ve t\u00eb tjera, por na p\u00eblqen t\u00eb shohim paksa rrug\u00ebn. Dhe un\u00eb mendoj se kjo \u00ebsht\u00eb kritike p\u00ebr \u00e7do shprehje horror ose \u00e7do shprehje zhanri.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"5\"\/><\/p>\n<p>Ne kemi par\u00eb n\u00eb t\u00eb kaluar\u00ebn me IP t\u00eb caktuara ku ata qart\u00ebsisht nuk e dinin se ku po shkonin, dhe ndonj\u00ebher\u00eb ata nxituan, dhe ndonj\u00ebher\u00eb nuk kishin nj\u00eb p\u00ebrgjigje t\u00eb past\u00ebr. K\u00ebshtu q\u00eb ne po p\u00ebrpiqemi t&#8217;i shmangim t\u00eb gjitha k\u00ebto. Ne po b\u00ebjm\u00eb shum\u00eb pyetje her\u00ebt, k\u00ebshtu q\u00eb zhvilluesit tan\u00eb e din\u00eb se ku po nd\u00ebrtojn\u00eb.<\/p>\n<p><em>Kjo intervist\u00eb \u00ebsht\u00eb redaktuar p\u00ebr gjat\u00ebsi dhe qart\u00ebsi.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Poppy Playtime u publikua n\u00eb Steam n\u00eb vitin 2021, duke i ngarkuar lojtar\u00ebt t\u00eb eksplorojn\u00eb nj\u00eb fabrik\u00eb t\u00eb braktisur t\u00eb mbushur me krijesa t\u00eb tmerrshme t\u00eb ngjashme me lodrat, duke p\u00ebrfshir\u00eb ikon\u00ebn me flok\u00eb blu Huggy Wuggy. Ajo u b\u00eb shpejt nj\u00eb fenomen: sipas Video Game Insights, loja ka shitur rreth 3.2 milion\u00eb nj\u00ebsi vet\u00ebm<\/p>\n","protected":false},"author":1,"featured_media":4266,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[31],"tags":[386,82,3004,3759,3761,109,279,136,3763,3762,250,3760,101,71,3764,3758],"class_list":{"0":"post-4265","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-upcoming-games","8":"tag-duhet","9":"tag-eshte","10":"tag-george","11":"tag-historite","12":"tag-krstic","13":"tag-me","14":"tag-nuk","15":"tag-pak","16":"tag-playtime","17":"tag-poppy","18":"tag-pse","19":"tag-pyramid","20":"tag-shume","21":"tag-te","22":"tag-tmerr","23":"tag-tregosh"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/4265","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=4265"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/4265\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/4266"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=4265"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=4265"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=4265"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}