{"id":4296,"date":"2026-02-03T17:05:16","date_gmt":"2026-02-03T17:05:16","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/02\/03\/qellimi-yne-nuk-eshte-te-kercejme-ne-maje-te-varrit-te-steam-si-epic-planifikon-te-binde-lojtaret-e-pc-ve-qe-te-blejne-lojerat-e-tyre-nga-dyqani-i-lojerave-epic-ne-vend-te-steam\/"},"modified":"2026-02-03T17:05:16","modified_gmt":"2026-02-03T17:05:16","slug":"qellimi-yne-nuk-eshte-te-kercejme-ne-maje-te-varrit-te-steam-si-epic-planifikon-te-binde-lojtaret-e-pc-ve-qe-te-blejne-lojerat-e-tyre-nga-dyqani-i-lojerave-epic-ne-vend-te-steam","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/02\/03\/qellimi-yne-nuk-eshte-te-kercejme-ne-maje-te-varrit-te-steam-si-epic-planifikon-te-binde-lojtaret-e-pc-ve-qe-te-blejne-lojerat-e-tyre-nga-dyqani-i-lojerave-epic-ne-vend-te-steam\/","title":{"rendered":"&#8216;Q\u00ebllimi yn\u00eb nuk \u00ebsht\u00eb t\u00eb k\u00ebrcejm\u00eb n\u00eb maj\u00eb t\u00eb varrit t\u00eb Steam&#8217; &#8211; Si Epic planifikon t\u00eb bind\u00eb lojtar\u00ebt e PC-ve q\u00eb t\u00eb blejn\u00eb loj\u00ebrat e tyre nga dyqani i loj\u00ebrave Epic n\u00eb vend t\u00eb Steam"},"content":{"rendered":"<p><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Epic lan\u00e7oi dyqanin e saj Epic Games n\u00eb vitin 2018 n\u00eb m\u00ebnyr\u00eb agresive, duke paguar miliona dollar\u00eb p\u00ebr t\u00eb siguruar ekskluzivitete n\u00eb nj\u00eb p\u00ebrpjekje p\u00ebr t\u00eb larguar lojtar\u00ebt e PC-ve nga Steam gjith\u00ebp\u00ebrfshir\u00ebs i Valve. Gjasht\u00eb vjet m\u00eb von\u00eb, Steam ruan pa sforcim kontrollin e tij t\u00eb ngjash\u00ebm me z\u00ebvend\u00ebsin n\u00eb nd\u00ebrgjegjen e lojtar\u00ebve t\u00eb PC.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Pra, si po funksionon n\u00eb t\u00eb v\u00ebrtet\u00eb Epic Games Store? Si ka ndryshuar strategjia e saj nd\u00ebr vite? A mund t\u00eb rr\u00ebzoj\u00eb ndonj\u00ebher\u00eb Valve kur b\u00ebhet fjal\u00eb p\u00ebr pjes\u00ebn e tregut t\u00eb loj\u00ebrave kompjuterike? A kan\u00eb vdekur v\u00ebrtet ekskluzivitetet e Epic Games Store? Dhe a nuk po regjistrohen njer\u00ebzit thjesht p\u00ebr t\u00eb rr\u00ebmbyer nj\u00eb loj\u00eb falas si pjes\u00eb e dhuratave bind\u00ebse t\u00eb Epic, p\u00ebrpara se t\u00eb kthehen direkt n\u00eb Steam?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Ishte me gjith\u00eb k\u00ebt\u00eb n\u00eb mendje q\u00eb intervistova Steve Allison, Zv dhe GM i Epic Games Store, rreth vitit 2025 t\u00eb dyqanit dhe asaj q\u00eb do t\u00eb vij\u00eb n\u00eb 2026. Biseda jon\u00eb filloi me nj\u00eb p\u00ebrmbledhje t\u00eb performanc\u00ebs s\u00eb vitit t\u00eb kaluar, t\u00eb cil\u00ebn Allison e tregoi gjat\u00eb gjith\u00eb koh\u00ebs. Titulli k\u00ebtu \u00ebsht\u00eb se 400 milion\u00eb dollar\u00eb u shpenzuan nga lojtar\u00ebt p\u00ebr loj\u00ebra PC t\u00eb pal\u00ebve t\u00eb treta n\u00eb Epic Games Store n\u00eb vitin 2025, nj\u00eb rritje mbres\u00ebl\u00ebn\u00ebse prej 57%. Kjo shif\u00ebr ishte ulur rreth 18% vitin e kaluar, q\u00eb, tha Allison, do t\u00eb thot\u00eb se viti 2025 pa nj\u00eb &#8220;ndryshim t\u00eb thell\u00eb dhe pozitiv&#8221;. N\u00eb total, 1.16 miliard\u00eb dollar\u00eb u shpenzuan nga lojtar\u00ebt e PC n\u00eb Epic Games Store, me nj\u00eb rritje prej 6%. Dyqani Epic Games arriti 78 milion\u00eb P\u00ebrdorues Mesatar Mujor (MAU) n\u00eb dhjetor 2025, nj\u00eb rekord i t\u00eb gjitha koh\u00ebrave. Por mesatarja e MAU prej 67 milion\u00eb \u00ebsht\u00eb ulur me 1%, dhe mesatarja e DAU prej 31 milion\u00eb \u00ebsht\u00eb ulur me 2%.<\/p>\n<p>Epic ka plane t\u00eb m\u00ebdha p\u00ebr Epic Games Store. Kredia e imazhit: Epic Games.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Allison tha se Epic kishte v\u00ebn\u00eb re di\u00e7ka q\u00eb po ndodhte n\u00eb Steam kur dha nj\u00eb loj\u00eb falas. Si\u00e7 mund ta prisnit, numrat e p\u00ebrdoruesve t\u00eb nj\u00ebkohsh\u00ebm rriten p\u00ebr nj\u00eb loj\u00eb n\u00eb Epic Games Store kur \u00ebsht\u00eb pjes\u00eb e nj\u00eb dhurate falas (mbi 77% e 100 loj\u00ebrave t\u00eb dh\u00ebna falas vitin e kaluar vendos\u00ebn rekorde maksimale t\u00eb t\u00eb gjitha koh\u00ebrave t\u00eb p\u00ebrdoruesve t\u00eb nj\u00ebkohsh\u00ebm n\u00eb Epic Games Store n\u00eb PC). Por dhuratat gjithashtu shkaktojn\u00eb nj\u00eb rritje t\u00eb nj\u00ebkohshme t\u00eb lojtar\u00ebve p\u00ebr loj\u00ebn n\u00eb Steam, prej rreth 40%. Allison ua jep k\u00ebt\u00eb lojtar\u00ebve t\u00eb Steam, t\u00eb cil\u00ebt ndoshta e kan\u00eb tashm\u00eb loj\u00ebn n\u00eb bibliotek\u00ebn e tyre dhe e shohin mbulimin e saj n\u00eb internet, sepse ajo \u00ebsht\u00eb zhdukur falas n\u00eb Dyqanin e Loj\u00ebrave Epic dhe miqt\u00eb e tyre po flasin p\u00ebr t\u00eb, k\u00ebshtu q\u00eb ata e riinstalojn\u00eb dhe e zhytin p\u00ebrs\u00ebri. Ndonj\u00ebher\u00eb thjesht e blejn\u00eb at\u00eb n\u00eb Steam.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Por Epic p\u00ebrballet me nj\u00eb betej\u00eb t\u00eb v\u00ebshtir\u00eb k\u00ebtu, kryesisht sepse vet\u00eb Dyqani Epic Games thjesht nuk \u00ebsht\u00eb aq i mir\u00eb p\u00ebr t&#8217;u p\u00ebrdorur sa Steam p\u00ebr nj\u00eb mori arsyesh. P\u00ebr t\u00eb luftuar k\u00ebt\u00eb, Epic po rind\u00ebrton dyqanin n\u00eb PC n\u00eb m\u00ebnyr\u00eb q\u00eb l\u00ebshuesi t\u00eb jet\u00eb m\u00eb i shpejt\u00eb dhe t\u00eb mos p\u00ebrdor\u00eb aq shum\u00eb burime memorie. \u201cDuhet t\u00eb jet\u00eb e shpejt\u00eb dhe e shpejt\u00eb dhe t\u00eb jet\u00eb ajo q\u00eb prisni, sinqerisht,\u201d tha Allison. Dyqani i ri dhe i p\u00ebrmir\u00ebsuar Epic Games duhet t\u00eb d\u00ebrgohet deri n\u00eb qershor.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Vizioni i Epic p\u00ebr Dyqanin e Loj\u00ebrave Epic \u2013 dhe pika e tij e ndryshimit me Steam \u2013 \u00ebsht\u00eb se ai \u00ebsht\u00eb nj\u00eb dyqan multiplatform\u00ebsh. Kjo do t\u00eb thot\u00eb q\u00eb nj\u00eb dyqan \u00ebsht\u00eb i lidhur me PC, Mac, iOS dhe Android, madje edhe loj\u00ebra t\u00eb tjera. Nj\u00eb pjes\u00eb e madhe e k\u00ebsaj \u00ebsht\u00eb z\u00ebri dhe teksti p\u00ebr festa t\u00eb pavarura nga loj\u00ebrat, pak si p\u00ebrvoja e konsol\u00ebs, por n\u00eb PC dhe celular. Si\u00e7 e din\u00eb shumica e lojtar\u00ebve t\u00eb PC-ve, komuniteti \u00ebsht\u00eb pothuajse inekzistent n\u00eb Epic Games Store, dhe Allison e pranoi k\u00ebt\u00eb. Forumet po vijn\u00eb n\u00eb dyqan, i cili ting\u00ebllon i thjesht\u00eb, por ka qen\u00eb n\u00eb pun\u00eb p\u00ebr disa koh\u00eb. Prisni q\u00eb Epic t\u00eb b\u00ebj\u00eb pak zhurm\u00eb rreth forumeve n\u00eb jav\u00ebt e ardhshme.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Dhe pastaj \u00ebsht\u00eb Fortnite. Behemothi i Battle Royale. Loja gjith\u00e7ka. Fortnite \u00ebsht\u00eb \u00e7el\u00ebsi p\u00ebr k\u00ebt\u00eb shtytje t\u00eb Epic Games Store. Ajo planifikon t\u00eb p\u00ebrdor\u00eb Fortnite p\u00ebr t\u00eb bindur lojtar\u00ebt e PC q\u00eb t\u00eb marrin loj\u00ebrat e tyre nga Epic Games Store dhe jo nga Steam. P\u00ebr ta b\u00ebr\u00eb k\u00ebt\u00eb, ai do t\u00eb p\u00ebrdor\u00eb fuqin\u00eb e marketingut t\u00eb Fortnite, duke ofruar nj\u00eb dhurat\u00eb Fortnite (nj\u00eb kozmetik\u00eb Fortnite s\u00eb bashku me nj\u00eb avatar karakteresh q\u00eb p\u00ebrputhet p\u00ebr profilin e tyre t\u00eb llogaris\u00eb Epic) me blerjen e nj\u00eb loje. Partner\u00ebt e ardhsh\u00ebm p\u00ebrfshijn\u00eb Capcom, miHoYo, Pearl Abyss (Crimson Desert), S-Game, MintRocket dhe Kakao Games, si t\u00eb par\u00ebt q\u00eb marrin pjes\u00eb. Allison pret q\u00eb kjo t\u00eb ket\u00eb nj\u00eb ndikim t\u00eb r\u00ebnd\u00ebsish\u00ebm n\u00eb shitje. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Pasi kalova n\u00ebp\u00ebr statistikat, i b\u00ebra Allison-it disa pyetje mbi detajet, disa polemika t\u00eb fundit t\u00eb Epic Games Store (Alan Wake 2, p\u00ebr shembull!) dhe p\u00ebr masterplanin. Ja pyetjet dhe p\u00ebrgjigjet e plota:<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Perceptimi n\u00eb internet \u00ebsht\u00eb se shumica e MAU-ve tuaj po p\u00ebrdorin dyqanin p\u00ebr t\u00eb nisur Fortnite, por ju po sugjeroni q\u00eb statistikat t\u00eb kund\u00ebrshtojn\u00eb at\u00eb perceptim. Por si sakt\u00ebsisht k\u00ebshtu?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Steve Allison:<\/strong> P\u00ebrdoruesit tan\u00eb mesatar\u00eb aktiv\u00eb mujor\u00eb nga pal\u00ebt e treta i tejkalon p\u00ebrdoruesit tan\u00eb aktiv\u00eb mesatar\u00eb mujor\u00eb n\u00eb Fortnite. Tani shum\u00eb prej atyre p\u00ebrdoruesve &#8211; kjo varet nga m\u00ebnyra se si i p\u00ebrcaktoni p\u00ebrdoruesit aktiv\u00eb mujor\u00eb &#8211; por p\u00ebr sa i p\u00ebrket or\u00ebve t\u00eb luajt\u00ebsit, po, keni t\u00eb drejt\u00eb. \u00cbsht\u00eb nj\u00eb lloj 60, 66, 33 ose 65, 35. Por p\u00ebr sa i p\u00ebrket MAU, blerjeve, shikimit t\u00eb gj\u00ebrave, ndoshta kryerjes s\u00eb transaksioneve p\u00ebr loj\u00ebra falas ose \u00e7far\u00ebdo, MAU kthehet n\u00eb drejtimin tjet\u00ebr. Pra, ne duhet t\u00eb rrisim konvertimin gjat\u00eb gjith\u00eb pun\u00ebs q\u00eb po b\u00ebjm\u00eb. P\u00ebr k\u00ebt\u00eb b\u00ebhet fjal\u00eb. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: N\u00eb m\u00ebnyr\u00eb t\u00eb ngjashme ekziston nj\u00eb perceptim n\u00eb internet q\u00eb njer\u00ebzit e duan programin tuaj t\u00eb loj\u00ebrave falas, ata zhyten p\u00ebr t\u00eb rr\u00ebmbyer loj\u00ebrat falas dhe largohen. Ju duhet ta keni par\u00eb k\u00ebt\u00eb perceptim n\u00eb internet. A e shihni at\u00eb ndryshim? A ka ndonj\u00eb gj\u00eb n\u00eb statistika q\u00eb sugjeron k\u00ebt\u00eb?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Steve Allison:<\/strong> Un\u00eb mendoj se p\u00ebrgjigja nuk \u00ebsht\u00eb plot\u00ebsisht e v\u00ebrtet\u00eb, apo jo? Norma mesatare e konvertimit p\u00ebr nj\u00eb lojtar t\u00eb ri q\u00eb \u00ebsht\u00eb fituar p\u00ebrmes programit t\u00eb loj\u00ebrave falas \u00ebsht\u00eb rreth 16-25%. Varet, por jo m\u00eb pak se 16% me kalimin e koh\u00ebs. \u00cbsht\u00eb nj\u00eb norm\u00eb mjaft e lart\u00eb konvertimi p\u00ebr shkall\u00eb. Pra, ky \u00ebsht\u00eb nj\u00eb fakt. Tjetra \u00ebsht\u00eb, ju duhet t\u00eb ktheheni n\u00eb at\u00eb 35% t\u00eb or\u00ebve t\u00eb lojtar\u00ebve q\u00eb vijn\u00eb nga loj\u00ebrat q\u00eb p\u00ebrdorin IAP-n\u00eb e tyre (zgjidhjet e tyre t\u00eb pagesave p\u00ebr blerjet brenda aplikacionit). Ne e dim\u00eb se duke folur n\u00eb m\u00ebnyr\u00eb anekdotike me Riot, duke folur me EA, marr\u00ebdh\u00ebnia p\u00ebr at\u00eb shpenzim \u00ebsht\u00eb me zhvilluesin ose botuesin. Ne nuk e shohim at\u00eb dhe ata po shpenzojn\u00eb me ta relativisht me norm\u00ebn e pritur q\u00eb ata do t\u00eb supozonin. Pra, ka m\u00eb shum\u00eb tregti q\u00eb vjen p\u00ebrmes dyqanit sesa do t\u00eb n\u00ebnkuptonte ai argument.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Kjo prek di\u00e7ka <\/strong><strong>drejtori i botimeve Larian po fliste koh\u00ebt e fundit n\u00eb rrjetet sociale<\/strong><strong>q\u00eb \u00ebsht\u00eb se dh\u00ebnia e t\u00eb gjith\u00ebve gjith\u00e7ka falas mund t\u00eb ngrej\u00eb numra, por nuk krijon nj\u00eb vitrin\u00eb t\u00eb q\u00ebndrueshme nga e cila mund t\u00eb shiten p\u00ebrvojat premium. Dhe un\u00eb mendoj se kjo \u00ebsht\u00eb pika e tij, konvertimi jo vet\u00ebm p\u00ebr t\u00eb luajtur, por p\u00ebr t\u00eb paguar p\u00ebr loj\u00ebra t\u00eb reja. Por ju po sugjeroni q\u00eb ndoshta nuk \u00ebsht\u00eb k\u00ebshtu? <\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Steve Allison:<\/strong> Nuk \u00ebsht\u00eb k\u00ebshtu. Ai po p\u00ebrpiqej t\u00eb fuste Alan Wake n\u00eb at\u00eb kontekst dhe thjesht nuk \u00ebsht\u00eb e v\u00ebrtet\u00eb. Alan Wake u shit shum\u00eb mir\u00eb dhe deklarata e Remedy atje ishte n\u00eb\u2026 ne nuk fol\u00ebm me Remedy p\u00ebr k\u00ebt\u00eb. Ata e b\u00ebn\u00eb k\u00ebt\u00eb vet\u00eb p\u00ebr t&#8217;u siguruar q\u00eb bota e dinte se kjo nuk ishte e v\u00ebrtet\u00eb. Tani, nga pik\u00ebpamja e pjes\u00ebs s\u00eb tregut, ne shohim disa paq\u00ebndrueshm\u00ebri atje. Pra, ndonj\u00ebher\u00eb do t\u00eb jet\u00eb aq i vog\u00ebl sa nj\u00eb ose dy p\u00ebrqind, dhe ndonj\u00ebher\u00eb do t\u00eb jet\u00eb 25 deri n\u00eb 40% n\u00eb disa raste. Pra, ajo q\u00eb duhet t\u00eb b\u00ebjm\u00eb \u00ebsht\u00eb t\u00eb krijojm\u00eb q\u00ebndrueshm\u00ebri dhe t\u00eb eliminojm\u00eb paq\u00ebndrueshm\u00ebrin\u00eb. Pra, \u00ebsht\u00eb shum\u00eb e r\u00ebnd\u00ebsishme p\u00ebr mua q\u00eb t\u00eb arrijm\u00eb\u2026 n\u00ebse arrijm\u00eb n\u00eb 20, 25, 30% t\u00eb aksioneve n\u00eb m\u00ebnyr\u00eb t\u00eb parashikueshme n\u00eb t\u00eb gjitha anijet e nj\u00ebkohshme, ne do t\u00eb jemi 2 miliard\u00eb dollar\u00eb n\u00eb pal\u00eb t\u00eb treta dhe kjo, duke p\u00ebrfshir\u00eb njer\u00ebzit q\u00eb p\u00ebrdorin IAP, apo jo, k\u00ebshtu q\u00eb do t\u00eb ishte m\u00eb shum\u00eb. Pra, q\u00ebllimi yn\u00eb \u00ebsht\u00eb me t\u00eb v\u00ebrtet\u00eb t\u00eb jemi konsistent. Dhe k\u00ebshtu b\u00ebrja e gjith\u00eb pun\u00ebs s\u00eb lojtar\u00ebve q\u00eb pritet nga ne do t\u00eb nxis\u00eb konvertimin. Dhe pik\u00ebrisht n\u00eb kontekstin e k\u00ebsaj bisede, kjo \u00ebsht\u00eb nj\u00eb nga gj\u00ebrat m\u00eb t\u00eb m\u00ebdha q\u00eb duhet t\u00eb b\u00ebjm\u00eb p\u00ebr t\u00eb krijuar at\u00eb q\u00ebndrueshm\u00ebri.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Sjellja e Alan Wake, nj\u00eb nga gj\u00ebrat q\u00eb nuk \u00ebsht\u00eb n\u00eb postimin tuaj \u00ebsht\u00eb ekskluziviteti. Alan Wake gjithashtu ishte nj\u00eb ekskluzive e v\u00ebrtet\u00eb. Jeni ende n\u00eb k\u00ebt\u00eb loj\u00eb? A jan\u00eb ende t\u00eb vlefshme p\u00ebr ju? A \u00ebsht\u00eb kjo di\u00e7ka q\u00eb ne do ta shohim ende duke ecur p\u00ebrpara apo mbani q\u00ebndrimin se n\u00eb fakt ka m\u00ebnyra m\u00eb t\u00eb mira p\u00ebr ju p\u00ebr t\u00eb operuar dyqanin sesa t\u00eb keni ekskluzivitete t\u00eb v\u00ebrteta si\u00e7 ishte Alan Wake 2? <\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Steve Allison:<\/strong> Nja dy gjera. Pra, kjo ishte padyshim nj\u00eb strategji e hershme. Ka kaq shum\u00eb versione n\u00eb PC dhe ne mund t\u00eb shtojm\u00eb nj\u00eb mij\u00eb loj\u00ebra dhe t\u00eb nxjerrim nj\u00eb mij\u00eb her\u00eb. K\u00ebshtu q\u00eb ne u fokusuam n\u00eb p\u00ebrmbajtjen m\u00eb me ndikim q\u00eb mund t\u00eb futeshim, kur kishim disa kufizime se sa gj\u00ebra mund t\u00eb sillnim n\u00eb bord. \u00cbsht\u00eb v\u00ebrtet e r\u00ebnd\u00ebsishme. Ne kemi 6000 loj\u00ebra n\u00eb katalog tani. Ne kemi b\u00ebr\u00eb m\u00eb pak se 150 oferta p\u00ebr ekskluzive n\u00eb historin\u00eb e dyqanit. Kjo \u00ebsht\u00eb pika e par\u00eb q\u00eb do t\u00eb theksoja. Dhe 120 nga ato marr\u00ebveshje q\u00eb kemi b\u00ebr\u00eb n\u00eb 2019. Dhe m\u00eb pas, nd\u00ebrsa kaluam n\u00eb vet\u00eb-publikim, ne disi jemi larguar nga ajo strategji.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">N\u00eb rastin e Alan Wake, ne kemi gjithashtu nj\u00eb ekip publikues t\u00eb pal\u00ebve t\u00eb treta q\u00eb \u00ebsht\u00eb pjes\u00eb e organizimit t\u00eb dyqanit. Ne do t\u00eb financojm\u00eb projekte ndryshe nga ato marr\u00ebveshje minimale t\u00eb bazuara n\u00eb garanci. Ne do t\u00eb financojm\u00eb projekte, do t&#8217;i ndihmojm\u00eb ata t\u00eb sjellin loj\u00ebrat n\u00eb treg n\u00eb t\u00eb gjitha platformat, por SKU-t\u00eb e PC-ve do t\u00eb jen\u00eb ekskluzive n\u00eb k\u00ebt\u00eb rast. Por ne kemi tet\u00eb, n\u00ebnt\u00eb tituj q\u00eb po i financojm\u00eb p\u00ebrmes Epic Games Publishing tani. P\u00ebrve\u00e7 k\u00ebsaj, ne nuk kemi b\u00ebr\u00eb nj\u00eb marr\u00ebveshje minimale t\u00eb stilit t\u00eb garancis\u00eb p\u00ebr rreth tre vjet. K\u00ebshtu q\u00eb strategjia jon\u00eb u zhvendos atje. Por n\u00ebse financojm\u00eb dhe publikojm\u00eb titullin, konteksti \u00ebsht\u00eb shum\u00eb m\u00eb ndryshe nga biseda q\u00eb ndodh se si i kemi b\u00ebr\u00eb gj\u00ebrat n\u00eb 2019. Dhe ne e zot\u00ebrojm\u00eb at\u00eb. Kjo ishte v\u00ebrtet e suksesshme p\u00ebr ne. Gj\u00ebrat kan\u00eb ndryshuar dhe bizneset botuese, ato loj\u00ebra do t\u00eb jen\u00eb ekskluzive nga dyqani. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Do t\u00eb ishte mir\u00eb t\u00eb merrnit nj\u00eb pasqyr\u00eb mbi loj\u00ebn afatgjat\u00eb k\u00ebtu. Ju jeni p\u00ebrball\u00eb Steam, i cili \u00ebsht\u00eb nj\u00eb konkurrent i madh, shum\u00eb i v\u00ebshtir\u00eb p\u00ebr t&#8217;u zhvendosur, jo vet\u00ebm p\u00ebr sa i p\u00ebrket statistikave, por mentalitetit. Dhe un\u00eb kam d\u00ebgjuar gjithmon\u00eb, jo vet\u00ebm n\u00eb m\u00ebnyr\u00eb anekdotike, por nga njer\u00ebzit e Epic q\u00eb Epic Games Store nuk \u00ebsht\u00eb fitimprur\u00ebs. A \u00ebsht\u00eb q\u00ebllimi t\u00eb rritet m\u00eb i madh se Steam? A \u00ebsht\u00eb n\u00eb t\u00eb v\u00ebrtet\u00eb e realizueshme kjo? Jeni fitimprur\u00ebs? A mund t\u00eb jeni ndonj\u00ebher\u00eb fitimprur\u00ebs n\u00eb k\u00ebt\u00eb sip\u00ebrmarrje?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Steve Allison:<\/strong> Pra, ka disa m\u00ebnyra p\u00ebr ta par\u00eb at\u00eb. Kur flisni p\u00ebr Steam, ju flisni p\u00ebr gjith\u00e7ka, p\u00ebrfshir\u00eb loj\u00ebrat e tyre t\u00eb pal\u00ebs s\u00eb par\u00eb. N\u00ebse flisni p\u00ebr Dyqanin e Loj\u00ebrave Epic, t\u00eb pal\u00ebs s\u00eb par\u00eb plus pal\u00eb t\u00eb treta, dhe thjesht i kreditoni dyqanit me 12% t\u00eb t\u00eb ardhurave q\u00eb vijn\u00eb nga loj\u00ebrat e pal\u00ebs s\u00eb par\u00eb t\u00eb Epic, gj\u00eb q\u00eb nuk \u00ebsht\u00eb m\u00ebnyra se si ne b\u00ebjm\u00eb kontabilitetin, por ndonj\u00ebher\u00eb i b\u00ebjm\u00eb k\u00ebto pamje nga brenda, dyqani \u00ebsht\u00eb i kaluesh\u00ebm dhe n\u00eb m\u00ebnyr\u00eb t\u00eb arsyeshme, pak fitimprur\u00ebs.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">N\u00eb an\u00ebn e pal\u00ebs s\u00eb tret\u00eb m\u00eb vete n\u00eb izolim, tani ne vazhdojm\u00eb t\u00eb investojm\u00eb. Kemi shum\u00eb pun\u00eb p\u00ebr t\u00eb b\u00ebr\u00eb. Ne investojm\u00eb n\u00eb k\u00ebto programe p\u00ebr zhvilluesit. Ne do t\u00eb vazhdojm\u00eb t\u00eb investojm\u00eb n\u00eb p\u00ebrmbajtje p\u00ebrmes publikimit. Dhe ky investim do t\u00eb shfaqet si kosto e zhytur. Por e gjitha \u00ebsht\u00eb n\u00eb kontekstin e shkall\u00ebzimit. Por n\u00ebse arrijm\u00eb n\u00eb 25, 30% t\u00eb pjes\u00ebs s\u00eb tregut, q\u00eb \u00ebsht\u00eb plani yn\u00eb\u2026 po, n\u00ebse b\u00ebjm\u00eb nj\u00eb pun\u00eb kaq t\u00eb shk\u00eblqyer sa t\u00eb kalojm\u00eb aksionin pas Steam ose \u00e7far\u00ebdo tjet\u00ebr, mendoj se do t\u00eb jemi super t\u00eb lumtur. Por q\u00ebllimi yn\u00eb nuk \u00ebsht\u00eb t\u00eb k\u00ebrcejm\u00eb mbi varrin e Steam ose di\u00e7ka t\u00eb till\u00eb. \u00cbsht\u00eb krijimi i nj\u00eb vendi t\u00eb q\u00ebndruesh\u00ebm ku zhvilluesit mund t\u00eb presin t\u00eb shesin 25-30% t\u00eb loj\u00ebrave t\u00eb tyre. K\u00ebshtu, kur t\u00eb arrijm\u00eb atje, do t\u00eb jemi fitimprur\u00ebs n\u00eb pal\u00ebt e treta dhe do t\u00eb jemi shum\u00eb fitimprur\u00ebs me pal\u00ebn e tret\u00eb plus pal\u00ebn e par\u00eb.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Pala e tret\u00eb \u00ebsht\u00eb vendi ku ne po investojm\u00eb. Duhet ta b\u00ebjm\u00eb gjith\u00eb k\u00ebt\u00eb pun\u00eb. Mos harroni gjithashtu se 60% e audienc\u00ebs son\u00eb i p\u00ebrdor t\u00eb dyja. 40% jo. Ka nj\u00eb grup t\u00eb till\u00eb audienc\u00eb n\u00eb Steam q\u00eb nuk do t\u00eb kthehet kurr\u00eb, por ne vazhdojm\u00eb t\u00eb marrim nj\u00eb grup lojtar\u00ebsh q\u00eb po zbulojn\u00eb loj\u00ebrat n\u00eb PC p\u00ebr her\u00eb t\u00eb par\u00eb. Ata po zhvendosen nga tastiera. Ne do t\u00eb kemi grupe t\u00eb ndryshme funksionesh, mund\u00ebsi t\u00eb ndryshme rreth dyqanit me shum\u00eb platforma. Gjith\u00e7ka ka t\u00eb b\u00ebj\u00eb me vendosjen e performanc\u00ebs s\u00eb q\u00ebndrueshme t\u00eb shpenzimeve t\u00eb tregut, si 25-30% tani. Dhe n\u00ebse e kalojm\u00eb k\u00ebt\u00eb, ne do t\u00eb jemi super t\u00eb ndezur, por sapo t\u00eb arrijm\u00eb atje, do t\u00eb jemi n\u00eb form\u00eb t\u00eb mir\u00eb.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Pra, vet\u00ebm p\u00ebr t\u00eb sqaruar, a \u00ebsht\u00eb fitimprur\u00ebs Epic Games Store?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Steve Allison:<\/strong> I pal\u00ebs s\u00eb par\u00eb, shum\u00eb fitimprur\u00ebs. Pal\u00eb e par\u00eb plus pal\u00eb e tret\u00eb, n\u00ebse i kreditoni dyqanit 12% t\u00eb t\u00eb ardhurave t\u00eb pal\u00ebs s\u00eb par\u00eb sikur t\u00eb ishte nj\u00eb klient n\u00eb dyqan, fitimprur\u00ebs\u2026 pak.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley \u00ebsht\u00eb drejtor, Lajme n\u00eb IGN. Gjeni at\u00eb n\u00eb Twitter n\u00eb @wyp100. Ju mund t\u00eb kontaktoni Wesley n\u00eb wesley_yinpoole@ign.com ose n\u00eb m\u00ebnyr\u00eb konfidenciale n\u00eb wyp100@proton.me.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Epic lan\u00e7oi dyqanin e saj Epic Games n\u00eb vitin 2018 n\u00eb m\u00ebnyr\u00eb agresive, duke paguar miliona dollar\u00eb p\u00ebr t\u00eb siguruar ekskluzivitete n\u00eb nj\u00eb p\u00ebrpjekje p\u00ebr t\u00eb larguar lojtar\u00ebt e PC-ve nga Steam gjith\u00ebp\u00ebrfshir\u00ebs i Valve. Gjasht\u00eb vjet m\u00eb von\u00eb, Steam ruan pa sforcim kontrollin e tij t\u00eb ngjash\u00ebm me z\u00ebvend\u00ebsin n\u00eb nd\u00ebrgjegjen e lojtar\u00ebve t\u00eb<\/p>\n","protected":false},"author":1,"featured_media":4297,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[33],"tags":[3811,3812,631,79,82,3807,363,100,677,3808,175,184,279,1898,3810,194,3806,343,71,1518,3809,3813,977],"class_list":{"0":"post-4296","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-console-gaming","8":"tag-binde","9":"tag-blejne","10":"tag-dyqani","11":"tag-epic","12":"tag-eshte","13":"tag-kercejme","14":"tag-lojerat","15":"tag-lojerave","16":"tag-lojtaret","17":"tag-maje","18":"tag-ne","19":"tag-nga","20":"tag-nuk","21":"tag-pcve","22":"tag-planifikon","23":"tag-qe","24":"tag-qellimi","25":"tag-steam","26":"tag-te","27":"tag-tyre","28":"tag-varrit","29":"tag-vend","30":"tag-yne"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/4296","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=4296"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/4296\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/4297"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=4296"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=4296"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=4296"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}