{"id":4306,"date":"2026-02-04T01:36:39","date_gmt":"2026-02-04T01:36:39","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/02\/04\/grounded-2-lulezoi-ndersa-avowed-dhe-the-outer-worlds-2-nuk-performuan-mire-keshtu-qe-tani-obsidian-mund-te-synoje-cikle-me-te-shkurtra-zhvillimi\/"},"modified":"2026-02-04T01:36:39","modified_gmt":"2026-02-04T01:36:39","slug":"grounded-2-lulezoi-ndersa-avowed-dhe-the-outer-worlds-2-nuk-performuan-mire-keshtu-qe-tani-obsidian-mund-te-synoje-cikle-me-te-shkurtra-zhvillimi","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/02\/04\/grounded-2-lulezoi-ndersa-avowed-dhe-the-outer-worlds-2-nuk-performuan-mire-keshtu-qe-tani-obsidian-mund-te-synoje-cikle-me-te-shkurtra-zhvillimi\/","title":{"rendered":"Grounded 2 lul\u00ebzoi nd\u00ebrsa Avowed dhe The Outer Worlds 2 nuk performuan mir\u00eb, k\u00ebshtu q\u00eb tani Obsidian mund t\u00eb synoj\u00eb cikle m\u00eb t\u00eb shkurtra zhvillimi"},"content":{"rendered":"<p><\/p>\n<p>Kur p\u00ebrfundoi 2025-a, RPG Avowed me fantazi t\u00eb bot\u00ebs s\u00eb hapur t\u00eb Obsidian ishte anashkaluar n\u00eb shum\u00eb lista t\u00eb fundvitit. Pavar\u00ebsisht mbledhjes s\u00eb vler\u00ebsimeve t\u00eb favorshme n\u00eb p\u00ebrgjith\u00ebsi dhe ofrimit t\u00eb nj\u00eb lloj p\u00ebrvoje t\u00eb frym\u00ebzuar nga Elder Scrolls q\u00eb q\u00ebndron m\u00eb vete, ai nuk ishte nj\u00eb sukses masiv. M\u00eb von\u00eb, The Outer Worlds 2 u ul me rezultate t\u00eb ngjashme. Nd\u00ebrkoh\u00eb, aventura kryesisht kontinuiste e krijimit t\u00eb mbijetes\u00ebs Grounded 2 po shijonte shum\u00eb sukses.<\/p>\n<p>Sipas Feargus Urquhart, kreu i Obsidian Entertainment, mund t\u00eb m\u00ebsohet shum\u00eb nga viti 2025 i ngarkuar i studios dhe rezultatet p\u00ebrfundimtare. E fundit e Jason Schreier p\u00ebr Bloomberg zbulon se \u00e7far\u00eb kan\u00eb p\u00ebr t\u00eb th\u00ebn\u00eb ai dhe figura t\u00eb tjera t\u00eb shquara n\u00eb kompani. Rreth gjigant\u00ebve t\u00eb RPG-s\u00eb t\u00eb vitit t\u00eb kaluar, Avowed dhe The Outer Worlds 2, veterani shpjegoi hapur: &#8220;Ato nuk jan\u00eb fatkeq\u00ebsi&#8230; Nuk do t\u00eb them se kjo ishte nj\u00eb goditje n\u00eb dh\u00ebmb\u00eb. Ishte m\u00eb shum\u00eb si: &#8220;Kjo \u00ebsht\u00eb e mbytur. \u00c7far\u00eb po m\u00ebsojm\u00eb?&#8221;<\/p>\n<p>Natyrisht, ka nj\u00eb lexim t\u00eb menj\u00ebhersh\u00ebm p\u00ebr t&#8217;u b\u00ebr\u00eb pasi dy gjigant\u00eb triple-A d\u00ebshtuan t\u00eb p\u00ebrmbushnin objektivat e tyre dhe nj\u00eb loj\u00eb e shkret\u00eb, ende n\u00eb hyrje e hershme e krijimit t\u00eb mbijetes\u00ebs, i dha Obsidian nj\u00eb fitore t\u00eb madhe. Urquhart thot\u00eb se kjo situat\u00eb e ka shtyr\u00eb studion t\u00eb &#8220;mendoj\u00eb shum\u00eb se sa shum\u00eb kemi v\u00ebn\u00eb n\u00eb loj\u00ebra, sa shpenzojm\u00eb p\u00ebr to, sa koh\u00eb zgjasin&#8221;. N\u00eb rastin e Avowed, loja p\u00ebrfundoi duke marr\u00eb &#8220;gati shtat\u00eb vjet&#8221; p\u00ebr t&#8217;u bashkuar, me nj\u00eb rindezje p\u00ebr t&#8217;u larguar nga krijimi i nj\u00eb p\u00ebrzierjeje t\u00eb Skyrim dhe Destiny (p\u00ebrfshir\u00eb shum\u00eb lojtar\u00eb) q\u00eb ndodhi dy vjet n\u00eb procesin krijues. &#8220;Un\u00eb nuk mendoj se ka nj\u00eb ekip n\u00eb planet q\u00eb mund t\u00eb ekzekutoj\u00eb k\u00ebt\u00eb,&#8221; tha drejtori i Fallout: New Vegas, Josh Sawyer.<\/p>\n<p>Nd\u00ebrsa shtypi dhe lojtar\u00ebt nj\u00ebsoj kan\u00eb th\u00ebn\u00eb p\u00ebr nj\u00eb koh\u00eb q\u00eb industria e loj\u00ebrave per\u00ebndimore duhet t\u00eb korrigjoj\u00eb kursin n\u00eb nj\u00eb model m\u00eb t\u00eb q\u00ebndruesh\u00ebm, ky lloj ndryshimi i madh nuk ndodh brenda nat\u00ebs, ve\u00e7an\u00ebrisht n\u00ebse ata n\u00eb krye duan kthime m\u00eb t\u00eb m\u00ebdha. &#8220;Un\u00eb nuk mendoj se askujt i p\u00eblqejn\u00eb v\u00ebrtet ciklet e zhvillimit pes\u00eb-, gjasht\u00eb, shtat\u00eb-vje\u00e7ar&#8221;, shtoi Brandon Adler, drejtor i The Outer Worlds 2. Tani po mendoj p\u00ebr The Elder Scrolls 6 t\u00eb Bethesda-s pa asnj\u00eb arsye.<\/p>\n<p><span class=\"attribution\">Krediti i imazhit: Xbox Game Studios<\/span><\/p>\n<p>Pavar\u00ebsisht gjith\u00e7kaje, Obsidian ka arritur (deri m\u00eb tani) t\u00eb ket\u00eb sukses aty ku shum\u00eb kan\u00eb d\u00ebshtuar n\u00ebn v\u00ebzhgimin e divizionit t\u00eb Xbox t\u00eb Microsoft&#8230; i cili \u00ebsht\u00eb gjithashtu n\u00ebn presion pasi gjiganti i teknologjis\u00eb k\u00ebrkon marzhe m\u00eb t\u00eb mira fitimi. Truku mund t\u00eb jet\u00eb nj\u00eb rit\u00ebm i mir\u00eb publikimesh q\u00eb kur blerja ndodhi n\u00eb fund t\u00eb vitit 2018. Me fitore t\u00eb lehta me nj\u00eb buxhet si Pentiment ose dy loj\u00ebrat Grounded, \u00ebsht\u00eb e leht\u00eb t\u00eb kompensosh zhg\u00ebnjimet m\u00eb t\u00eb m\u00ebdha. \u201cDuhet t\u00eb vazhdosh t\u00eb kesh at-bats, sepse n\u00eb nj\u00eb moment, n\u00ebse mund t\u00eb b\u00ebsh vazhdimisht gj\u00ebra t\u00eb mira, do t\u00eb arrish ato suksese\u201d, tha Marcus Morgan, VP i Operacioneve n\u00eb Obsidian.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>Pjesa e plot\u00eb ia vlen t\u00eb lexohet dhe hedh drit\u00eb mbi t\u00eb kaluar\u00ebn, t\u00eb tashmen dhe t\u00eb ardhmen e Obsidianit. \u00cbsht\u00eb e v\u00ebshtir\u00eb t\u00eb parashikohet se \u00e7far\u00eb mund t\u00eb jet\u00eb m\u00eb pas p\u00ebr ekipet e saj veterane, por personalisht, do t\u00eb thosha se lajmet p\u00ebr nj\u00eb vizion m\u00eb realist p\u00ebr prodhuesin e RPG jan\u00eb inkurajuese.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kur p\u00ebrfundoi 2025-a, RPG Avowed me fantazi t\u00eb bot\u00ebs s\u00eb hapur t\u00eb Obsidian ishte anashkaluar n\u00eb shum\u00eb lista t\u00eb fundvitit. Pavar\u00ebsisht mbledhjes s\u00eb vler\u00ebsimeve t\u00eb favorshme n\u00eb p\u00ebrgjith\u00ebsi dhe ofrimit t\u00eb nj\u00eb lloj p\u00ebrvoje t\u00eb frym\u00ebzuar nga Elder Scrolls q\u00eb q\u00ebndron m\u00eb vete, ai nuk ishte nj\u00eb sukses masiv. M\u00eb von\u00eb, The Outer Worlds 2<\/p>\n","protected":false},"author":1,"featured_media":4307,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[29],"tags":[3824,3830,151,2214,1015,3823,109,310,231,89,279,3828,3825,3827,194,749,3829,182,71,3826,3831],"class_list":{"0":"post-4306","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-new-releases","8":"tag-avowed","9":"tag-cikle","10":"tag-dhe","11":"tag-grounded","12":"tag-keshtu","13":"tag-lulezoi","14":"tag-me","15":"tag-mire","16":"tag-mund","17":"tag-ndersa","18":"tag-nuk","19":"tag-obsidian","20":"tag-outer","21":"tag-performuan","22":"tag-qe","23":"tag-shkurtra","24":"tag-synoje","25":"tag-tani","26":"tag-te","27":"tag-worlds","28":"tag-zhvillimi"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/4306","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=4306"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/4306\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/4307"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=4306"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=4306"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=4306"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}