{"id":5154,"date":"2026-02-28T23:34:28","date_gmt":"2026-02-28T23:34:28","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/02\/28\/former-highguard-level-designer-suggests-sweaty-competitive-3v3-play-was-the-biggest-thing-that-turned-a-lot-of-players-off\/"},"modified":"2026-02-28T23:34:28","modified_gmt":"2026-02-28T23:34:28","slug":"former-highguard-level-designer-suggests-sweaty-competitive-3v3-play-was-the-biggest-thing-that-turned-a-lot-of-players-off","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/02\/28\/former-highguard-level-designer-suggests-sweaty-competitive-3v3-play-was-the-biggest-thing-that-turned-a-lot-of-players-off\/","title":{"rendered":"Former Highguard level designer suggests &#8220;sweaty&#8221; competitive 3v3 play &#8220;was the biggest thing that turned a lot of players off&#8221;"},"content":{"rendered":"<p><\/p>\n<p>A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter&#8217;s difficulties stem from having &#8220;leaned too far into the competitive scene&#8221;.<\/p>\n<p>Acknowledging that the &#8220;really big spotlight&#8221; placed on the game following its reveal at The Game Awards additionally added pressure, senior level designer Alex Graner talked candidly on the Quad Damage podcast about the &#8220;constantly evolv[ing]&#8221; game, suggesting that his &#8220;biggest fear [came] when [the studio] decided to go full-in on 3v3&#8221;.<\/p>\n<p>Highguard\u2019s Shutdown \u2014 Senior Level Designer Alex Graner Tells All!Watch on YouTube<\/p>\n<p>&#8220;I can only speak to my side of it as a level designer, but when I joined [Wildlight], it was trying to figure out this new, ambitious game, and this team is always pushing the boundaries,&#8221; he said, as transcribed by PCGN. &#8220;You don&#8217;t strive to create something that doesn&#8217;t work out, but it happens, unfortunately. Throughout development, we really leaned into the competitive side of it, and that was always one of my biggest fears as a player.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>&#8220;3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, you name it,&#8221; he added. &#8220;It requires such a high intensity of communication with your team, and team play, that it doesn&#8217;t leave much room for casualness. I think that was the biggest thing that turned a lot of players off Highguard.&#8221;<\/p>\n<p>Graner said Apex Legends came just as battle royales were a &#8220;kind of an up-and-coming mode&#8221; and was &#8220;really easy to understand after you played one game&#8221;, which is why it was so successful. Conversely, Highguard was a little more complex.<\/p>\n<p>&#8220;Highguard has all these different rules and stages, it&#8217;s like, &#8216;Oh, you want to loot, now we&#8217;ve got to chase this objective, now we have to plant this objective, now it&#8217;s overtime\u2026 It has all these rules, which I think works at a really high level, but when players are first coming in it&#8217;s a lot to grasp,&#8221; he admitted.<\/p>\n<p>&#8220;On top of all that, because it was 3v3, that kind of game just requires high-skill movement and shooting, which is already a pretty high [bar to] entry as well. So if you just have a few bad games or your teammates aren&#8217;t sticking together, you&#8217;re just going to get rolled, and it&#8217;s very hard to 1v2 in our game.<\/p>\n<p>&#8220;It&#8217;s all designed to be a team-based shooter. I think that was the biggest thing. People just kind of turned it off because they didn&#8217;t have the team.&#8221;<\/p>\n<p>Just yesterday (27th February), a new report alleged that Tencent pulled funding from developer Wildlight just two weeks after the game&#8217;s launch. Staff were called to an all-hands meeting, and then told that there would be layoffs as Tencent had pulled funding as Highguard had seemingly failed to meet whatever metrics Tencent had for it.<\/p>\n<p>Wildlight publicly confirmed layoffs a day later but wouldn&#8217;t specify numbers, and it insisted &#8220;a core group of developers&#8221; remained to work on the game. It&#8217;s thought fewer than 20 people remain at Wildlight today.<\/p>\n<p>Tencent&#8217;s role in Highguard&#8217;s development was, curiously, kept quiet. It wasn&#8217;t until several days after the layoffs that Game File confirmed Tencent&#8217;s involvement. The reason for the secrecy around the company&#8217;s involvement is unclear.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter&#8217;s difficulties stem from having &#8220;leaned too far into the competitive scene&#8221;. Acknowledging that the &#8220;really big spotlight&#8221; placed on the game following its reveal at The Game Awards additionally added pressure, senior level designer Alex Graner talked candidly on the Quad Damage<\/p>\n","protected":false},"author":1,"featured_media":5155,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[28],"tags":[4974,4481,4057,4570,3343,4763,4133,423,4270,4659,5052,2683],"class_list":{"0":"post-5154","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-latest-news","8":"tag-3v3","9":"tag-biggest","10":"tag-competitive","11":"tag-designer","12":"tag-highguard","13":"tag-level","14":"tag-lot","15":"tag-play","16":"tag-players","17":"tag-suggests","18":"tag-sweaty","19":"tag-turned"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/5154","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=5154"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/5154\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/5155"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=5154"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=5154"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=5154"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}