{"id":5170,"date":"2026-03-01T10:00:35","date_gmt":"2026-03-01T10:00:35","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/03\/01\/review-blazblue-entropy-effect-x-is-a-solid-roguelike-action-game\/"},"modified":"2026-03-01T10:00:35","modified_gmt":"2026-03-01T10:00:35","slug":"review-blazblue-entropy-effect-x-is-a-solid-roguelike-action-game","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/03\/01\/review-blazblue-entropy-effect-x-is-a-solid-roguelike-action-game\/","title":{"rendered":"Review: BlazBlue Entropy Effect X Is a Solid Roguelike Action Game"},"content":{"rendered":"<p><\/p>\n<p><em>BlazBlue Entropy Effect X<\/em> is 91Act, Astrolabe, and Arc System Works\u2019 attempt to make the original game a little more digestible and coherent and, while it succeeds in some ways, it still isn\u2019t quite there yet. It\u2019s an interesting roguelike along the lines of <em>Astral Ascent,<\/em> <em>Dead Cells, <\/em>or <em>Icey<\/em><em> <\/em>filled with folks from the <em>BlazBlue <\/em>series as playable avatars. There\u2019s tons to do if you want to max out every character. However, the story is still confounding even if you are familiar with the original fighting game and I suspect the Switch might not be the ideal platform.\u00a0<\/p>\n<p>One of the highlights of <em>BlazBlue Entropy Effect X <\/em>is a new story designed to more closely tie in to Arc System Works\u2019 series. Our playable character is an amnesiac researcher known as Ace who is part of the DBS Project led by Dr. Mercurius, a woman who appears to have cat ears, similar hair, and two tails like Professor Kokonoe Mercury. The two are supported by people who seem to be inspired by or tied to Sector Seven members in some way. It is up to us to head into the Boundary to find the Shards of Possibility using the forms of various <em>BlazBlue <\/em>series avatars that we can build up with abilities on runs and develop for general, overall progress over time.<\/p>\n<p>The general premise behind <em>BlazBlue Entropy Effect X <\/em>is rather simple. Once you dive into the boundary, you select an avatar from ones you\u2019ve unlocked. The thing about this part is that some playable characters are so much better than others that I\u2019d consider them over-powered. Both Noel Vermillion and Ragna the Bloodedge qualify. The former is just great even from the start and not upgraded, while the latter is best if you focus on his universal. Once you really get accustomed to the flow of the game and his gameplay style, Hakumen is also up there. Depending on your builds, other characters can be viable, but there are some that are just so broken that I had trouble not going back to them for each run.<\/p>\n<p data-injection=\"true\">Once you\u2019re in a stage, it\u2019s a bit of a halting process that feels similar to <em>Astral Ascent. <\/em>You\u2019re in a very small stage with some platforms, and your goal is to defeat all enemies in it. Once you do, you\u2019re able to proceed. That means picking a buff or improvement and your next room to visit. While this typically involves more small rooms that often look similar and have X number of foes to wipe out, there are occasionally the equivalent of shops, rest areas, and spots where you can pick a buff while also getting a debuff. All this leads up to reaching a boss and chance to get a new Shard of Possibility, which advances the story. When you eventually falter and fail, you\u2019ll still build up the character via thing like inheritance abilities.\u00a0<\/p>\n<p>It\u2019s very much a learning process, especially since <em>BlazBlue Entropy Effect X <\/em>is like the original in that it doesn\u2019t explain its gains at the ends of areas well. There will be text explaining the additional effect or perk, but I didn\u2019t find it especially helpful. I felt more like I was tossed in and expected to <strong>know<\/strong> what icons and elements meant, rather than gain any insight into what certain properties mean or how they benefit certain builds. Once you do work things out, it\u2019s great. The game can be a lot of fun, you can work out some fantastic combos, and you\u2019ll be speeding through stages once you\u2019re settled in. But it\u2019s a lot to take in, and it isn\u2019t as well explained as I\u2019d like.<\/p>\n<p>              Images via 91Act    <\/p>\n<p>Of course, that also applies to the story as well. I did play a bit of the original game, and <em>BlazBlue Entropy Effect X <\/em>does feel a bit more closely tied to the original series and its ideas. It\u2019s an improvement, but I still didn\u2019t find it incredibly compelling or feel it added to the overall history of that series. It\u2019s more that I appreciate the effort.<\/p>\n<p data-injection=\"true\">I will say that even though <em>BlazBlue Entropy Effect X <\/em>does run well on the Switch, there are times when I felt like I encountered a few technical issues. For example, in some event rooms there would be a fluorescent green box that clearly wasn\u2019t intended to be in that position. On two runs, one\u00a0 with Noel and another with Taokaka, I noticed some odd lag while fighting Arakune, but it didn\u2019t come up during others. Not to mention the UI and text size isn\u2019t exactly easy to ready when in handheld mode on the system.\u00a0<\/p>\n<p><em>BlazBlue Entropy Effect X <\/em>is a generally sound roguelike with lots of references to the fighting game series. The story could be better, but at least this time around it feels more directly tied to <em>BlazBlue<\/em>. I did encounter some issues on the Switch, but they also seemed like problems that could be patched out along the way. If you\u2019re into games like <em>Dead Cells <\/em>and <em>Astral Ascent<\/em>, it\u2019s certainly worth a look.<\/p>\n<p>BlazBlue Entropy Effect X <em>is <\/em><em>available<\/em><em> for the Switch, PS5, and Xbox Series X.\u00a0<\/em><\/p>\n<p><h2>BlazBlue Entropy Effect X<\/h2>\n<\/p>\n<p>BlazBlue Entropy Effect X is a generally sound roguelike with lots of references to the fighting game series.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>BlazBlue Entropy Effect X is 91Act, Astrolabe, and Arc System Works\u2019 attempt to make the original game a little more digestible and coherent and, while it succeeds in some ways, it still isn\u2019t quite there yet. It\u2019s an interesting roguelike along the lines of Astral Ascent, Dead Cells, or Icey filled with folks from the<\/p>\n","protected":false},"author":1,"featured_media":5171,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[29],"tags":[264,5070,5072,5071,206,1942,4981,3603],"class_list":{"0":"post-5170","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-new-releases","8":"tag-action","9":"tag-blazblue","10":"tag-effect","11":"tag-entropy","12":"tag-game","13":"tag-review","14":"tag-roguelike","15":"tag-solid"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/5170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=5170"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/5170\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/5171"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=5170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=5170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=5170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}