{"id":5505,"date":"2026-03-11T15:59:29","date_gmt":"2026-03-11T15:59:29","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/03\/11\/marathon-update-1-0-0-4-makes-uesc-easier-but-bungie-insists-it-will-not-change-direction-on-friction-the-ai-enemies-provide\/"},"modified":"2026-03-11T15:59:29","modified_gmt":"2026-03-11T15:59:29","slug":"marathon-update-1-0-0-4-makes-uesc-easier-but-bungie-insists-it-will-not-change-direction-on-friction-the-ai-enemies-provide","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/03\/11\/marathon-update-1-0-0-4-makes-uesc-easier-but-bungie-insists-it-will-not-change-direction-on-friction-the-ai-enemies-provide\/","title":{"rendered":"Marathon Update 1.0.0.4 Makes UESC Easier, but Bungie Insists It Will Not Change Direction on \u2018Friction\u2019 the AI Enemies Provide"},"content":{"rendered":"<p><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Marathon has its first post-launch patch, which makes a number of important balance changes.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Marathon Update 1.0.0.4 makes changes that make the extraction shooter slightly easier, following feedback from some players that it is too hard due to the sparseness of ammo and healing items, as well as the toughness of the enemy AI.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The patch increases the number of Med Cabinets and Munitions Crates that can spawn on Perimeter, the starting map, increases the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits, and reduced the frequency that UESC Grenadiers drop EMP grenades.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For combat, the range that gunfire and explosions can be heard from is increased. Specifically on UESC, Marathon\u2019s AI enemies, health of most UESC enemies and shield hp of UESC bosses is reduced by a small amount.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Perhaps in anticipation of Marathon\u2019s hardcore fans criticizing Bungie for catering to casual players, the developer added a note with this change to reassure them that enemy AI will still present a stiff challenge.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWith this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat,\u201d Bungie said. \u201cThe goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Additionally, Bungie community chief Cosmo tweeted to say the UESC enemies \u201cwill still f**k you up,\u201d in response to concern that this patch is a reaction to some who say Marathon is too hard.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for weapons, thermal scopes are nerfed, and Overrun has increased default ammo capacity. Crucially, the promised rewards pass and store changes are now in place.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The patch comes amid significant debate about the success or otherwise of Marathon, which is a crucial release for Bungie following significant financial issues that even studio owner Sony itself has highlighted. We don\u2019t have player numbers from Sony or Microsoft, but on Steam, Marathon hit a peak player concurrent figure of 88,337. Marathon appears to be holding relatively steady on Valve\u2019s platform. But we do not have a sales figure for Marathon, and no comment yet from either Sony or Bungie on whether it\u2019s meeting expectations. Are people bouncing off Marathon because of how hard it is? Are some put off by its steep learning curve?<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">Marathon Update 1.0.0.4 patch notes:<\/h2>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>Item Economy<\/strong><\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter<\/li>\n<li>Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits<\/li>\n<li>Reduced the frequency UESC Grenadiers drop EMP grenades<\/li>\n<\/ul>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>Combat<\/strong><\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Fixed an issue where players could sometimes die instantly in confinement events<\/li>\n<li>Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time<\/li>\n<li>Increased the range gunfire and explosions can be heard from<\/li>\n<\/ul>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>Weapons<\/strong><\/h3>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Thermal Scopes<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Reduced visual clarity on targets with thermal scopes<\/li>\n<li>Adjusted max distances for thermal highlight:\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Pistols: 40 meters (down from 55)<\/li>\n<li>Rifles\/LMGs\/SMGs: 60 meters (down from 65)<\/li>\n<li>Precision Rifles: 80 meters (down from 100)<\/li>\n<li>Snipers: 100 meters (down from 180)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Overrun<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Increased default ammo capacity by 5<\/li>\n<\/ul>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>Runners<\/strong><\/h3>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Rook<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Fixed an issue where backpacks could be deleted when exfiling with Rook<\/li>\n<li>Fixed an issue where Rook\u2019s position was not being displayed on the map screen.<\/li>\n<li>Increased CyAc reputation gain from exfilling with Rook<\/li>\n<li>Rook will now have the same Faction reputation bonus for exfilling that solo players receive<\/li>\n<li>Rook\u2019s WSTR shotgun will now spawn as Compromised\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Compromised items require use of a Matter Fixative during the run to exfil with the item<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>UESC<\/strong><\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>DEVELOPER NOTE: <\/strong><em>With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.<\/em><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>Contracts<\/strong><\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Increased default distance objective nav points appear from 10m to 20m<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Introducing NuCaloric Contract<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Introducing Traxus Contract<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Reduced the difficulty of the UESC Commander encounter<\/li>\n<\/ul>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>Zones<\/strong><\/h3>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Outpost<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Temporarily disabled switches access route to the Broken Wing on Outpost<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>DEVELOPER NOTE<\/strong>: <em>We are temporarily disabling the &#8220;Broken Wing&#8221; entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the &#8220;silent&#8221; entrance while better matching the risk \/ reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.<\/em><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>Rewards Pass and Store<\/strong><\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Fixed an issue where Silk balances were not updating correctly without restarting the game<\/li>\n<li>Fixed an issue where bundle prices could be displayed incorrectly<\/li>\n<li>Fixed an issue where cosmetic items might incorrectly say &#8220;Savings&#8221; when they are full price<\/li>\n<li>Increased the LUX bundle from (1000 + 100) to (1000 + 120)<\/li>\n<\/ul>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>Stability<\/strong><\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Fixed a rare issue that could cause dedicated server crashes<\/li>\n<li>Fixed several issues that could cause client crashes<\/li>\n<\/ul>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>General<\/strong><\/h3>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Fixed an issue where doors would lock preventing players from finishing the new player intro mission<\/li>\n<li>Updated the description of Perimeter (Beginner) on the Zone Select screen<\/li>\n<li>Fixed a bug where the Text Chat window could get stuck open<\/li>\n<li>Fixed a crash that sometimes occurred when attempting to use an IME Keyboard<\/li>\n<li>Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li><strong>DEVELOPER NOTE<\/strong>: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.<\/li>\n<\/ul>\n<\/li>\n<li>Players will no longer see an extended black screen during the map load sequence<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">If you&#8217;re jumping into Marathon, check out IGN&#8217;s Beginner&#8217;s Guide and Tips guide to familiarize yourself with how the game works (and don&#8217;t forget to check out the Things to Do First!). You&#8217;ll likely find yourself running out of inventory space pretty fast, so find out how to get more in our How to Unlock More Backpack Slots guide, and if you&#8217;re playing with a controller, make sure you&#8217;re applying the Best Controller Settings.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marathon has its first post-launch patch, which makes a number of important balance changes. Marathon Update 1.0.0.4 makes changes that make the extraction shooter slightly easier, following feedback from some players that it is too hard due to the sparseness of ammo and healing items, as well as the toughness of the enemy AI. The<\/p>\n","protected":false},"author":1,"featured_media":5506,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[5460,2430,4003,5463,5462,5465,5464,4415,943,5466,5461,1071],"class_list":{"0":"post-5505","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-pc-gaming","8":"tag-1-0-0-4","9":"tag-bungie","10":"tag-change","11":"tag-direction","12":"tag-easier","13":"tag-enemies","14":"tag-friction","15":"tag-insists","16":"tag-marathon","17":"tag-provide","18":"tag-uesc","19":"tag-update"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/5505","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=5505"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/5505\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/5506"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=5505"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=5505"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=5505"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}