{"id":6097,"date":"2026-03-27T18:27:36","date_gmt":"2026-03-27T18:27:36","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/03\/27\/games-industry-is-crashier-than-the-80s-crash-say-the-romeros\/"},"modified":"2026-03-27T18:27:36","modified_gmt":"2026-03-27T18:27:36","slug":"games-industry-is-crashier-than-the-80s-crash-say-the-romeros","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/03\/27\/games-industry-is-crashier-than-the-80s-crash-say-the-romeros\/","title":{"rendered":"Games Industry Is &#8216;Crashier&#8217; Than The 80s Crash, Say The Romeros"},"content":{"rendered":"<p><\/p>\n<p>Brenda Romero and John Romero know the games industry better than almost anyone else. Brenda Romero has been a developer since she worked on many of the <em>Wizardry<\/em> games during the 1980s and 90s, especially as a lead designer on <em>Wizardry 8<\/em>, while her husband John Romero pioneered the first-person shooter and was the co-creator of <em>Doom<\/em> at\u00a0id Software. They know what they\u2019re talking about. So when the pair observed to\u00a0<em>GI.biz<\/em> that they see the current state of the games industry as being in a worse position than the infamous crash of 1983, it\u2019s worth listening.<\/p>\n<p>\u201cI feel like the industry\u2019s in a really horrible place,\u201d Brenda Romero told the site, reflecting on not just the broader scale of lay-offs and game failures of the last couple of years, but how this personally affected her own studio, Romero Games, when Xbox suddenly pulled funding from it at the same time as Microsoft let go of nearly 10,000 staff. \u201cI mean,\u201d the\u00a0<em>Jagged Alliance 2<\/em> writer continued, \u201cwe were there in the \u201980s for the crash, and this is definitely crashier.\u201d<\/p>\n<p>Beginning in 1983, the video game industry experienced a two-year recession that saw sky-high video game revenue fall by an astonishing 97 percent. It was thought at the time that it could be the end of video games as a potential market, until things began to turn around with the launch of the Nintendo Entertainment System.<\/p>\n<p>While we\u2019re certainly not seeing a 97-percent collapse, there\u2019s no question that the current doldrums in which the industry finds itself have cost <em>far<\/em> more money, jobs, studios and games than were lost in the \u201980s. And while there is no longer a meaningful split between consoles and home computers, the sheer cost of making games (estimated to have now crossed $300 million for a AAA project in 2026) makes it extraordinarily risky, with job losses often happening whether games succeed or fail.<\/p>\n<p>\u201cThere are so few people that have not been affected,\u201d says Brenda Romero of the current situation, \u201cor their partners affected, or they\u2019re worried about being affected. It\u2019s a really difficult time right now.\u201d<\/p>\n<p>John Romero added the example of\u00a0<em>Battlefield 6<\/em>, which despite being the best-selling game of 2025 still saw lay-offs across multiple studios that worked on the multiplayer shooter. \u201cI don\u2019t understand what that\u2019s all about,\u201d he mused.<\/p>\n<p>So how does the industry dig itself out of this mess? \u201cThis is really one of those times where I don\u2019t know,\u201d said Brenda, who has spent much of the last couple of decades championing the works of experimental game designers and speaking as an advocate for women in the games industry. Romero Games went from 110 employees to just nine after Microsoft suddenly pulled its funding, and Brenda is taking a philosophical perspective about the future. \u201cI know we\u2019re going to be OK for the next little bit,\u201d she says. \u201cAnd if something falls over sideways, and 2027 is another \u2018exciting\u2019 year, we\u2019ve both had a good run.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Brenda Romero and John Romero know the games industry better than almost anyone else. Brenda Romero has been a developer since she worked on many of the Wizardry games during the 1980s and 90s, especially as a lead designer on Wizardry 8, while her husband John Romero pioneered the first-person shooter and was the co-creator<\/p>\n","protected":false},"author":1,"featured_media":6098,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[28],"tags":[6089,6090,6088,77,4804,6091],"class_list":{"0":"post-6097","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-latest-news","8":"tag-80s","9":"tag-crash","10":"tag-crashier","11":"tag-games","12":"tag-industry","13":"tag-romeros"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/6097","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=6097"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/6097\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/6098"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=6097"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=6097"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=6097"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}