{"id":7369,"date":"2026-05-01T03:43:48","date_gmt":"2026-05-01T03:43:48","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/05\/01\/the-rogue-prince-of-persia-review-wgb\/"},"modified":"2026-05-01T03:43:48","modified_gmt":"2026-05-01T03:43:48","slug":"the-rogue-prince-of-persia-review-wgb","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/05\/01\/the-rogue-prince-of-persia-review-wgb\/","title":{"rendered":"The Rogue Prince Of Persia Review \u2013 WGB"},"content":{"rendered":"<p><\/p>\n<p class=\"has-drop-cap has-large-font-size wp-block-paragraph\">Sometimes it feels like you can\u2019t move five feet without tripping over another roguelike these days. At this point I\u2019m basically trapped in one myself, endlessly starting new runs. In fairness to <em>The Rogue Prince of Persia<\/em>, it\u2019s actually a 2025 game, but has recently received a physical console release on PS5, Xbox Series X and Switch, hence why I\u2019m here playing it now. <\/p>\n<p>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><\/span>\n<\/p>\n<p>Available On: PS5, Xbox Series S\/X, Switch <br \/>Reviewed On: PS5<br \/>Developed By: Evil Empire<br \/>Published By: Ubisoft\/ U&amp;I Entertainment<\/p>\n<p>Review code provided by the publisher.<\/p>\n<p class=\"wp-block-paragraph\">The dastardly huns, who are employing some kind of freaky-deaky corrupting magic, have invaded Persia and ransacked the place, so our titular Prince squares off against their leader, Nogai. After getting his ass kicked, the Prince awakens at the Oasis on the morning of the 3rd day of the invasion. It turns out the Prince has a magic amulet of his own that brings him back to this point every time he dies, so now the Prince needs to rescue his family and stop the invasion of his homeland by banging his head off the metaphorical wall known as roguelike progression.<\/p>\n<p class=\"wp-block-paragraph\">That means dying a lot and gradually growing in strength by using XP points to permanently boost health, give yourself death defiance and various other little upgrades. Soul Cinders are harvested from the Huns you decimate along the way and have to be saved at the start of each new biome or else are lost to time, and those can be used to unlock new weapons and medallions for future runs. It\u2019s all very standard at this point, and <em>The Rogue Prince of Persia<\/em> doesn\u2019t bring a whole lot new to the table in terms of progression systems. Although I do appreciate this spin on the classic <em>Prince of Persia<\/em> time-control stuff.<\/p>\n<p class=\"wp-block-paragraph\">The game\u2019s best feature is undoubtedly the parkour, because what\u2019s a <em>Prince of Persia<\/em> game if you can\u2019t replicate the The Office parkour meme? It\u2019s not like the game offers a heap of tools: wallrunning, a dash and a jump. But it\u2019s the implementation that makes it special. The controls take a little bit of getting used to, but once mastered it\u2019s impressive how smooth and fun it is. You can wallrun at any angle on the background walls, then jump, dash and wallrun up a side wall, jump again into a background run and combo it all together infinitely. Nail the timing charges up the Prince\u2019s breath meter, making him quicker and boosting his damage output, so the game is nudging you toward smoothly freerunning into fights like a fucking monkey dropping out of a tree onto an unsuspecting sucker.<\/p>\n<p class=\"wp-block-paragraph\">Combat is a bit less exciting: whack things with one button, dodge with another and execute special moves by holding down attack. Oh, and you can kick fools in the face, too, and there\u2019s the tool button which unleashes bows, grappling hooks or whatever else you have equipped at the time. None of it is bad and it flows well enough, plus there\u2019s a good selection of weapons on offer, but compared to the parkour the fighting didn\u2019t hold my interest as much. That\u2019s a problem in a game like this where you are driven to kill everything in order to grab XP for permanent progression points.<\/p>\n<p class=\"wp-block-paragraph\">I do like how the level system works. As you explore you\u2019ll find labelled doors that lead to the next section of the world, and more will be gradually uncovered as you move through the story. Quite often, you\u2019ll need to head to specific areas, and will sometimes even have to grab an item in the early stages and carry somewhere else, which takes up your tool slot. It\u2019s hardly a groundbreaking system, but it feels nicely paced. In fact, the whole game is paced well. Sometimes roguelikes can become incredibly grindy, but <em>The Rogue Prince of Persia<\/em> moves fast in both its gameplay and overall progression, so there\u2019s almost always a new place to check out or objective to achieve.<\/p>\n<p class=\"wp-block-paragraph\">Overall, it probably only took me 6-8 hours to beat the main boss the first time around. Then the grind set in a little more because to achieve the real ending you need to find and beat the bastard 7 times, and do a few other things. Around 15 hours if you\u2019re a decent roguelike player, a bit longer if you have the survival skills of a dodo with a concussion.<\/p>\n<p class=\"wp-block-paragraph\">I tip my hat to the presentation as well.  It\u2019s a hand-drawn ligne claire style with bold outlines and vibrant flats. Sounds artsy, right? To put it more simply, clean lines, bright colours and a Saturday morning cartoon vibe. And that\u2019s mixed with a banger of a soundtrack that mixes modern-day electronic beats with classic Persian instruments like the setar. The result is a bouncy, head-bopping soundtrack. It\u2019s some seriously good shit. Hell, it\u2019s probably one of the few times I would consider picking up the soundtrack itself and listening outside of playing the game.<\/p>\n<p><h2 class=\"wp-block-heading\">In Conclusion\u2026<\/h2>\n<\/p>\n<p><span aria-hidden=\"true\">\u2b50<\/span><span aria-hidden=\"true\">\u2b50<\/span><span aria-hidden=\"true\">\u2b50<\/span><span aria-hidden=\"true\">\u2b50<\/span><\/p>\n<p><span style=\"display: none;\" itemprop=\"worstRating\" content=\"0.5\"><span><\/p>\n<p><\/span><br \/>\n<span><\/p>\n<p><\/span><\/span><span style=\"display: none;\"><span><\/p>\n<p><\/span><br \/>\n<span><\/p>\n<p><\/span><\/span><span style=\"display: none;\"><span><\/p>\n<p><\/span><br \/>\n<span><\/p>\n<p><\/span><\/span><span style=\"display: none;\"><span><\/p>\n<p><\/span><br \/>\n<span><\/p>\n<p><\/span><\/span><span style=\"display: none;\" itemprop=\"bestRating\" content=\"5\"><span><\/p>\n<p><\/span><br \/>\n<span><\/p>\n<p><\/span><\/span><span itemprop=\"ratingValue\" class=\"screen-reader-text\" content=\"3.5\">Rating: 3.5 out of 5.<\/span><\/p>\n<p class=\"wp-block-paragraph\">A really solid effort and a fun spin on the classic IP. The parkour system is brilliantly smooth, building on the kind of sharp movement design Evil Empire honed while working on Dead Cells. Outside of that, though, there\u2019s not a whole lot here that truly surprises. The story is forgettable, the combat is perfectly serviceable, and the progression sticks closely to roguelike convention.<\/p>\n<p class=\"wp-block-paragraph\">The Rogue Prince of Persia doesn\u2019t rewrite the rulebook, but its slick movement and stylish presentation make it well worth a run\u2014particularly for diehard fans of the genre.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sometimes it feels like you can\u2019t move five feet without tripping over another roguelike these days. At this point I\u2019m basically trapped in one myself, endlessly starting new runs. In fairness to The Rogue Prince of Persia, it\u2019s actually a 2025 game, but has recently received a physical console release on PS5, Xbox Series X<\/p>\n","protected":false},"author":1,"featured_media":7370,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[3155,3154,1942,5289,335],"class_list":{"0":"post-7369","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-pc-gaming","8":"tag-persia","9":"tag-prince","10":"tag-review","11":"tag-rogue","12":"tag-wgb"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/7369","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=7369"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/7369\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/7370"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=7369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=7369"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=7369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}