{"id":7522,"date":"2026-05-05T07:03:56","date_gmt":"2026-05-05T07:03:56","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/05\/05\/007-first-light-devs-accidentally-gave-bond-magic-powers-when-creating-his-arsenal-of-gadgets\/"},"modified":"2026-05-05T07:03:56","modified_gmt":"2026-05-05T07:03:56","slug":"007-first-light-devs-accidentally-gave-bond-magic-powers-when-creating-his-arsenal-of-gadgets","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/05\/05\/007-first-light-devs-accidentally-gave-bond-magic-powers-when-creating-his-arsenal-of-gadgets\/","title":{"rendered":"007 First Light devs accidentally gave Bond &#8220;magic powers&#8221; when creating his arsenal of gadgets"},"content":{"rendered":"<p> <\/p>\n<p class=\"intro_text\">Gadgets have always been a core part of Bond&#8217;s arsenal. Whether it be poison dart pens or laser watches, 007 isn&#8217;t generally someone who&#8217;ll run and gun with an SMG. At a recent preview of <strong>007 First Light<\/strong>, I spoke to Tom Marcham, Senior Combat Designer at IO Interactive, about the challenges of designing and developing the gadgets Bond uses in the game.<\/p>\n<\/p>\n<p>I asked Marcham about the process of designing new gadgets that&#8217;d make sense in the action game. He said that gadgets were &#8220;one of the things on the project that went through the most iterations.&#8221; Gadgets are vital in 007 First Light as they not only allow you to take out enemies quietly, but they also open up various paths and opportunities in the game&#8217;s open sandbox areas. You can open locked doors with a laser pointer or make enemies run to the nearest trash can with poison darts to distract them just long enough so that you can sneak past.<\/p>\n<p>However, Marcham says some of the team&#8217;s original ideas didn&#8217;t quite work in the world of Bond. When I asked if he could tell me about a specific draft gadget that didn&#8217;t work as they intended, he said, &#8220;If I tell you about them, they&#8217;ll sound really cool. We had a couple of gadgets that felt like Bond had magic powers. Just immediately, we were like, &#8216;Bond doesn&#8217;t have magic powers.&#8217; So that pushed the tech too far to the point of being unbelievable.&#8221;<\/p>\n<p>He wouldn&#8217;t tell me exactly what any of those magic powers were, or why they seemed so cool, but he went on to explain why they want Bond&#8217;s gadgets to fit into a certain style. &#8220;That&#8217;s not the world we&#8217;re in. It&#8217;s not a cyberpunk game, or a far future, or anything like that; it&#8217;s modern day. We were very keen to make sure that we stay in this believable world of Bond. Bond has always been a very authentic IP. It feels like it could be happening, but it is slightly elevated,&#8221; Marcham said.<\/p>\n<p>Maybe Bond had a wand, Harry Potter-style, or something that allowed him to throw firebombs at unsuspecting enemies. Marcham&#8217;s right, as fun as that would have been, gadgets like that would really fit in the world of James Bond. I&#8217;m not sure Q and M would approve.<\/p>\n<p>If you want to see our thoughts on the gadgets that did actually make it into the game, check out our 007 First Light preview. I played three hours of the game and came away very impressed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gadgets have always been a core part of Bond&#8217;s arsenal. Whether it be poison dart pens or laser watches, 007 isn&#8217;t generally someone who&#8217;ll run and gun with an SMG. At a recent preview of 007 First Light, I spoke to Tom Marcham, Senior Combat Designer at IO Interactive, about the challenges of designing and<\/p>\n","protected":false},"author":1,"featured_media":7523,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[5287,7370,3553,7369,4120,3242,7367,619,1989,7368],"class_list":{"0":"post-7522","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-pc-gaming","8":"tag-accidentally","9":"tag-arsenal","10":"tag-bond","11":"tag-creating","12":"tag-devs","13":"tag-gadgets","14":"tag-gave","15":"tag-light","16":"tag-magic","17":"tag-powers"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/7522","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=7522"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/7522\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/7523"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=7522"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=7522"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=7522"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}