{"id":7693,"date":"2026-05-09T20:05:33","date_gmt":"2026-05-09T20:05:33","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/05\/09\/kingdom-come-deliverance-director-on-why-game-is-deliberately-difficult\/"},"modified":"2026-05-09T20:05:33","modified_gmt":"2026-05-09T20:05:33","slug":"kingdom-come-deliverance-director-on-why-game-is-deliberately-difficult","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/05\/09\/kingdom-come-deliverance-director-on-why-game-is-deliberately-difficult\/","title":{"rendered":"Kingdom Come Deliverance Director on Why Game Is Deliberately Difficult"},"content":{"rendered":"<p><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The new creative director at Warhorse Studios, the developer of the Kingdom Come: Deliverance series, has opened up about its approach to development and explained why their games are deliberately difficult.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In an interview with PC Gamer, Prokop Jirsa \u2014 who joined the studio as a designer in 2014 straight from university and has been there ever since \u2014 admitted that Warhorse&#8217;s &#8220;design approach is a little bit different&#8221; from other studios, which sets them apart from competitors.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;For example, if you do playtesting \u2014 which you should, everybody! It&#8217;s really useful \u2014 they especially measure these points of friction,&#8221; Jirsa explained. &#8220;They say, &#8216;Okay, this is the friction point.&#8217; People are getting confused, they are getting confused, or a little angry, and this percentage of people said they would stop playing the game at this moment.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best RPG of 2025<\/h3>\n<p><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;The usual answer is, &#8216;Okay, let&#8217;s get rid of the friction.&#8217; We don&#8217;t work like that. We feel if you overcome the friction, or the friction is intentionally there\u2026 then the friction helps you! Because you overcome the friction, you feel better about yourself, you feel that you&#8217;ve actually overcome some actual problem or difficulty.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It&#8217;s because of this that the team accepts that while they <em>could<\/em> lose some players looking for frictionless experiences, &#8220;we are intentionally different.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;You will lose some players that are really not there for any friction, they just want to have this smooth experience,&#8221; Jirsa admitted. &#8220;And there&#8217;s nothing bad about smooth experiences! They have their place\u2026 but we are intentionally different. And I think Kingdom Come 2 \u2014 1 as well, but 2 mostly \u2014 works so well in this regard.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">IGN&#8217;s Kingdom Come: Deliverance 2 review returned a 9\/10. We said: &#8220;Armed with excellent melee combat and an exceptional story, Kingdom Come: Deliverance 2 is one part sequel and one part coronation, bringing a lot of the original&#8217;s ideas to fruition.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While Warhorse has enjoyed significant success with Kingdom Come: Deliverance, it has come under fire recently for its use of generatve AI. Daniel V\u00e1vra, the previous director of Kingdom Come: Deliverance, stepped down from his role in February to focus on making a Kingdom Come: Deliverance movie. The studio is yet to announce its next game, although it is heavily rumored to be working on a Lord of the Rings RPG.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><em>BlueSky<\/em><em>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The new creative director at Warhorse Studios, the developer of the Kingdom Come: Deliverance series, has opened up about its approach to development and explained why their games are deliberately difficult. In an interview with PC Gamer, Prokop Jirsa \u2014 who joined the studio as a designer in 2014 straight from university and has been<\/p>\n","protected":false},"author":1,"featured_media":7694,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[33],"tags":[7513,4531,6667,2678,206,4530],"class_list":{"0":"post-7693","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-console-gaming","8":"tag-deliberately","9":"tag-deliverance","10":"tag-difficult","11":"tag-director","12":"tag-game","13":"tag-kingdom"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/7693","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=7693"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/7693\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/7694"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=7693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=7693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=7693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}