{"id":8295,"date":"2026-05-26T07:37:23","date_gmt":"2026-05-26T07:37:23","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/05\/26\/calx-is-the-journey-looking-action-rpg-soulslike-i-never-knew-i-needed-until-i-played-it\/"},"modified":"2026-05-26T07:37:23","modified_gmt":"2026-05-26T07:37:23","slug":"calx-is-the-journey-looking-action-rpg-soulslike-i-never-knew-i-needed-until-i-played-it","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/05\/26\/calx-is-the-journey-looking-action-rpg-soulslike-i-never-knew-i-needed-until-i-played-it\/","title":{"rendered":"CALX Is The Journey-Looking Action-RPG Soulslike I Never Knew I Needed Until I Played It"},"content":{"rendered":"<p><\/p>\n<p><span style=\"font-weight: 400;\">There\u2019s a very specific genre of indie game I\u2019m very fond of, but I\u2019m not quite sure what the name of said genre is. <\/span><span style=\"font-weight: 400;\">Journey<\/span><span style=\"font-weight: 400;\">, <\/span><span style=\"font-weight: 400;\">Sable<\/span><span style=\"font-weight: 400;\">, <\/span><span style=\"font-weight: 400;\">Sword of the Sea<\/span><span style=\"font-weight: 400;\">, <\/span><span style=\"font-weight: 400;\">Jusant<\/span><span style=\"font-weight: 400;\">, <\/span><span style=\"font-weight: 400;\">Europa<\/span><span style=\"font-weight: 400;\">\u2013all exploration-focused third-person adventure games, I guess? But that\u2019s not it. There are light puzzle elements too, and yeah, they all have banger soundtracks\u2026 but whatever <\/span><span style=\"font-weight: 400;\">it <\/span><span style=\"font-weight: 400;\">is, I just don\u2019t know the word for it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The \u201cit\u201d in this context is an antonym for cramped and congested. Expansive, beautiful, wide-open areas that, ultimately, serve no purpose, yet were made with purpose. It\u2019s a comfy feeling of looking out onto a shitload of nothing. Look, whatever \u201cit\u201d is, I know what \u201cit\u201d looks like when I see \u201cit,\u201d and \u201cit\u201d looks like <\/span><span style=\"font-weight: 400;\">CALX<\/span><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I was trying to remember how I even found <\/span><span style=\"font-weight: 400;\">CALX<\/span><span style=\"font-weight: 400;\">. This is going to sound like the lead-in to a creepypasta, but I just remember getting a Steam notification that the demo for it dropped earlier this year and thinking to myself, \u201cWhat the hell is <\/span><span style=\"font-weight: 400;\">CALX<\/span><span style=\"font-weight: 400;\">?\u201d I\u2019d obviously wishlisted it, yet somehow, I\u2019d never heard of it. Still, I played the demo anyway, and while it was a bit rough around the edges, <\/span><span style=\"font-weight: 400;\">CALX <\/span><span style=\"font-weight: 400;\">had some sauce\u2013the undefined \u201cit\u201d\u2013so I let the mysterious game sit in my wishlist.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Turns out, <\/span><span style=\"font-weight: 400;\">CALX <\/span><span style=\"font-weight: 400;\">used<\/span><span style=\"font-weight: 400;\"> to be called <\/span><span style=\"font-weight: 400;\">XTAL<\/span><span style=\"font-weight: 400;\">. It\u2019s an action-adventure RPG from a small Italian team called True Colors, who have been working on the game since 2021, set to release in just a couple of weeks on June 4. I\u2019ve seen people refer to it as \u201cHyper Light Sable,\u201d but the character designs feel a bit more <\/span><span style=\"font-weight: 400;\">Journey <\/span><span style=\"font-weight: 400;\">to me, and the soundtrack reminds me more of <\/span><span style=\"font-weight: 400;\">Risk of Rain 2<\/span><span style=\"font-weight: 400;\"> than anything. In fact, that was my main takeaway from playing the original demo for <\/span><span style=\"font-weight: 400;\">CALX <\/span><span style=\"font-weight: 400;\">back in February: it\u2019s like a lot of games, but as a result, it didn\u2019t feel wholly unique.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Thankfully, <\/span><span style=\"font-weight: 400;\">CALX\u2019s <\/span><span style=\"font-weight: 400;\">demo<\/span><span style=\"font-weight: 400;\"> on Steam received a relatively hefty update last week, so I hopped back in to give it another shot, and in the process, I think I finally figured out what separates it from its contemporaries: <\/span><span style=\"font-weight: 400;\">CALX <\/span><span style=\"font-weight: 400;\">is kind of a Soulslike.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I\u2019m not really sure how I didn\u2019t clock this the first time around, because it was painfully obvious the second time around. There\u2019s bonfires, a dodge roll, limited healing, boss fights\u2013hell, there\u2019s even a sad NPC named \u201cWarrior\u201d who waffles a load of cryptic nonsense. Really, the fact that <\/span><span style=\"font-weight: 400;\">CALX <\/span><span style=\"font-weight: 400;\">even has combat is what sets it apart from the likes of <\/span><span style=\"font-weight: 400;\">Sable<\/span><span style=\"font-weight: 400;\"> and <\/span><span style=\"font-weight: 400;\">Journey<\/span><span style=\"font-weight: 400;\">, but the fact that said combat also feels slightly challenging makes it stand out even more.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It\u2019s a strange blend. <\/span><span style=\"font-weight: 400;\">CALX <\/span><span style=\"font-weight: 400;\">wants to evoke that same feeling of an endless, sprawling world and simultaneously chill you out with its IDM-inspired soundtrack, but it doesn\u2019t want you to relax to the point that you can\u2019t lock in for a boss fight. I can\u2019t think of another game like that off the top of my head. <\/span><span style=\"font-weight: 400;\">Elden Ring\u2019s<\/span><span style=\"font-weight: 400;\"> Limgrave certainly felt borderline calming at times, but <\/span><span style=\"font-weight: 400;\">CALX <\/span><span style=\"font-weight: 400;\">almost feels hypnotic. It\u2019s like the game is trying to lull me into a false sense of security, and I\u2019m having to actively fight against the serene vibes just so I don\u2019t get dogpiled by half a dozen enemies.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I think that\u2019s the main thing I\u2019m hoping for in the full release of <\/span><span style=\"font-weight: 400;\">CALX<\/span><span style=\"font-weight: 400;\">. I want it to really lean into that difficulty, so it\u2019s not just another entry in the undefinable genre of <\/span><span style=\"font-weight: 400;\">Sable<\/span><span style=\"font-weight: 400;\">-likes with that \u201cit\u201d that I so love. That genre feels far from oversubscribed, but <\/span><span style=\"font-weight: 400;\">Journey <\/span><span style=\"font-weight: 400;\">meets <\/span><span style=\"font-weight: 400;\">Dark Souls<\/span><span style=\"font-weight: 400;\"> isn\u2019t a game I knew I wanted until <\/span><span style=\"font-weight: 400;\">CALX <\/span><span style=\"font-weight: 400;\">came along, so I\u2019m hoping that its potential success could lead to something special down the line. Maybe, in ten years time, I\u2019ll be back here writing about how the next <\/span><span style=\"font-weight: 400;\">CALX<\/span><span style=\"font-weight: 400;\">-like is trying to set itself apart from the competition.\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There\u2019s a very specific genre of indie game I\u2019m very fond of, but I\u2019m not quite sure what the name of said genre is. Journey, Sable, Sword of the Sea, Jusant, Europa\u2013all exploration-focused third-person adventure games, I guess? But that\u2019s not it. There are light puzzle elements too, and yeah, they all have banger soundtracks\u2026<\/p>\n","protected":false},"author":1,"featured_media":8296,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[28],"tags":[7996,7994,7995,5220,5359,4618,3864],"class_list":{"0":"post-8295","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-latest-news","8":"tag-actionrpg","9":"tag-calx","10":"tag-journeylooking","11":"tag-knew","12":"tag-needed","13":"tag-played","14":"tag-soulslike"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/8295","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=8295"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/8295\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/8296"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=8295"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=8295"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=8295"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}