{"id":8448,"date":"2026-05-30T10:53:25","date_gmt":"2026-05-30T10:53:25","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/05\/30\/007-first-light-review-a-flowing-thriller-that-blends-occasional-sandboxy-spying-into-an-exotic-rollercoaster-ride\/"},"modified":"2026-05-30T10:53:25","modified_gmt":"2026-05-30T10:53:25","slug":"007-first-light-review-a-flowing-thriller-that-blends-occasional-sandboxy-spying-into-an-exotic-rollercoaster-ride","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/05\/30\/007-first-light-review-a-flowing-thriller-that-blends-occasional-sandboxy-spying-into-an-exotic-rollercoaster-ride\/","title":{"rendered":"007 First Light review &#8211; a flowing thriller that blends occasional sandboxy spying into an exotic rollercoaster ride"},"content":{"rendered":"<p><\/p>\n<p>            <strong>007 First Light review<\/strong><\/p>\n<p>A thoroughly enjoyable action romp built on the foundations of Hitman, but closer in spirit to Indiana Jones and the Great Circle.<\/p>\n<ul>\n<li><strong>Developer:<\/strong> &#13;<br \/>\nIO Interactive<\/li>\n<li><strong>Publisher:<\/strong> &#13;<br \/>\nIO Interactive<\/li>\n<li><strong>Release:<\/strong> May 26th 2026<\/li>\n<li><strong>On:<\/strong> Windows<\/li>\n<li><strong>From:<\/strong> Steam<\/li>\n<li><strong>Price: <\/strong>\u00a359.99\/\u20ac69.99\/$69.99<\/li>\n<li><strong>Reviewed on:<\/strong> Intel Core i7-12700F, 16GB RAM, Nvidia RTX 3060 Ti, Windows 11<\/li>\n<\/ul>\n<p>007 First Light is built on the bones of IO Interactive\u2019s Hitman, and makes no effort to hide that fact. But it\u2019s far from just Agent 47 in a wig and doing his best posh English boarding school accent. The section that properly convinced me of this, ironically, is when First Light gets closest to resembling one of Hitman\u2019s murder sandboxes.<\/p>\n<p>James Bond has been Bondily bundled off to a remote resort in Vietnam, to help solve some bureaucratic bother with his trademark extreme Bondulence. Arriving in the guise of toff holidaymaker St John Smythe, wearer of a garish pink shirt and short shorts, Bond immediately starts being a smarmy dick to the staff. There\u2019s a clear difference between this behaviour and Bond\u2019s usual mannerisms, despite both being strains of the same insufferably establishment Englishness that infests the southernmost reaches of Sadness Island like a particularly nasty case of genital warts. Bond is a smug git, a symbol of mainstream English aspirations and ideals as he\u2019s always been, but he\u2019s got enough unique substance behind his buttery witticisms and self-satisfied grin not to be an insufferable presence.<\/p>\n<p>As with all of his predecessors, Patrick Gibson\u2019s Bond drips with privilege and leads a life no regular person can relate to in anything more than very abstract terms. Yet, I\u2019ve still really enjoyed spending time in his designer loafers. In this Vietnam mission, he wanders around The Pearl, the exact sort of ludicrously luxurious paradise for the ultra-rich that IO have become masters of bringing to life through years of CEO-death-backdrop-sculpting for Agent 47\u2019s ops. For a lot of its runtime First Light is a deliberately pacey romp from action set piece to infiltration sequence, but here IO pump the brakes just a little, freeing you up to hunt opportunities to make three targets swallow one of Q\u2019s magical techno-cocktails. These sections aren\u2019t as complex or leash-free as a Hitman level, but the eavesdropping on conversations and finding ways into restricted areas nails a similar rush.<\/p>\n<p>Rather than poisoning drinks so he can follow queasy guards into the loo and nick their clothes, Bond relies on a suite of special watch-powered MI6 gadgets to get what he wants. Staff get briefly blinded by a quick blast of his watch strap-mounted laser so Bond can pilfer their keycards, the same vomit-inducement 47 relies on is dispensed via a dart fired from 007\u2019s phone, or a camera flash can be used to fire a stunning burst of electricity. Oh and the classic pen that doubles as a rocket launcher is also present and accounted for, in case things get really hairy. Hitman\u2019s always had its own gadgetry, but First Light\u2019s emphasis on these cartoony contraptions certainly helps its more open sections not feel like a bald assassin tribute act. Bond also has a power MI6 could only dream of bottling up. The ability to tell a big fat lie when caught in a restricted area, which temporarily pacifies groups of enemies so you\u2019ve got a window to get in and out sharpish.<\/p>\n<p><span class=\"attribution\">Image credit: Rock Paper Shotgun \/ IO Interactive<\/span><\/p>\n<p>Though, the fact First Light&#8217;s designed from the ground up not to have both melee and gun combat be a last resort does a lot of the heavy lifting. Lest you fear you\u2019re walking into Call of Duty, Bond\u2019s bound by the strict codes of the MI6 rulebook not to go into massacre mode the moment the stealthy approach will no longer cut it. His first resort is his fists, locked and loaded for a fairly typical action game blend of sneaky button-press takedowns, quick bursts of battering to take down small groups before they call for backup, and open brawling based around punches, timed parries\/dodges, and the ability to throw blocking foes into walls.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"\/><\/p>\n<p>I\u2019ve found the latter the toughest and most frustrating aspect of First Light. That\u2019s not a total surprise. I&#8217;ve long struggled with timed parrying in games which aren\u2019t charitable with their reaction windows, but Bond often feels like he&#8217;s given up on blocking towards the end of an enemy&#8217;s two-or-three-hit flurries. The kicks which finish such sequences are particularly nasty and absorbing just one tends to leave Bond barely standing. Melee hits from enemies on the standard difficulty might be tuned up a tad too high, with baddies feeling like they can tank about 20 punches while Bond\u2019s done for in three to five tops. Ironically, I\u2019ve had an easier time using my fists when I run out of bullets in gunfights than when the battle\u2019s billed as a boxing match from the off.<\/p>\n<p>In order for Bond to whip out his gun, someone has to shoot at him first, at which point he goes into licence to kill mode. An arsenal of pistols, rifles, SMGs, shotguns, and the occasional sniper rifle can be used to plink foes to death with bodyshots or take them out with a single uber-satisfying headshot. Well, unless they\u2019re a tank, in which case they\u2019ve had the good sense to pop on a helmet you\u2019ll need to shoot off before turning their brains to mush in the name of king and country. While nothing totally fresh, First Light\u2019s gunplay is slick and simple to get to grips with, and shootouts boast numerous enough enemies that you never feel like you\u2019re breezing through too easily.<\/p>\n<p><span class=\"attribution\">Image credit: Rock Paper Shotgun \/ IO Interactive<\/span><\/p>\n<p>The brief driving sections, on the other hand, have clearly been designed to serve as no more than conveyor belts between action set pieces (and an opportunity to show off Aston Martin, Jaguar, and Land Rover&#8217;s brand placements). Cars, bin lorries, and even a dump truck have no tangible feel to them as you turn, jump and smash through objects. That said, these sections are never any more than brief breathers between being dumped back onto foot or into a cutscene, so the fact they\u2019re miles away from what you\u2019d need in a racing game or even the likes of GTA isn\u2019t too big a deal. You\u2019re far more concerned with watching the cinematic destruction unfold than you are trying to get a proper drift on.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"\/><\/p>\n<p>Finally, get ready for some quicktime events, baby! You will press A to do push-ups! You will hammer X to break the grip of an enemy in the latter stages of a boss fight! You will push a different button to set off an explosion in very cinematic fashion! You will flick the right stick to tie a bow tie! You will also press Y to select one of seven watch strap colours! That last one, luckily for me, doesn\u2019t have a timer attached to it. All of this is as meh as quicktime events always are, if a serviceable way of giving you something to do in set pieces that\u2019re intimately choreographed.<\/p>\n<p>As for the tale of Bondulence that these many secret agent activities power you through, it\u2019s one that to my eye fits in well with the plots explored by Bond movies since the cold war sputtered out. Bond\u2019s battles with the likes of international crime syndicate SPECTRE were arguably a bit ahead of the curve we\u2019ve seen with the likes of military shooters moving away from traditional nation vs nation battles of jingoistic patriotism to more apolitical battles with felons or rogues. So is true here, with the central battle pitched around internal conflict over the future direction of MI6.<\/p>\n<p><span class=\"attribution\">Image credit: Rock Paper Shotgun \/ IO Interactive<\/span><\/p>\n<p><strong>Here\u2019s your warning to skip the next few paragraphs if you don\u2019t want any spoilers more specific than that last line.<\/strong><\/p>\n<p>As IO teased prior to release, First Light\u2019s conflict is a philosophical debate between man and machine. Its Bond starts off as a new recruit to a 00 programme restarted by a freshly promoted M following a decade or so of MI6 opting to entrust the thrust of their espionage to a supercomputer dubbed Theia, rather than flesh and blood superspies. Bond, naturally, is a complete counterweight to that data-driven approach, a brash and instinct-driven human positively overflowing with disregard for what the numbers say.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"\/><\/p>\n<p>Initially, that recklessness sours most of his new colleagues on him, but because he\u2019s brimming with charming Bondiness, he\u2019s able to gradually break down everyone\u2019s walls through the power of smiles and well-timed one-liners. The early hours, which are also very tutorial-heavy, focus on establishing Bond\u2019s relationships with his fellow 00 recruits. Cressida and Monroe, the pair of them who become his flatmates, are given a commendable amount of fleshing out as decent mates despite being higher on the toff-o-meter than Bond himself. It all feels very much like a cheery spy university, up until a mission which turns Bond\u2019s world upside down. The narrative\u2019s breakneck pace doesn\u2019t allow the spy lots of time to confront the shredding of his idyllic and chummy existence in the fashion a more expansive or openly structured game might. That said, it dedicates at least as much time to dealing with the loss as a Bond movie would. Young Bond also arguably isn\u2019t yet at a point in his character arc where he\u2019s endured enough emotional punishment that his stiff upper lip should start to wobble a bit more noticeably.<\/p>\n<p>With that as the emotional underpinning, Bond and his more experienced superiors also grow closer as they grapple with the threat that emerges, the emotional journey that the young spy and his dour mentor John Greenway go on being a particular highlight. Encounters with mysterious thief Isola Vale, more than a match for Bond in the wits department, also stand out memorably. The baddies, on the other hand, aren\u2019t very memorable. Lenny Kravitz\u2019s African underworld overlord Bawma, for example, makes a surprisingly brief cameo that ends rather unsatisfyingly. Reverberating around the entire plot thematically is the subject of AI, how it\u2019s used, and how much humanity should be comfortable relying on it. While a Bond game\u2019s never going to pause the action to write a thought-provoking essay delving deep into all of arguments at play in that particular nest of wasps, in my estimation First Light\u2019s writers have done a good job of not getting lost in buzzwords and presenting the issue of the day in a way which matches the fairly down to earth tone they\u2019re going for.<\/p>\n<p><strong>Right, we\u2019re out of spoilerville.<\/strong><\/p>\n<p><span class=\"attribution\">Image credit: Rock Paper Shotgun \/ IO Interactive<\/span><\/p>\n<p>Overall, 007 First Light\u2019s a thoroughly enjoyable romp I recommend to any fan of the Bond films, games, or IO\u2019s work on Hitman. It certainly lacks the replayability that\u2019s long been one of the strongest points of the latter\u2019s sandbox levels, so the ability to enjoy a more linear action world tour\u2019s a must. Well, unless First Light\u2019s more arcadey tactical simulation mode, which has you replay mission sections with quirky new rulesets \u00e0 la Hitman\u2019s escalations, really takes off. As of right now, though, I think the main story\u2019ll remain First Light\u2019s calling card.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"4\"\/><\/p>\n<p>With that in mind, I reckon its legacy will be more in line with that of MachineGames\u2019 Indiana Jones and the Great Circle than any of Agent 47\u2019s recent adventures. A reference-stuffed blend of game and movie built on the tried and tested foundations of a well-established developer\u2019s main offerings. One well worth seeing the credits of, even if you put it down for a good while not long after they roll.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>007 First Light review A thoroughly enjoyable action romp built on the foundations of Hitman, but closer in spirit to Indiana Jones and the Great Circle. Developer: &#13; IO Interactive Publisher: &#13; IO Interactive Release: May 26th 2026 On: Windows From: Steam Price: \u00a359.99\/\u20ac69.99\/$69.99 Reviewed on: Intel Core i7-12700F, 16GB RAM, Nvidia RTX 3060 Ti,<\/p>\n","protected":false},"author":1,"featured_media":8449,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[28],"tags":[8105,8108,8103,619,8106,1942,432,6354,8107,7743,8104],"class_list":{"0":"post-8448","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-latest-news","8":"tag-blends","9":"tag-exotic","10":"tag-flowing","11":"tag-light","12":"tag-occasional","13":"tag-review","14":"tag-ride","15":"tag-rollercoaster","16":"tag-sandboxy","17":"tag-spying","18":"tag-thriller"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/8448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=8448"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/8448\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/8449"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=8448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=8448"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=8448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}