{"id":8561,"date":"2026-06-02T13:00:35","date_gmt":"2026-06-02T13:00:35","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/06\/02\/ffvii-rebirth-switch-2-impressed-me-more-than-remake\/"},"modified":"2026-06-02T13:00:35","modified_gmt":"2026-06-02T13:00:35","slug":"ffvii-rebirth-switch-2-impressed-me-more-than-remake","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/06\/02\/ffvii-rebirth-switch-2-impressed-me-more-than-remake\/","title":{"rendered":"FFVII Rebirth Switch 2 Impressed Me More Than Remake"},"content":{"rendered":"<p><\/p>\n<p>I thought the <em>Final Fantasy VII Remake <\/em>Switch 2 release turned out pretty well. It ran great. It looked pretty good. The streamlined progression options turned out to be a nice touch. It was absolutely fine. When I got to go through the Switch 2 demo for <em>FFVII Rebirth, <\/em>I felt a bit more impressed. Perhaps it was the scope or seeing a substantial slice of early gameplay, but something seemed a bit more formidable. Now after going through much of the JRPG on the system, it almost seems like an even more impressive feat for it to be as comfortable as it is on the platform.\u00a0<\/p>\n<p>The first reason <em>Final Fantasy VII Rebirth<\/em> strikes me as being more impressive on Switch 2 than the original <em>FFVII Remake <\/em>is the scale. I love the first game and do think it was a wise choice for Square Enix to divide this trilogy up into what happens in Midgar, what happens up to the Temple of the Ancients, and then the rest. But due to that structure, the second part is when the JRPG opens up. With the first part, I felt like we were seeing that yes, it was possible for this trilogy to be here and not just run okay, but do so in a fantastic way that looks and works well. With the second, it feels like there\u2019s more to boast about due to so many environments, enemies, and additional characters tossed into the combat system. It\u2019s big! It isn\u2019t as unstructured as the final part I\u2019m sure will be, given that part of the game in the original offered more freedom to go anywhere. But this is a lot.<\/p>\n<p>That does mean there are compromises. Pop-in is a whole thing, and you\u2019ll start noticing it almost immediately when Cloud, Sephiroth, and Tifa start running toward the Nibelheim reactor. Parts of vegetation might just pop up out of nowhere. You\u2019re in town or an enclosed, defined space? You\u2019ll be fine. Someplace like Kalm or Gold Saucer will be fine. You get out into the field, and then you\u2019ll see times when you\u2019re aware of the Switch 2\u2019s limitations compared to a PS5 or high-end PC. Likewise, there are some moments where environmental elements might look a bit blurry. Such as when Tifa is against a wall in the Kalm inn and the painting of the two rabbits behind her\u2019s texture is at a lower resolution. Also, in handheld mode the lighting can\u2019t be adjusted in the same way as it would be docked. Still, the frame rate is fine. Things look great, all things considered.\u00a0<\/p>\n<p>I also remain pleased that I can turn on my Switch 2 in handheld mode and know <em>FFVII Rebirth <\/em>just works. I played it on my Lenovo Legion Go. While that handheld gaming PC could handle it and it was enjoyable there, it took tinkering to get it to where I was happy with the performance. I didn\u2019t feel like I was really comfortable until after I\u2019d left Kalm and headed toward Junon. Here? None of that. It\u2019s perfectly suited for the system.<\/p>\n<p>                  Screenshots by Siliconera    <\/p>\n<p>I feel like Streamlined Progression is more helpful here too. Likely because we do have more characters (Red XIII and Yuffie), more materia, and generally more excuses to go off the beaten path. There are times when we\u2019ll see certain folks be forced into the party for specific story beats. It can help with parity. Essentially, it feels like a helpful modifier, but not completely needed or essential if you don\u2019t want that extra boost.<\/p>\n<p>Queen\u2019s Blood also remains a standout on the Switch 2. I mean, the card-based minigame is one of the best elements of <em>FFVII Rebirth <\/em>as a whole, so of course it\u2019d be a draw here. But I suppose now that this is one of my many replays of this entry, it felt even more like this time around was my dedicated \u201ccomplete that storyline\u201d affair more than a push to get through the whole game. It runs well on the console!<\/p>\n<p>              Screenshots by Siliconera    <\/p>\n<p>Like <em>Final Fantasy VII Remake, FFVII Rebirth <\/em>works and runs well on the Switch 2 and proves to be a welcome addition to its JRPG library. I\u2019d say it\u2019s even more captivating than the first entry in the trilogy due to the scope of this installment and range of activities and characters. It isn\u2019t the most gorgeous way to play, as there\u2019s some pop-in effects in larger spaces and I felt some textures didn\u2019t get as high of a priority. But for a game of this size to be running so well undocked with no adjustments is a feat.<\/p>\n<p><em>Final Fantasy VII Rebirth\u00a0<\/em>will come to the Switch 2 and Xbox Series X on June 3, 2026, with a demo out now, and the second part of the\u00a0<em>FFVII\u00a0<\/em>remake trilogy is already on the PS5 and PC.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I thought the Final Fantasy VII Remake Switch 2 release turned out pretty well. It ran great. It looked pretty good. The streamlined progression options turned out to be a nice touch. It was absolutely fine. When I got to go through the Switch 2 demo for FFVII Rebirth, I felt a bit more impressed.<\/p>\n","protected":false},"author":1,"featured_media":8562,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[31],"tags":[318,8177,4050,2730,314],"class_list":{"0":"post-8561","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-upcoming-games","8":"tag-ffvii","9":"tag-impressed","10":"tag-rebirth","11":"tag-remake","12":"tag-switch"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/8561","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=8561"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/8561\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/8562"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=8561"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=8561"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=8561"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}