{"id":8723,"date":"2026-06-06T23:54:09","date_gmt":"2026-06-06T23:54:09","guid":{"rendered":"https:\/\/beteja.com\/index.php\/2026\/06\/06\/review-the-among-us-show-is-better-and-gorier-than-i-expected\/"},"modified":"2026-06-06T23:54:09","modified_gmt":"2026-06-06T23:54:09","slug":"review-the-among-us-show-is-better-and-gorier-than-i-expected","status":"publish","type":"post","link":"https:\/\/beteja.com\/index.php\/2026\/06\/06\/review-the-among-us-show-is-better-and-gorier-than-i-expected\/","title":{"rendered":"Review \u2013 The Among Us Show Is Better (And Gorier) Than I Expected"},"content":{"rendered":"<p><\/p>\n<p>I didn&#8217;t think I would be the ideal audience for\u00a0<em>Among Us<\/em>, the new show that dropped yesterday on Paramount+. I&#8217;ve played the game but don&#8217;t have a strong attachment to the brand, and I&#8217;ve always perceived it as intended for a middle school audience. Regardless of whether that&#8217;s true for the game, it&#8217;s certainly not true for the show, and I found a lot to love as someone only passively aware of Among Us&#8217; cultural significance. The show is fun, not obsessed with game references, and makes a far more earnest attempt at depicting drama and death than I could have guessed. Put simply,\u00a0Among Us works.<\/p>\n<p>\u00a0<\/p>\n<p>First, a quick warning: this show probably isn&#8217;t suitable for young kids. Among Us the game has permeated the PCs, consoles, and phones of people of all ages, but\u00a0<em>Among Us<\/em> is aimed a little older; despite being rated TV-PG, it feels more like it&#8217;s right over the cusp of PG-13. There&#8217;s mild swearing, copious cartoon gore, and a pretty bleak tone in the later episodes as the body count begins to stack up.<\/p>\n<p>The show&#8217;s premise is roughly identical to that of the game. A spaceship is on the way to deliver a shipment of &#8220;Ore+&#8221; to the Mira corporation, and it&#8217;s staffed by crewmates: round, human-like creatures each donning a different colored spacesuit, which is also their name. However, one of them is an imposter, a shapeshifting alien a la John Carpenter&#8217;s\u00a0The Thing, and that monster is thirsty for blood. Despite its silly, sometimes childlike tone in the opening episodes, the show is a murder mystery, and as the number of victims increases, the mood adjusts accordingly, which I appreciated. It resists the urge to make jokes about the drama and treats the stakes sincerely, which kept me invested.<\/p>\n<p>A party in episode one. I&#8217;m using it as a pseudo group shot, because nobody has died yet at this point.<\/p>\n<p>If you&#8217;re not coming to the show as a fan of the game, you&#8217;re probably coming for the star-studded cast, which is generally utilized well. Ashley Johnson (known for <em>Critical Role <\/em>and The Last of Us) gives a standout performance as Purple, a skeptical security guard who&#8217;s also the most grounded crewmate. Meanwhile, Elijah Wood (known for <em>The Lord of the Rings<\/em>), Yvette Nicole Brown (known for <em>Community<\/em>), and Patton Oswalt (known for <em>Ratatouille<\/em>) are also highlights as Green, Orange, and White, respectively. That said, some characters don&#8217;t get as much of a chance to shine as I&#8217;d hoped, either getting buried in the ensemble or dying too early in the show. Because of this, the latter episodes are generally stronger; by the time the crew has diminished, we&#8217;ve gotten to know each character well enough to fully understand their motivations and to really mourn them when they die.<\/p>\n<p>While Among Us (the game) doesn&#8217;t have prewritten dialogue or a traditional narrative, I&#8217;d argue that its structure creates a story every time you play, and the\u00a0<em>Among Us<\/em>\u00a0show adapts this well. The loop from tension to murder to trial to verdict is effective; the show&#8217;s best scenes are also my favorite parts of the game, when crewmates debate whom to accuse and eject from the ship. If you&#8217;re a fan of the games, you&#8217;ll find it well-represented here, but if you&#8217;re unfamiliar, you don&#8217;t need to do any catching up.<\/p>\n<p>A shot in the show&#8217;s intro, where Red is playing a video game. The video game parody changes every episode.<\/p>\n<p>I especially appreciate how distinct each character looks and acts, considering they all have roughly identical bodies. The outfits and personalities are distinct, and I&#8217;m amazed at how much personality the show&#8217;s team of artists can imbue in a simple visor. Closer looks at the imposter are also very well done, with a disturbing, Cronenberg-like design. There are also plenty of visual nods to both Among Us and other video games, but they&#8217;re unobtrusive side jokes, and you won&#8217;t miss anything if you don&#8217;t catch them. One of my favorite touches is that the intro sequence changes every episode to reflect who&#8217;s alive and who&#8217;s dead (and also changes the video game reference on Red&#8217;s monitor).<\/p>\n<p>I am satisfied with\u00a0<em>Among Us<\/em>, and left the season finale glad that\u00a0<em>Infinity Train&#8217;s<\/em>\u00a0Owen Dennis was the one to create the adaptation. While it&#8217;s not necessarily groundbreaking storytelling, I enjoyed its various twists, animation style, and balance of respect for the source material and the medium of television. Most of all, it nails a distinct tone of drama, comedy, and light horror that defines the experience when playing the game.\u00a0Among Us takes its source material seriously and succeeds because of it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I didn&#8217;t think I would be the ideal audience for\u00a0Among Us, the new show that dropped yesterday on Paramount+. I&#8217;ve played the game but don&#8217;t have a strong attachment to the brand, and I&#8217;ve always perceived it as intended for a middle school audience. Regardless of whether that&#8217;s true for the game, it&#8217;s certainly not<\/p>\n","protected":false},"author":1,"featured_media":8724,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[28],"tags":[5621,4881,8284,1942,1630],"class_list":{"0":"post-8723","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-latest-news","8":"tag-among","9":"tag-expected","10":"tag-gorier","11":"tag-review","12":"tag-show"},"_links":{"self":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/8723","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/comments?post=8723"}],"version-history":[{"count":0,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/posts\/8723\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media\/8724"}],"wp:attachment":[{"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/media?parent=8723"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/categories?post=8723"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beteja.com\/index.php\/wp-json\/wp\/v2\/tags?post=8723"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}