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    Home»Console Gaming»R-Type Tactics I II Cosmos Brings 16-Year-Delayed Sequel West in Six-Platform Launch Tomorrow
    Console Gaming

    R-Type Tactics I II Cosmos Brings 16-Year-Delayed Sequel West in Six-Platform Launch Tomorrow

    AdminBy AdminJune 18, 2026No Comments8 Mins Read
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    R-Type Tactics I II Cosmos Brings 16-Year-Delayed Sequel West in Six-Platform Launch Tomorrow
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    R-Type Tactics I•II Cosmos arrives on Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store on June 18 — bringing Western strategy game fans something they have waited 16 years for: an official English-language release of R-Type Tactics II: Operation Bitter Chocolate, the 2009 PSP sequel that Irem never localized outside Japan.

    The collection, developed by Granzella and published in the West by NIS America, includes full remakes of both PSP titles built from scratch in Unreal Engine 5. It is the first time either game has appeared on current-generation hardware, and the first time the complete arc of the Tactics storyline is available in English.

    What Is R-Type Tactics I•II Cosmos?

    The R-Type series launched in 1987 as one of the defining shoot-’em-ups of the arcade era, built around precision movement, biomechanical enemy design inspired by H.R. Giger, and a distinctive weapon mechanic — the “Force” orb that could be attached to or detached from the player’s ship. In 2007, Irem took a sharp departure from that template: R-Type Tactics was a grid-based turn-based strategy game for the PlayStation Portable, trading reflexes and twitch response for fleet positioning, resource management, and mission planning. Atlus brought it to North America in 2008 under the title R-Type Command.

    The sequel, R-Type Tactics II: Operation Bitter Chocolate, followed on PSP in December 2009 — and went nowhere outside Japan. Irem announced a Western version titled R-Type Command II, and canceled that localization before it shipped. For 16 years, the sequel existed in the West only through fan-translated ROM patches. Cosmos resolves that gap for both games at once.

    How the Shooter DNA Works as a Tactical Engine

    What distinguishes R-Type Tactics I•II Cosmos from nearly every other tactics game on modern platforms is a design choice inherited directly from the original shooters: units on the battlefield cannot change the direction they face.

    In the R-Type games, every enemy and player ship travels or fires along a fixed horizontal axis. Cosmos preserves this constraint on a hexagonal grid. Units navigate across a side-scrolling field, and every attack arc is built around the directional lock — just as in the original shoot-’em-up. The Wave Cannon fires straight ahead and pierces through multiple targets in sequence. Some weapons produce cone-shaped blast zones in front of a ship; others arc backward to threaten enemies behind. The Force units — the famous detachable weapon orbs from the shooters — become physically separate units on the grid that must be deployed, positioned, and protected.

    The result is a form of spatial asymmetry that differs fundamentally from the overhead-perspective, full-rotation approach used by Fire Emblem, XCOM, or Final Fantasy Tactics. A commander in Cosmos must account not just for range and cover, but for the direction every ship is already pointed — and cannot change. Flanking ceases to be an option selected from a menu; it is a consequence of where a unit was deployed three turns earlier.

    Terrain reinforces this system. Black Hole zones punish proximity. Asteroids provide mineable resources. Fortress interiors narrow the approach corridors so that directional positioning becomes the primary tactical variable. Units also consume Fuel when moving, making dedicated support vessels — repair and resupply ships — a strategic necessity rather than an optional choice.

    All of this was present in the 2007 PSP original. The Cosmos remake does not change the mechanical framework. What it does is rebuild it entirely in Unreal Engine 5, replacing the original game’s visual assets with geometry-lit environments and detailed ship models, and replacing the original grid structure with hexagonal movement cells. The collection also adds 12 new missions — the “Cosmos” epilogue — set after the ending of Tactics II, along with English voice acting throughout.

    R-Type Tactics II Gets Its First English Release: What Is in the Sequel?

    Tactics II: Operation Bitter Chocolate significantly expands the first game’s scope. Where Tactics I pits the Earth Space Corps against the Bydo Empire across 57 missions, the sequel introduces a human civil war between two factions — the Earth Allied Armed Forces and the Granzella Revolutionary Army — alongside the Bydo as a playable third side. The sequel spans 91 missions across its main campaigns plus 23 in a spin-off, for a total that exceeds 160 missions in the collection when combined with the first game and the new 12-mission epilogue.

    The sequel adds branching story paths, dialogue choices during mission briefings that alter campaign trajectory, and visual-novel-style narrative elements. Neither game reaches the narrative depth of Fire Emblem: Three Houses or Final Fantasy Tactics, according to RPGFan’s pre-launch review, but the second game’s factionalism and branching structure give it more story weight than its predecessor.

    A note on the developer’s name: Granzella named itself after the Granzella Revolutionary Army faction in Tactics II — the game its founders developed at Irem, and which was left without a Western release when Irem exited game development following the 2011 Tōhoku earthquake and tsunami.

    Editions, Platforms, and One Cancellation

    The standard edition is priced at $49.99. A Limited Edition bundle for Nintendo Switch, PlayStation 4, and PlayStation 5 is available at $79.99 through the NIS America Online Store. It includes a 2-disc soundtrack, a conceptual art card set, two acrylic stands — one of the Rwf-9A Arrow Head and one of the Bwf-1Dα Bydo System Alpha — and a collector’s box.

    Physical copies are available for PS5, PS4, and Nintendo Switch only. Xbox Series X|S and PC versions — via Steam and the Epic Games Store — are digital only. Xbox players should note that the Limited Edition and Deluxe Edition bundles for Xbox Series X|S were canceled before launch; the standard digital version remains available on the Xbox storefront.

    The Japanese and Asian console release shipped on March 12, 2026. The Western and PC release tomorrow closes that gap, with text localization in English, French, Italian, German, and Spanish on consoles and additional Japanese, Korean, and Chinese options on PC.

    What Early Critics Said

    With two critic reviews submitted to Metacritic ahead of launch, the early signal is cautiously positive. RPGFan scored the collection 79 out of 100, calling it “visually gorgeous” while flagging a “punishing, old-school grind and lack of onboarding” that may challenge players unfamiliar with the PSP originals. The reviewer cited the absence of a built-in tutorial and a missing “undo move” option — standard in most contemporary tactics games — as the collection’s most significant friction points.

    A second pre-launch review from a German-language outlet echoed the visual praise while noting the interface “has seen only marginal modernization” and that the AI occasionally attacks its own units.

    Both reviews were based on the Japanese console release. The PC version launches simultaneously with the Western console release tomorrow.

    Frequently Asked Questions

    Is R-Type Tactics I•II Cosmos a good turn-based strategy game for newcomers to the franchise?

    Reviewers are broadly positive but consistent in one warning: the collection offers no meaningful tutorial, and the directional constraints and fuel systems that define the game’s tactical identity require real patience to internalize. Players unfamiliar with the PSP originals — or with old-school strategy games that expect players to learn through failure — should expect a steep initial difficulty curve. Long-time R-Type fans and tactics veterans are the collection’s clearest target audience.

    What makes the gameplay in R-Type Tactics mechanically different from other tactics games like Fire Emblem or XCOM?

    Every unit in the game is locked to the direction it faces — a constraint carried directly from the R-Type shooters, where every ship travels along a fixed horizontal axis. Attack ranges, cone angles, and piercing weapons like the Wave Cannon all function relative to that fixed facing. You cannot rotate a unit to address a new threat; if your fleet is pointing the wrong way, you need to reposition across multiple turns. This directional asymmetry, combined with a fuel economy that requires dedicated supply ships, produces a tactical calculus found in almost no other tactics game on current platforms.

    Which platforms carry R-Type Tactics I•II Cosmos, and where can I buy a physical copy?

    The collection launches June 18, 2026 on Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. Physical copies are available for PS4, PS5, and Nintendo Switch only; Xbox Series X|S and PC versions are digital-only. The Limited Edition ($79.99) is available through the NIS America Online Store for Switch, PS4, and PS5. The Xbox Limited and Deluxe Editions were canceled before launch.

    Has R-Type Tactics II ever been officially released in English before?

    No. R-Type Tactics II: Operation Bitter Chocolate released exclusively in Japan on December 10, 2009, for the PlayStation Portable. A planned Western release under the title R-Type Command II was announced and subsequently canceled. The version included in R-Type Tactics I•II Cosmos is the first official English-language release of the game.

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